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2012-12-14, 10:03 AM | [Ignore Me] #32 | ||||
Captain
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Last edited by moosepoop; 2012-12-14 at 10:04 AM. |
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2012-12-14, 10:20 AM | [Ignore Me] #33 | |||
Major General
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It is SOE's desire to have everyone who plays the game spend at least some cash. The cheapest option is to buy XP boosters. You could even get away with getting XP boost for free if you join a squad that the members are using squad XP boosters. Or get a bunch of people you know to chip in for some squad XP boosters. |
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2012-12-14, 10:28 AM | [Ignore Me] #34 | ||
Sergeant Major
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Cert rate is ok, i feel for premium it should be faster. But right now i do about 35-50 certs an hr with premium. How they want this game to work, is basically what i have done. Player buys premium, player then buys weapons.
Last edited by james; 2012-12-14 at 10:29 AM. |
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2012-12-14, 10:58 AM | [Ignore Me] #35 | ||
Sergeant Major
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Before they made the change it was 10-20 certs an hour, now its around 35ish for most players (unless you farm). Before it was way too slow. I feel its about right now IMO. I can unlock short term items two to three a night. If you are only worried about 1000 cert items then the game will end up stagnating real quick because you will already have all the best "side grades" within a short period. Remember, you can unlock other things than the 1000 cert range. Over double XP weekend I got both AT mines for my engy (300) + a few unlocks for my HA in only 4-5 hours (no farming).
Last edited by Rahabib; 2012-12-14 at 10:59 AM. |
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2012-12-14, 08:40 PM | [Ignore Me] #36 | ||
Corporal
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It needs a major speed boost. NC stock guns suck balls where as the TR and VS have awesome stock weapons. So basically unless we pay money the NC have to endure hell on earth for literally days of play just to get something even remotely SUBPAR to everyone else. Pay to win basically that's all this game is.
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2012-12-14, 11:58 PM | [Ignore Me] #37 | ||
Staff Sergeant
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If the certs weren't a common pool for vehicles and infantry, I think I'd be ok with it, but since they're not it feels like way too much. Even if they were separate it'd be pretty steep, but at least then it wouldn't feel like fighting between vehicles and infantry.
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2012-12-15, 01:21 AM | [Ignore Me] #38 | ||
i feel the cert gain is ok. some items are a little pricey but as people have said it is an mmo and stuff should take time. just unlock what you need to start with. if the gain was any faster everyone would have everything too fast. i only get what i need and atm its stuff for my HA and my sunderer. the game is only just out and people are whining that they dont have everything yet? this is how an mmo is. take guild wars 2. most things you get fast but the really good stuff will take time, some long time. not sure about the skins being all the same, some are look different but id say they will make more soon. lets face it, a gun is a gun. they havent looked much different in the many years we have had them.
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2012-12-15, 03:06 AM | [Ignore Me] #39 | ||
Private
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Cert rate sucks if you aren't willing to pay for it. I supported PS1 so I bought a 6 month premium and I always have a boost going thanks to the double sc sale. Even with a base of double xp it's not the greatest gain rates.
How about instead of increasing the cert rate, make BR gain worth something. For instance, Medals give you a set amount of certs. Why shouldn't every BR give certs? Say from BR1 to 20 give us 50 certs. BR 20 to 50 give 40 certs. ETC. Or go the opposite route, more cert bonuses the higher the BR. MAKE BR MEAN SOMETHING. |
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2012-12-15, 06:58 AM | [Ignore Me] #40 | ||
Second Lieutenant
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I think the gain rate could be a bit higher. Not double but a bit higher.
But the overall problem I have is that cert gain significantly depends on your playstyle and overall population. I would like to see to get the cert gain per hour playtime more in line. It's hard for an open world game like PS2 but I like how it is done in Tribes Ascend where you gain a more or less fixed rate of xp during playing (no matter what you do) and you personal achievements give you a bonus on top of that. In PS2 I feel it's the exact same opposit, so people tend to do what gives the most xp, not what is most usefull to the team. And I can barely blame them for doing it, a lot of stuff people want is behind the "payment wall" so people play in the most efficient way to get there until they have it. It might not be "right" in the eyes of people who play PS2 because and for the teamwork, but in a F2P game that's just not the way the largest percentage of players will play. If you have ways to be more efficient to "progress" people will go for it and there will be a lot of discussion because people feel their playstyle not rewardig enough while others will. This get's even more confusing with the sheer amount of options to boost your xp (and in most discussions the lacking info if and how high people are boosted) And as there will be more and more content released with the coming months and years I doubt this behavior/problem will ever stop to exist. Last edited by Emperor Newt; 2012-12-15 at 07:01 AM. |
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2012-12-15, 09:15 AM | [Ignore Me] #41 | |||
Major General
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Thinking about that, in PS1 there was a mechanic that discouraged farming kills to gain XP. Players didn't give full XP when you killed them right after they spawned. Players had to stay alive and get some kills in order to produce more XP for the player who killed them. |
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2012-12-15, 10:31 AM | [Ignore Me] #42 | ||
Major
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Yeah, as a premium member, I don't feel cert starved, although that feeling may change if I ever wanted to save up a 1000 certs, but thankfully I haven't so far.
In reality, as a new player right now, all you really need is just $7 to $14 bucks and no premium. Just buy rocket pods and an HE tank gun and you can farm certs very easily, for now at least, although farmable infantry is shrinking as the population drops. |
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2012-12-15, 07:27 PM | [Ignore Me] #45 | ||
Private
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I've just stopped playing after 4 hours, making 65 certs altogether.
Not being in the middle of the action, resecuring bases being taken by 1 person, manning the guns on a tower near the front and running AA means you lag way behind others in cert gain. It feels like if you're not making the maximum amount of certs at all times you're playing the game wrong. I wish character advancement was passive like in EVE, you pick what you wish to increase then it's just down to passage of time to level it up. Then I might actually get some enjoyment out of tickling planes with a skyguard. |
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