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Old 2013-02-19, 07:58 PM   [Ignore Me] #31
Figment
Lieutenant General
 
Re: Underbarrel grenade launcher...


Originally Posted by RovingDeath View Post
Ah, but do you not know you can have both? Pull up your turret and press B, and you're holding an ammo pack =D
I know. It's silly. Thought they would remove that (bug?) ages ago since it was known in Tech Test.
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Old 2013-02-19, 08:12 PM   [Ignore Me] #32
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Re: Underbarrel grenade launcher...


Originally Posted by EVILoHOMER View Post
Get rid of them, every game seems to add noob tubes these days and no one ever likes them but the noobs.
If you say so. Its mostly people who complain after getting owned by them and as a result, call the person who shot them with it a "noob" regardless of whether they are or not.

They are a viable weapon just like any other.
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Old 2013-02-19, 08:23 PM   [Ignore Me] #33
GLaDOS
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Re: Underbarrel grenade launcher...


Originally Posted by Figment View Post
I know. It's silly. Thought they would remove that (bug?) ages ago since it was known in Tech Test.
It's actually been confirmed not to be a bug. In the GU2 patch notes, they said something like "the ACE ammo pack will now take on ammo pack certs" (it used to always be level 3). Although they now have made it pointless to not use mines, as you can't drop two separate ammo packs anymore, it's definitely not a bug.
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Old 2013-02-19, 08:46 PM   [Ignore Me] #34
Figment
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Re: Underbarrel grenade launcher...


That sounds like a major oversight, tbh.
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Old 2013-02-20, 10:52 AM   [Ignore Me] #35
satori
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Re: Underbarrel grenade launcher...


Originally Posted by Figment View Post
They designed it to only arm after X meters. So yes, the duds are an intentional compensation for its power.
Right, but what I'm referring to are the duds that happen quite often on shots beyond 10 or 20 meters. There are often times when you can fire 10-20 duds in a row 30, 40, 50 meters +. It definitely happens, I guess I was just curious if the devs have acknowledged this as a bug or not.
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Old 2013-02-20, 11:06 AM   [Ignore Me] #36
Canaris
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Re: Underbarrel grenade launcher...


it's a grenade launcher, it's supposed to kill people. What were you expecting it to do give a rub down and shiatsu?

2 rounds is hardly OP, if you have access to an ammo pack it's the same as HA using rocket launchers. If you get rid of greande launchers then you also need to remove HA weapon.

Just no.
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Last edited by Canaris; 2013-02-20 at 11:09 AM.
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Old 2013-02-20, 01:24 PM   [Ignore Me] #37
Babyfark McGeez
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Re: Underbarrel grenade launcher...


Originally Posted by Canaris View Post
2 rounds is hardly OP, if you have access to an ammo pack it's the same as HA using rocket launchers. If you get rid of greande launchers then you also need to remove HA weapon.
A HA cannot resupply himself with rockets though, which an engineer can with the UB grenade launcher and ammo packs, thus resulting in him having unlimited explosives without having to move an inch away from his position.

That was the whole point here, self-resupplying explosives feels cheap. Therefore i was, and still am, in favor of changing UB grenades to be resupplied by terminals instead. I would argue the same way if engineers could use rocket launchers.
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Old 2013-02-20, 02:14 PM   [Ignore Me] #38
ColdCheese
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Re: Underbarrel grenade launcher...


yeah I feel like a victim of an aimbot everytime i get caught with my pants down by one, thinking about getting it now that I heard all of the kinks were finally worked out.
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Old 2013-02-20, 02:22 PM   [Ignore Me] #39
Simo
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Re: Underbarrel grenade launcher...


I don't use my grenade launcher often. Why? Cause I don't enjoy the Trac-5 S. It's lower rate of fire and in my opinion less accuracy or unreliable accuracy make it such a huge trade off. On one hand I get the GL. On the other hand it's attached to a gun I don't enjoy.

That said I almost never die to the GL. So while I understand that a direct hit is a kill, it doesn't bother me. I die to literally every other cause of death more than the GL.

Last edited by Simo; 2013-02-20 at 02:24 PM.
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Old 2013-02-20, 02:24 PM   [Ignore Me] #40
satori
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Re: Underbarrel grenade launcher...


Originally Posted by ColdCheese View Post
yeah I feel like a victim of an aimbot everytime i get caught with my pants down by one, thinking about getting it now that I heard all of the kinks were finally worked out.
Unless the kinks have been worked out in the last few days, it's still 50/50 that it will actually explode...regardless of distance fired. Still haven't confirmed if the dev team has acknowledge this bug.

Half of the time it functions as if you are launching a can of soda towards your enemy letting them know exactly where you are.
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Old 2013-02-20, 02:28 PM   [Ignore Me] #41
ColdCheese
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Re: Underbarrel grenade launcher...


Originally Posted by satori View Post
Unless the kinks have been worked out in the last few days, it's still 50/50 that it will actually explode...regardless of distance fired. Still haven't confirmed if the dev team has acknowledge this bug.

Half of the time it functions as if you are launching a can of soda towards your enemy letting them know exactly where you are.
oh really, my friend got one and said its ez mode. well if thats true then that sucks, guess im better off spending my certs on the guided missile launchers when they finally come out, theres nothing worse than a frustrating bug on something you purchased.

Last edited by ColdCheese; 2013-02-20 at 02:30 PM.
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Old 2013-02-20, 02:30 PM   [Ignore Me] #42
ShadetheDruid
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Re: Underbarrel grenade launcher...


I haven't had any issues with it recently. The only time it generally doesn't explode is if it bounces off something within 10m before going to its intended target, at which point it does nothing.
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Old 2013-02-20, 02:31 PM   [Ignore Me] #43
Ghoest9
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Re: Underbarrel grenade launcher...


Originally Posted by satori View Post
Unless the kinks have been worked out in the last few days, it's still 50/50 that it will actually explode...regardless of distance fired. Still haven't confirmed if the dev team has acknowledge this bug.

Half of the time it functions as if you are launching a can of soda towards your enemy letting them know exactly where you are.
Either you have no perception of range or you are just making that up.

At range it essentially always goes off. I think the number is supposed to be 10 meters - its possible that its 15 meters or so in practice, but when you use it like a grenade(with better range and accuracy) it goes off.
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Old 2013-02-20, 02:34 PM   [Ignore Me] #44
ColdCheese
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Re: Underbarrel grenade launcher...


so you guys are saying its not a soda dispensing air gun? Im so close to getting it but would rage so hard at SOE if that were true
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Old 2013-02-20, 03:00 PM   [Ignore Me] #45
Graywolves
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Re: Underbarrel grenade launcher...


Originally Posted by ColdCheese View Post
so you guys are saying its not a soda dispensing air gun? Im so close to getting it but would rage so hard at SOE if that were true
If you want ez cheap kills definately get the grenade launcher on your engineer. It's definately not as bad as some people claim and nothing like firing a massive glowing ball that travels 3mph from a Heavy.
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