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Old 2012-08-10, 12:06 AM   [Ignore Me] #31
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Re: Jason Good, Sr. Game Designer, answered some questions


Some of this is already out dated. I'm pretty sure they had said somewhere they already planned to change squads to 10 man limit. I really didn't like the part about what happens on one continent not effecting others though. I want a persistent war not a bunch of separate instanced maps. I'm sure the community will feel the same an convince them to change it.
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Old 2012-08-10, 12:59 AM   [Ignore Me] #32
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Re: Jason Good, Sr. Game Designer, answered some questions


What about the goal of a 1 second TTK with a 1 on 1 engagement... That's half a second to react if 2 people are firing at you which with so many people playing will happen a lot. I think a higher TTK raises the skill cap as you have more time to eaither miss or hit your target and also makes team work mean more. If I come up behind 2 people and I can kill them both in 2 seconds why would I wait for a friend or try to work as a team. In CoD I would never run near my team mates because we would just both die almost instantaneously when an engagement started . In PS1 I felt like keeping with my team mates was actually worth it as it would take time for our enemy to swap from 1 target to the next.

TL/DR: 1 sec TTK is too low. Higher TTK encourages team work.


Thoughts?
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Old 2012-08-10, 01:04 AM   [Ignore Me] #33
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Re: Jason Good, Sr. Game Designer, answered some questions


he did say optimal firing ranges, which probably means scoped standing directly in front of an infiltrator shooting him in the face.

Last edited by adddemon; 2012-08-10 at 01:05 AM.
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Old 2012-08-10, 01:13 AM   [Ignore Me] #34
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Re: Jason Good, Sr. Game Designer, answered some questions


Originally Posted by Typherian View Post
What about the goal of a 1 second TTK with a 1 on 1 engagement... That's half a second to react if 2 people are firing at you which with so many people playing will happen a lot. I think a higher TTK raises the skill cap as you have more time to eaither miss or hit your target and also makes team work mean more. If I come up behind 2 people and I can kill them both in 2 seconds why would I wait for a friend or try to work as a team. In CoD I would never run near my team mates because we would just both die almost instantaneously when an engagement started . In PS1 I felt like keeping with my team mates was actually worth it as it would take time for our enemy to swap from 1 target to the next.

TL/DR: 1 sec TTK is too low. Higher TTK encourages team work.


Thoughts?
Well yea... 1 sec TTK sound a bit low. But he sad 1 sec TTK on an average range. What ever that means. So this can mean that this 1 sec TTK will promote more long range combat and less close quarter combat.

Our goal for the TTK is around 1 second at the average engagement range, though that will scale as the range changes. Recoil and deviation will vary based on weapon, but I’d say we’re a moderate recoil, low deviation model.
But I would not say that a low TTK does not promote team play. Sure if you run close to gather like you where fighting with swords in a roman turtle formation you're a bit screwed but if you use modern infantry formations team play is still a valid.

Last edited by Sunrock; 2012-08-10 at 01:18 AM.
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Old 2012-08-10, 01:40 AM   [Ignore Me] #35
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Re: Jason Good, Sr. Game Designer, answered some questions


Originally Posted by Sunrock View Post
But I would not say that a low TTK does not promote team play. Sure if you run close to gather like you where fighting with swords in a roman turtle formation you're a bit screwed but if you use modern infantry formations team play is still a valid.
Ahaha just pictured some roman soldiers running at some TR chain guns.

I guess what I mean is the higher the TTK the more likely a 2v1 engagement will end up with the 2 people wining...

Also stops camping from being as effective.

Last edited by Typherian; 2012-08-10 at 01:41 AM.
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