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2012-09-03, 08:06 AM | [Ignore Me] #31 | ||
Private
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Not the case with me, am assuming an optimal fps of 25-30 and the game looks pretty swish with an AMD 4-core phenom, Nvidia 550 in 1920x1080 on 24" screen? I love twilight fighting when the sun's just going down, looks awesome with all the tracer rounds and whatnot.
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2012-09-03, 08:30 AM | [Ignore Me] #32 | |||
Corporal
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25-30 is pretty much the worst non-smooth experience, anything below 40 fps is. I simply don't even play games in which I can't get on average 60 fps on highest settings. I decided this a long time ago--> buttery smooth vs your brain starts to lag. |
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2012-09-03, 08:32 AM | [Ignore Me] #33 | ||
Sergeant
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The game can only "fail" if it does not meet SOE's earnings expectations.
So either it needs a reasonable sized playerbase spending the equivalent of a monthly sub fee, or a huge playerbase spending smallish amounts frequently. I'd bet on the former. The only concern I have is that the "core gameplay" from PS1 may not actually be able to scale up to the relatively massive population that is foreseen for PS2. With a large portion of F2P casuals in the game, the way it is played will not be the same as the relatively controlled play of PS1 sub-based population. If you were a PS1 subscriber, you were committed to the game and the way it worked. You kind of "bought in" to the outfit-based gameplay, and probably would not pay a sub just to "mess around" for a bit every now and then. However with F2P, that player commitment is zero. |
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2012-09-03, 08:52 AM | [Ignore Me] #34 | ||
Probably not going to be read but here goes....
You cannot at any stretch of the imagination say the graphics are bad unless you are playing on the lowest settings possible. Try judging the game with recommended system specs and having all graphics settings on High before saying the graphics are "outdated" (I cannot begin to fathom how the graphics are outdated) And no I don't have a beast of a rig (i7 2600k @ 3.4Ghz, 16Gb Ram, GTX 580) - All settings on High except render at 0.85, Render distance at 1500, Shadows = low. I have 100+FPS in VS Sanct and around 30-40 FPS in big zergy battles, more than enough to shoot people with. Note: Not everything has to run at 60FPS or higher to be playable. ------------- Will the game fail ? - Don't think so, it can't as its the only one of it's type out there. ------------- My issues with the game currently are not major issues, still love playing it and no I am not comparing it to PS1, it needs to be judged on it's own merits (yes I am a vet and no I don't whine about how its different to PS1) 1. Back-hacking : We need some form of Lattice system to avoid 1-2 people being a pain in the *** all day, you get the odd player who just loves taking installations in middle of nowhere just to get people to go take them back. Solution ? Adjacency is a step forward, but let it work for everything, not just bases, if you want to take an installation, you need to have one that you own touching it's hex somehow. This will give the feeling of a frontline. Give Infiltrators an ability to actually "hack" a console from anywhere behind enemy lines (for Spec ops squads), thus giving them another useful job other than sniping, that Infiltrator hack should take at least 5 mins to do, and should give warnings on the map that its being done. People can respond if its a squad of enemy doing it with an infiltrator and then it's a - defend the hack, or kill the infiltrator hacking - exercise for 2 squads of opposing players. A lone infiltrator will be stopped if there's a 5 min warning (Let the hex flash or pulsate??) and will be taken out by anyone going to resecure. This stops lone wolf people disrupting the flow of an entire map of 1000-2000 players. 2. Scythe characteristics :There was a post - don't have time to find at work atm - that showed the differing characteristics of the Mosquito/Reaver/Scythe and no way were we anywhere the most manouverable aircraft out there, we get out turned by Reavers, Mosquitos are so much faster than us, and reavers have "more armour". I know you will say certs change this but the standard aircraft should differ according to faction styles and then certs can modify that according to users choices (my opinion anyway) 3. VS Weapons :Where do I start... It seems (to me) that VS damage needs some love, as playing on my TR alt, I found it so much easier to kill Vanu/NC compared to playing on my VS main. Maybe its psychological, maybe it isn't, but the feeling is that no recoil, able to drop people mid to long range using Heavy assault rifle is somewhat a bit uneven. 