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Old 2012-11-08, 07:31 AM   [Ignore Me] #31
getembees
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Re: Higby's Beta Update (Nov 7)


I appreciate you changing the rules for deploy-able mines and other objects. All too often I'd need to go MAX for just 2 minutes (a wasteful temp switch already). I'll be in better spirits being able to keep my ammo on the ground as well.

I think this will allow lone-wolves to be more functional overall should they choose to play with deployables. It will also help the zerg stay equipped.

I suggest engi-turrets not be on this list, as players already like to make "walls" of turrets and this could lead to an easy exploit.
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Old 2012-11-08, 07:34 AM   [Ignore Me] #32
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Re: Higby's Beta Update (Nov 7)


I don't like the health regen times at all either. It should take longer than 20s to kick in and a lot longer than 40s after that to get you to full health. It could work if it was at least 1 min to kick in and after that somewhere between 3 to 4 min to get you to max health, but i'm just guessing... maybe even those numbers would still be too fast.

Edit: Anyway, the point is it shouldn't affect the outcome of an engagement too often, it should mostly be a tool to allow you to be effective in the next one after you survive this one.

Last edited by Dagron; 2012-11-08 at 08:04 AM.
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Old 2012-11-08, 07:55 AM   [Ignore Me] #33
Sturmhardt
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Originally Posted by Jaybonaut View Post
I just hope they don't kill off ghost capture gameplay, further limiting play options.
Ghost capture gameplay is nothing I would miss. The only guy having fun with that is one player, the others are just running around.
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Old 2012-11-08, 08:01 AM   [Ignore Me] #34
sylphaen
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Re: Higby's Beta Update (Nov 7)


Originally Posted by Sturmhardt View Post
Ghost capture gameplay is nothing I would miss. The only guy having fun with that is one player, the others are just running around.
It's the "play alone in a MMO" gameplay. It's also currently the only valid PvE ini PS2. This kind of behavior also creates the "hack-a-mole" dynamic for all other players ! A win-win situation for everyone.
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Old 2012-11-08, 08:27 AM   [Ignore Me] #35
Ruffdog
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Re: Higby's Beta Update (Nov 7)


I would like faster respawns throughout the cont if linked to a biolab.
Maybe a resource discount on health kits and med grenades.
I would not like health regen.

Looking forward to the patch though regardless
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Old 2012-11-08, 08:51 AM   [Ignore Me] #36
Jaybonaut
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Re: Higby's Beta Update (Nov 7)


Originally Posted by Sturmhardt View Post
Ghost capture gameplay is nothing I would miss. The only guy having fun with that is one player, the others are just running around.
True, let's give infiltrators even less things to do. It's all about the ZOMG SHOOT 'N SPAWN....
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Old 2012-11-08, 08:57 AM   [Ignore Me] #37
sylphaen
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Re: Higby's Beta Update (Nov 7)


Originally Posted by Jaybonaut View Post
True, let's give infiltrators even less things to do. It's all about the ZOMG SHOOT 'N SPAWN....
Ghost capture means capturing undefended territories (which can be done by anyone and isn't the specialty of any class). It has nothing to do about infiltrators.

I suspect we are talking about different things:
- infiltration is a gameplay
- capturing undefended territories is not (it would fall into the metagame category, or rather, its absence thereof)
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Old 2012-11-08, 10:53 AM   [Ignore Me] #38
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Re: Higby's Beta Update (Nov 7)


Originally Posted by Jaybonaut View Post
I just hope they don't kill off ghost capture gameplay, further limiting play options.
People should really read all the patch notes, especially looking for things that they care about such as the above. Solo capturing should be valid but should defiantly take longer then an entire team doing it.

