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PSU: Took all the ink off my F5 key.
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2012-11-21, 10:18 AM | [Ignore Me] #34 | ||
Corporal
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If people would quit standing in front of my turret, I wouldn't be inclined to shoot them and make them an easy kill for the enemies just to get them out of my line of sight. Stand beside me, not in front of me...
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2012-11-21, 10:27 AM | [Ignore Me] #35 | ||
Private
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Agreed - new players will get the hang of it in time.
FF makes tactical combat so much better. If it wasn't there this would be a team fortress classic spam-fest at a massive scale. I don't think people will ever stop running in front of my engie turret, though - some people just don't get the message. |
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2012-11-21, 11:08 AM | [Ignore Me] #37 | ||
Major
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Funniest moment....
I am cruising along in my Sundy. Some ATV comes hauling ass across the road in front of me. ATV explodes as I run right though him. EXPLODES! I literally died laughing and lost my Sundy. The grief was worth it.
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2012-11-21, 04:52 PM | [Ignore Me] #38 | |||
Corporal
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I "care" about k/d atm (and i stress atm) because it is the most objective solo goal for me to pursue. I have no idea what to spend my cert points on or my alpha squad cash on, so upgrading is not currently a goal. And frankly, i kinda had fun reseting twice. I did it about ten times just to get drops over and over on a west coast server when east went down last night. And finally, cause i guess this thread will go in circles, if you put the whole k/d thing aside, I still think it is an issue of game mechanics that the environment and my own team is responsible for more deaths than the enemy. Last edited by Phrygen; 2012-11-21 at 04:55 PM. |
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2012-11-21, 06:06 PM | [Ignore Me] #39 | ||
Private
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I dont think it has anything to do with game mechanics or Environment... If someone is shooting or is setup in a position to shoot, Dont go running out in front of them.. Be smart. Duck and crouch under their line of fire if you need to pass. DOnt just run past people who are in defensive positions. They are probably there because the area you are running into is to hot at the moment... Look around before you make a move... Its really a very simple concept and should help your K/D if that is what you are interested in.
Its mostly just common sense. People will learn eventually I hope... P.S. I hate those guys who are so focused on K/D that they run in front of you and stop just so they can get the kill... I dont stop shooting when they do that... Last edited by Dalorian; 2012-11-21 at 06:11 PM. |
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2012-11-21, 07:02 PM | [Ignore Me] #40 | ||
We all just have to remember Murphy's law.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-11-21, 07:10 PM | [Ignore Me] #41 | ||
Colonel
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I don't think grief does anything right? I killed probably 8 friendlies in my 6 hours of playing. Most of them in my Magrider without even seeing them and then 2 of them from full health because I mistook them for an enemy.
The friendly indicator is kind of broken. If you have twitch reflexes your cursor is over the enemy/friendly's head before your told it's a friendly sometimes. Killed two VS infiltrators that way when they were pushed back in a corner because from how they were standing they looked exactly like an NC at medium range.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-11-21, 07:12 PM | [Ignore Me] #42 | ||
Private
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Another thing that hasn't come up yet: Bases are not as accurately labeled as they were in PS1.
It was easy to tell where the vehicle platform was in the old game. You knew exactly where vehicles would be heading as they spawned. Last night I was climbing down from the spawn room at a base, think it was an amp station. Took a shortcut by hopping off a balcony. Right as I'm going over the ledge, a tiny Flash spawns, and I land right on top of it. Instant death. I lolled. I know the guy who hit me lolled too. Also, it's often difficult to identify friendlies from enemies at night. Especially if you haven't certed or do not have equipped some kind of night vision. FoF indicators, as well as player model edges, are very hard to distinguish. Last but not least is a lot of people have to turn their graphics settings WAY down to run this game. Making players even more difficult to distinguish. All of these this are what have influenced my decision to play the Medic class. Often i can make just as much experience running around in a busy friendly base as I can in a heavy trenched battle. |
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2012-11-21, 07:28 PM | [Ignore Me] #43 | |||
Major General
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2012-11-21, 11:35 PM | [Ignore Me] #44 | ||
Private
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The problem is, I don't know where most of the vterms are! Especially in multi-level bases. What we need is a page of maps for all of the building types that I can study while I'm at work. That way I don't become flash-bait again.
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