4. Infiltrators Sniper Rifle (VS) :My favourite spec (after Scythe Pilot - Engineer), is a bit of a joke, and this needs addressing. My opinion again ? - Empire characteristics should not be a factor when dealing with Sniping, it's by definition a long range activity, so why do we VS suffer from damage degradation ? Why is our head shots from 10 meters not a 1 shot kill either ? I think NC, TR and VS should be normalised when it comes to sniping, and the whole buying of newer weapons should be the same regarding faster reloading ones, less recoil ones, etc... but the starter rifles for all empires should do the same headshot damage (give VS bullet drop if you need to balance - laser drop if you will) but make them the same as at the moment its very frustrating playing a sniper that gets an unbelievable shot from 500 meters, only to find the shot did quarter of the shield first shot, whilst the NC shot took my entire shield off and half my HP then my second shot got him down to half shields (still full HP) then his second one kills me. (yes I can move, and I do move about, but I have to hit him 6+ times to actually kill him, he only lands 2, and often 1 head shot is enough for me to kick the bucket) ---------- Just some frustrations, probably may be seen as a rant, but its just me speaking about some aspects of the game that frustrate. |
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2012-09-03, 09:27 AM | [Ignore Me] #35 | |||
Contributor Corporal
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2012-09-03, 12:15 PM | [Ignore Me] #37 | ||
Given that the devs have basically put the game into the beta and asked us to help them define some of the core mechanics of the gameplay, I'm going to go with no, it isn't going to fail.
The people whining about the game lack the common sense to realize that this isn't a marketing beta and SOE isn't going to launch the game in 2 weeks with King of The Hill capture mechanics, glaring balance issues and half of the weapons broken. Last edited by Electrofreak; 2012-09-03 at 12:38 PM. |
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2012-09-03, 01:54 PM | [Ignore Me] #39 | |||||
Sergeant
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The problem is most people playing think it's a marketing beta (that's what I call em) when in fact it looks to be a true/serious beta test (comparing to DUST just because been playing that). I bet only %5 are truely "testing" unfortunately. I'm not too worried. I'm more worried about optimization but I hear that is going OK.
I love F2P when done correctly and think it can be a good thing for the consumer instead of getting raped on games you can't ever get your money back for. ps - VS looks like they could use some love in the dmg department. Saw a video of NC with some recoil stuff, basically had no recoil on an HA and on the hardest hitting faction. I dunno.. Last edited by Boone; 2012-09-03 at 01:59 PM. |
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2012-09-03, 10:53 PM | [Ignore Me] #42 | |||
Corporal
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I also agree that focussing on making the game polished is very important as well, but whats the use if nobody seems to be interested or worse, knows that the game even existed. Remember, this game especially, relies on numbers of players to make it successful. |
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2012-09-04, 02:37 AM | [Ignore Me] #44 | ||
First Sergeant
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I dont see this game failing. Even with all the glaring unbalances and game breaking bugs and the teamkilling in the warpgate and random idiocy im still having more fun in this game than ive had in many many years. It may not be what people that played planetside 1 expected but i believe it will carve its own legacy and stand on its own. The only way I can see that it will fail is if they are unable to fully optimize it to run on older systems well. Because as somebody said theyre shooting for the free to play market and the majority of free 2 play players arent going to want to dish out thousands of dollars to upgrade their computer just to play a free game. So i think the key is in optimization and also somebody mentioned advertising. Id also agree with that as well. Keys to success= marketing & optimization of the client.
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2012-09-04, 03:50 AM | [Ignore Me] #45 | |||
Sergeant Major
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Planetside is the sequel to an under-the-radar game released before technology was ready, subject to mixed reviews and mediocre sales. Marketing will be extra important, if you ask me, because when you ask most people about planetside 2, they don't know there's a planetside 1. This is one issue that intrigued me enough to make the planetside 2 current social media status thread. |
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