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Old 2012-12-14, 09:17 AM   [Ignore Me] #31
VaderShake
First Lieutenant
 
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Re: cert rate too extreme


Cert rate is fine if you are sold on PS2, if you not sold on PS2 and the Cert rate is your only hang up what does it matter anyway???
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Old 2012-12-14, 10:03 AM   [Ignore Me] #32
moosepoop
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Re: cert rate too extreme


Originally Posted by VaderShake View Post
Cert rate is fine if you are sold on PS2, if you not sold on PS2 and the Cert rate is your only hang up what does it matter anyway???
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Originally Posted by Qwan View Post
Hey moosepoop just to give you an idea of why the weapons basically look the same with just small differences is because imagine if every weapon in the game looked totally different and you were in a big fight. Your PC and video card would get hammered trying to dispay all these different shapes and textures. So to bring down the video load of your card and PC load they pretty much try not to get to radical. They save all that for the cammo and face mask and stuff for vehicles. See you wouldnt just buy design add-ons for your weapons, but you would for your vehicles and clothing right.
has any dev confirmed it?

Last edited by moosepoop; 2012-12-14 at 10:04 AM.
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Old 2012-12-14, 10:20 AM   [Ignore Me] #33
Crator
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Re: cert rate too extreme


Originally Posted by DjEclipse View Post
Slow the game down the higher you get in BR. Right now Buzz is on a trajectory to reach BR100 before the new year. Reaching BR100 should be like reaching BR40/PS1 it should take a fuck long time. Cause who wants to play once you won the game?
I agree but does BR really matter anyways? It doesn't give you anything. I guess if you want to use it for bragging rights it kind of sucks because it doesn't take too much time to gain it.

It is SOE's desire to have everyone who plays the game spend at least some cash. The cheapest option is to buy XP boosters. You could even get away with getting XP boost for free if you join a squad that the members are using squad XP boosters. Or get a bunch of people you know to chip in for some squad XP boosters.
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Old 2012-12-14, 10:28 AM   [Ignore Me] #34
james
Sergeant Major
 
Re: cert rate too extreme


Cert rate is ok, i feel for premium it should be faster. But right now i do about 35-50 certs an hr with premium. How they want this game to work, is basically what i have done. Player buys premium, player then buys weapons.

Last edited by james; 2012-12-14 at 10:29 AM.
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Old 2012-12-14, 10:58 AM   [Ignore Me] #35
Rahabib
Sergeant Major
 
Re: cert rate too extreme


Before they made the change it was 10-20 certs an hour, now its around 35ish for most players (unless you farm). Before it was way too slow. I feel its about right now IMO. I can unlock short term items two to three a night. If you are only worried about 1000 cert items then the game will end up stagnating real quick because you will already have all the best "side grades" within a short period. Remember, you can unlock other things than the 1000 cert range. Over double XP weekend I got both AT mines for my engy (300) + a few unlocks for my HA in only 4-5 hours (no farming).

Last edited by Rahabib; 2012-12-14 at 10:59 AM.
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Old 2012-12-14, 08:40 PM   [Ignore Me] #36
FreeSpeech
Corporal
 
Re: cert rate too extreme


It needs a major speed boost. NC stock guns suck balls where as the TR and VS have awesome stock weapons. So basically unless we pay money the NC have to endure hell on earth for literally days of play just to get something even remotely SUBPAR to everyone else. Pay to win basically that's all this game is.
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Old 2012-12-14, 11:58 PM   [Ignore Me] #37
CrankyTRex
Staff Sergeant
 
Re: cert rate too extreme


If the certs weren't a common pool for vehicles and infantry, I think I'd be ok with it, but since they're not it feels like way too much. Even if they were separate it'd be pretty steep, but at least then it wouldn't feel like fighting between vehicles and infantry.
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Old 2012-12-15, 01:21 AM   [Ignore Me] #38
RSphil
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Re: cert rate too extreme


i feel the cert gain is ok. some items are a little pricey but as people have said it is an mmo and stuff should take time. just unlock what you need to start with. if the gain was any faster everyone would have everything too fast. i only get what i need and atm its stuff for my HA and my sunderer. the game is only just out and people are whining that they dont have everything yet? this is how an mmo is. take guild wars 2. most things you get fast but the really good stuff will take time, some long time. not sure about the skins being all the same, some are look different but id say they will make more soon. lets face it, a gun is a gun. they havent looked much different in the many years we have had them.
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Old 2012-12-15, 03:06 AM   [Ignore Me] #39
kamikazety
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Re: cert rate too extreme


Cert rate sucks if you aren't willing to pay for it. I supported PS1 so I bought a 6 month premium and I always have a boost going thanks to the double sc sale. Even with a base of double xp it's not the greatest gain rates.

