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PSU: It's a freaking joke
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2012-08-10, 01:59 PM | [Ignore Me] #31 | |||
Sergeant
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I personally think the bases look great regardless of walls. I could go either way with it really..I don't tend to nit pick all that much. I can understand people wanting doors but like I said it doesn't really bother me all that much. I'm sure there is still quite a bit left to show and implement come release. I do understand the nostalgia though (I want UO2). |
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2012-08-10, 02:00 PM | [Ignore Me] #32 | |||
Master Sergeant
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2012-08-10, 02:06 PM | [Ignore Me] #33 | ||
First Sergeant
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For those worried about base captures. They have already stated a few times they are currently working on how they work to add more depth to them. This includes how spawning works around/in the base, delays on attempts after capture and more than just capture nodes to add to the strategy of taking a base like making vital parts (generators, vehicle pads, ect.) more accessible to the attacking team. It's not going to just be a flat out arena that so many people are scared of.
They've also gone over the problems with the old PS1 base capture mechanics that prove it's an old design that can be made more progressive - which they are doing. |
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2012-08-10, 02:14 PM | [Ignore Me] #34 | |||
Sergeant Major
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Yah it kinda leans on Eve's design of corporations/merc groups/whatever having pooled resources for their massive battlecruisers. A simple way is to just make them cost a HELL of a lot more than they're really worth comparatively to individual unit purchases. It would be better to spend most of your resources on tanks and fighters, and then when your outfit loses these massive investments... IT HURTS. Carriers would act as spawn points for an Outfit, basically they'd be purchasable, mobile, naval bases for an outfit (that don't feed you resources). Battleships would support squad spawning (and only spawnable from a owned naval base), and Submarine fighters would just be spawned from carriers or coastal naval bases. They could even extend PS2 beyond a persistent world with sea's to a supporting low orbit space... but that would be even more difficult to balance. The Naval units are at least restricted in influence to the coast territories, and off coast platforms. And yes, Balance is the most important factor. Balance > All Else... and having an ocean filled with 500 carriers would be just a lil inane :P |
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2012-08-14, 01:39 AM | [Ignore Me] #37 | ||
First Sergeant
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I really dont even think they should have slapped a 2 on it. Besides the names of vehicles, weapons and the factions... its really a different game. Higby did state that its a "re-imagining" rather than a true sequel.
So im really only going to judge it based on that. It has been almost a decade, so it deserves to be looked at with fresh eyes. And you can unlock them all. But you are limited in number by which ones you can use. Cant have higher RoF, Damage, and Accuracy on a riffle for example. You can only have one. Last edited by SpcFarlen; 2012-08-14 at 01:43 AM. |
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2012-08-14, 05:56 AM | [Ignore Me] #40 | |||
Contributor General
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You gain certs and battle rank at the same time by virtue of gaining xp but the only think battle rank appears to confer is the ability to answer the quetion 'what battle rank are you'. Certifications don't seem to work in the same way that ps1's did, where if you had three cert points free you could cert main battle tank and then 6 hours later, if you wanted to you could uncert it and cert something else but you couldn't have both at the same time. In ps2 it seems almost everything has it's own cert tree that is very deep. But you can still be a universal solider right out of the box, ie have the ability to drive tanks, fly aeroplanes, be a medic, be an engineer, be a max, be a light or heavy assault. The difference will be you will only be very basic versions of them until you invest your cert points into the specific cert trees. |
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2012-08-14, 06:11 AM | [Ignore Me] #41 | |||
Private
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when starcraft 2 came out the first televised tournament in korea is a joke compared to what you see now. because people have not figured the game out yet. and those were professional players!! i feel like squads and platoons will be very very important when it comes down to chokepoints. given the complexity of the map itself and the structures there must be situation you can only solve by a organized well played out major attack. If PS2 does not appeal to a PS1 vet - what will?!?! |
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2012-08-14, 11:13 AM | [Ignore Me] #42 | |||
Sergeant
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People complaining about the "flow" of battle is kind of a joke seeing as there is really no organization going on. Do you guys want to be told where to go? Not sure why people would want big long hallways to fight over, unless you really really enjoyed maps like Operation Metro, which all I heard was complaining. Last edited by Boone; 2012-08-14 at 11:14 AM. |
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