Originally posted in Nov 7th Patch Notes:
You can still capture the base by having one person at the node, but having more gives up to a 3x increase to the capture time beyond what is possible right now.
Now, what I think you really want is a way to mask the fact you are solo capping. I wouldn't be opposed to allowing a silent capture to happen when only a couple of people are trying to capture a point, but only up to a certain point. This would perhaps allow the solo attacker more time to get ready before the defenders respond (allow the solo person a little more time). Even then, I just came up with this off the top of my head and it probably has a lot of holes in it.
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Old 2012-11-08, 10:57 AM   [Ignore Me] #39
MrBloodworth
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Re: Higby's Beta Update (Nov 7)


Originally Posted by Helwyr View Post
I'm sorry but I'm just rolling me eyes at all these comments about how health regen is going to ruin teamwork. PS1's system allowed everyone to cert a medical applicator and most did, yet somehow teamwork was more apparent in PS1 than it has been in PS2 with no regen.
Right. Because as we all know, in PS1 you could be healing yourself and firing your gun at the same time, no need for anyone to watch your back as you healed. Not only that, but the medical applicator made no noise, did not require you to be motionless, and had unlimited charges. Its EXACTLY THE SAME!*

This is indeed yet another item, that adds to the total number of items that remove any reliance on anyone else. Yet another "Playing alone, Together" feature.

Originally Posted by Crator View Post
Solo capturing should be valid but should defiantly take longer then an entire team doing it.
You can capture a point while in a tank. No need to expose yourself, or have other back you up, guard you as you hack, or watch the doors. This is good game play!*


* No, its not.

Last edited by MrBloodworth; 2012-11-08 at 11:02 AM.
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Old 2012-11-08, 11:11 AM   [Ignore Me] #40
MrBloodworth
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Re: Higby's Beta Update (Nov 7)


Dear god, they have no idea what they are doing do they?

Instead of fixing the base layouts that PROMOTE Camping, they triple down on mass on point mechanics? Tug of war? You mean the chance for a comeback, that's a bad thing that needs to be removed? I am so, so disappointed.

...............

Last edited by MrBloodworth; 2012-11-08 at 11:14 AM.
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Old 2012-11-08, 11:21 AM   [Ignore Me] #41
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Re: Higby's Beta Update (Nov 7)


Originally Posted by MrBloodworth View Post
You can capture a point while in a tank. No need to expose yourself, or have other back you up, guard you as you hack, or watch the doors. This is good game play!*


* No, its not.
If that is an issue, simple fix, then simply make it so you can't progress the capture while in a vehicle.
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Old 2012-11-08, 11:23 AM   [Ignore Me] #42
MrBloodworth
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Re: Higby's Beta Update (Nov 7)


Originally Posted by Crator View Post
If that is an issue, simple fix, then simply make it so you can't progress the capture while in a vehicle.
They won't. Maxes can take points too.

Instead of expanding and modernizing the "hacking" game play they have chosen the mass on point game play of session based shooters.
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Old 2012-11-08, 11:24 AM   [Ignore Me] #43
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Re: Higby's Beta Update (Nov 7)


^ They make changes all the time based on player feedback and data collected from their systems. Saying they won't change something if it causes issues like this is short-sighted.
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Old 2012-11-08, 11:31 AM   [Ignore Me] #44
Fear The Amish
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Re: Higby's Beta Update (Nov 7)


Couple Things

1.) Base mechanics: I see alot of people saying "well if you don't have it just pull from WG who cares!" think about that... if your fighting on Indar and your VS and the front line is at twarich think how long that tanks gonna take to get there, and how this would disrupt an armored column.

2.) Health Regen: "medics will be useless!!!" ok this is ridiculous medics still will be needed to heal in fire fights as well as resurrect. Now they just wont be needed for after the fight top off's.

3.) Tug of War: basically AWESOME! finally i can lead my platoon else were with out having to go "how long before i have to come back and recap this from 1 lone infil/LA"

4.) Continent Lock bonus: they are setting the ground work for some awesome last ditch defenses and offenses, and eventual continent lockout. Couldn't be happier.

Basically all this looks like great stuff, I really like the way this game is heading.
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Old 2012-11-08, 11:35 AM   [Ignore Me] #45
MrBloodworth
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Re: Higby's Beta Update (Nov 7)


Originally Posted by Crator View Post
^ They make changes all the time based on player feedback and data collected from their systems. Saying they won't change something if it causes issues like this is short-sighted.
I wont hold my breath on this one. "Playing alone, together" is clearly the first design point.

We now have a capture mechanic that relies on a bunch of randoms accidentally being in the same area.
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