How about instead of increasing the cert rate, make BR gain worth something. For instance, Medals give you a set amount of certs. Why shouldn't every BR give certs? Say from BR1 to 20 give us 50 certs. BR 20 to 50 give 40 certs. ETC.

Or go the opposite route, more cert bonuses the higher the BR.

MAKE BR MEAN SOMETHING.
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Old 2012-12-15, 06:58 AM   [Ignore Me] #40
Emperor Newt
Second Lieutenant
 
Re: cert rate too extreme


I think the gain rate could be a bit higher. Not double but a bit higher.

But the overall problem I have is that cert gain significantly depends on your playstyle and overall population. I would like to see to get the cert gain per hour playtime more in line.
It's hard for an open world game like PS2 but I like how it is done in Tribes Ascend where you gain a more or less fixed rate of xp during playing (no matter what you do) and you personal achievements give you a bonus on top of that. In PS2 I feel it's the exact same opposit, so people tend to do what gives the most xp, not what is most usefull to the team.
And I can barely blame them for doing it, a lot of stuff people want is behind the "payment wall" so people play in the most efficient way to get there until they have it.
It might not be "right" in the eyes of people who play PS2 because and for the teamwork, but in a F2P game that's just not the way the largest percentage of players will play. If you have ways to be more efficient to "progress" people will go for it and there will be a lot of discussion because people feel their playstyle not rewardig enough while others will. This get's even more confusing with the sheer amount of options to boost your xp (and in most discussions the lacking info if and how high people are boosted)

And as there will be more and more content released with the coming months and years I doubt this behavior/problem will ever stop to exist.

Last edited by Emperor Newt; 2012-12-15 at 07:01 AM.
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Old 2012-12-15, 09:15 AM   [Ignore Me] #41
Crator
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Re: cert rate too extreme


Originally Posted by Emperor Newt View Post
It's hard for an open world game like PS2 but I like how it is done in Tribes Ascend where you gain a more or less fixed rate of xp during playing (no matter what you do) and you personal achievements give you a bonus on top of that. In PS2 I feel it's the exact same opposit, so people tend to do what gives the most xp, not what is most usefull to the team.
And I can barely blame them for doing it, a lot of stuff people want is behind the "payment wall" so people play in the most efficient way to get there until they have it.
It might not be "right" in the eyes of people who play PS2 because and for the teamwork, but in a F2P game that's just not the way the largest percentage of players will play. If you have ways to be more efficient to "progress" people will go for it and there will be a lot of discussion because people feel their playstyle not rewardig enough while others will.
In PS1 there was a big incentive to take bases for the XP in contrast to the XP gained when getting kills.

Thinking about that, in PS1 there was a mechanic that discouraged farming kills to gain XP. Players didn't give full XP when you killed them right after they spawned. Players had to stay alive and get some kills in order to produce more XP for the player who killed them.
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Old 2012-12-15, 10:31 AM   [Ignore Me] #42
Beerbeer
Major
 
Re: cert rate too extreme


Yeah, as a premium member, I don't feel cert starved, although that feeling may change if I ever wanted to save up a 1000 certs, but thankfully I haven't so far.

In reality, as a new player right now, all you really need is just $7 to $14 bucks and no premium. Just buy rocket pods and an HE tank gun and you can farm certs very easily, for now at least, although farmable infantry is shrinking as the population drops.
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Old 2012-12-15, 12:45 PM   [Ignore Me] #43
Lieken
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Re: cert rate too extreme


I felt the cert rate was too low so I bought 6 months of membership

wait a second I've been had
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Old 2012-12-15, 04:02 PM   [Ignore Me] #44
moosepoop
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Re: cert rate too extreme


it would be great if we can get squad xp like in ps1- xp of enemy killed is shared by the entire squad

maybe like squad kill- 50xp
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Old 2012-12-15, 07:27 PM   [Ignore Me] #45
Sawboss
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Re: cert rate too extreme


I've just stopped playing after 4 hours, making 65 certs altogether.

Not being in the middle of the action, resecuring bases being taken by 1 person, manning the guns on a tower near the front and running AA means you lag way behind others in cert gain. It feels like if you're not making the maximum amount of certs at all times you're playing the game wrong.

I wish character advancement was passive like in EVE, you pick what you wish to increase then it's just down to passage of time to level it up. Then I might actually get some enjoyment out of tickling planes with a skyguard.
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