Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: You call that a gun?
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-12-18, 06:19 AM | [Ignore Me] #32 | |||
First Sergeant
|
It´s projectiles a still a tad too slow to hit good moving pilots. Damage is also a bit too low. U need a full clip of 50 hits to kill an ESF. Whats also very wrong is the Liberator Healthpoints. U need 5 to 6 hits of a tank to kill a lib. Thats too UBER. Last edited by Gortha; 2012-12-18 at 07:48 AM. |
|||
|
2012-12-18, 06:38 AM | [Ignore Me] #33 | |||
Corporal
|
Concerning the lib, Well to be fair it depends what you are hitting it with, I presume heat, an ap lightning can do it in 2. |
|||
|
2012-12-18, 07:51 AM | [Ignore Me] #34 | |||
First Sergeant
|
But to Kill One of them i had to hit em 5 to 6 Times with the Saron. The Same or More some MainBattleTanks need. |
|||
|
2012-12-18, 08:23 AM | [Ignore Me] #36 | |||
First Lieutenant
|
Though I think my version of the concept was a fast(ish) firing, multi-barrel, lower damage, but super accurate variant. |
|||
|
2012-12-18, 08:35 AM | [Ignore Me] #40 | ||
First Lieutenant
|
That was pretty much what I was thinking, yeah. I think it would be pretty interesting if we could cert into empire-specific variants for our NS vehicles, there's so much variety you could add just through adding a few simple turret (for example) options.
|
||
|
2012-12-18, 08:36 AM | [Ignore Me] #41 | ||
Private
|
Skyguard needs some love. I would vote for G2A launchers. Yes, they can be outrun by most ESF but the beep of a lockon makes most ESF pilots break off the attack and could finish crippled air in some cases.
It should remain a Sky Guard, not a Skykiller like the AA-MAX currently is. Last edited by Ysanne; 2012-12-18 at 08:43 AM. |
||
|
2012-12-18, 08:42 AM | [Ignore Me] #42 | |||
Lieutenant General
|
Yet either I'm missing something or people aren't actually clearing the skies. >.> One kill every how many seconds? How many of the aircraft engaged get away? With that much AA? >.> Even 5-6 people firing at one single ESF don't guarantee a kill. Try that 5-6 ESF against a single ground unit... I wouldn't dare call that clearing the skies, rather looks like an extremely inefficient use of manpower, despite of a well setup AA battery. :/ In all honesty, looks like they're only effective under 75m. And really, if that's how AA must be done, then you need a zergfit to do anything. Last edited by Figment; 2012-12-18 at 08:44 AM. |
|||
|
2012-12-18, 08:46 AM | [Ignore Me] #43 | |||
Lieutenant Colonel
|
|
|||
|
2012-12-18, 09:04 AM | [Ignore Me] #44 | |||
Lieutenant General
|
|
|||
|
2012-12-18, 09:06 AM | [Ignore Me] #45 | ||
Lieutenant Colonel
|
Maybe 3 or 4 where camp hovering when we arrived, NC was throwing a assault at the time from the tech to the south. So there was plenty of buzzing going on. After we arrived none.
A few things I want to note from that video. If you notice half way through it we where unable to engage that liberator way the hell up high. I wouldn't mind seeing a increase in range on the Bursters. Last edited by Hmr85; 2012-12-18 at 09:10 AM. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|