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Old 2012-12-17, 12:06 PM   [Ignore Me] #31
Rahabib
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Re: Skyguard still the worst vehicle in the game


Originally Posted by EVILoHOMER View Post
While I agree it sucks, I'd also hate for it to become useful, ...
This is the point of the thread. Right now its not useful so its pointless. Just take them out of the game.
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Old 2012-12-18, 06:19 AM   [Ignore Me] #32
Gortha
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Re: Skyguard still the worst vehicle in the game


Originally Posted by Wahooo View Post
The buff was nice... but skyguard still fails at even scaring air away. Oh you might scare one or two away and if you have air up you will get a few assists but skygaurd is a big flashing light that says KILL ME FIRST!

As soon as I was reloading after doing the expected job of a skyguard and doing it perfectly I got a scythe to 1/2 health and he ran off broke LOS and I was killed instantly by rocket pod and a lib. I did a bit of damage to the lib as I was trying to run away but hmmm... aiming AND driving over bumps and stuff while trying to shoot UP vs a pilot and a bomber that has a 50x faster ttk against me... oh and surprise but sex by his buddy I didn't see.

Still nothing but a death trap.
That´s exactly like i am experiencing driving the Skyguards after update1, too.
It´s projectiles a still a tad too slow to hit good moving pilots.
Damage is also a bit too low. U need a full clip of 50 hits to kill an ESF.

Whats also very wrong is the Liberator Healthpoints. U need 5 to 6 hits of a tank to kill a lib. Thats too UBER.
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Last edited by Gortha; 2012-12-18 at 07:48 AM.
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Old 2012-12-18, 06:38 AM   [Ignore Me] #33
Mavvvy
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Re: Skyguard still the worst vehicle in the game


Originally Posted by Gortha View Post
That´s exactly like i am experiencing driving the Skyguards after update1, too.
It´s projectiles a still a stad too slow to hit good moving pilots.
Damge is also a bit to low. U need a full clip of 50 hits to kill an ESF.

Whats also very wrong is the Liberator Healthpoints. U need 5 to 6 hits of a tank to kill a lib. Thats too UBER.
Yeah those not in favour of buffing the skyguard could argue aa maxs are stronger because they lack mobility. But even so, dispite having been a proponent of air being the counter to air I gotto say even post-buff the skyguard is still not even good at being a deterrent.

Concerning the lib,
Well to be fair it depends what you are hitting it with, I presume heat, an ap lightning can do it in 2.
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Old 2012-12-18, 07:51 AM   [Ignore Me] #34
Gortha
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Re: Skyguard still the worst vehicle in the game


Originally Posted by Mavvvy View Post
Yeah those not in favour of buffing the skyguard could argue aa maxs are stronger because they lack mobility. But even so, dispite having been a proponent of air being the counter to air I gotto say even post-buff the skyguard is still not even good at being a deterrent.

Concerning the lib,
Well to be fair it depends what you are hitting it with, I presume heat, an ap lightning can do it in 2.
No, i am talking of about hitting a Liberator with the Saron(Anti-Vehicle Gun(Gunner Seat)) of the Magrider. Often Enemy Libbies hovering about bases and when i come from the outside to the base, it´s easy to get 2 or 3 hits in row on each Liberator.

But to Kill One of them i had to hit em 5 to 6 Times with the Saron. The Same or More some MainBattleTanks need.
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Old 2012-12-18, 07:54 AM   [Ignore Me] #35
Gortha
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Re: Skyguard still the worst vehicle in the game


Suggestion:

Build the old, epic Vanu Lancer on the Lightning and call it Skyguard:LazerVariant.
This would be epic. A super Fast Beam of Energie with good damage but requires good Aim.
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Old 2012-12-18, 08:23 AM   [Ignore Me] #36
ShadetheDruid
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Re: Skyguard still the worst vehicle in the game


Originally Posted by Gortha View Post
Suggestion:

Build the old, epic Vanu Lancer on the Lightning and call it Skyguard:LazerVariant.
This would be epic. A super Fast Beam of Energie with good damage but requires good Aim.
I had a little poke at that sort of concept once in the ideas section. It was wrapped up in a general "what if Lightnings had empire specific options you could cert into" sort of thing, but one of them was a pew pew laser VS-specific Skyguard.

Though I think my version of the concept was a fast(ish) firing, multi-barrel, lower damage, but super accurate variant.
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Old 2012-12-18, 08:28 AM   [Ignore Me] #37
Hmr85
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Re: Skyguard still the worst vehicle in the game


Still the best way to clear air at the moment.

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Old 2012-12-18, 08:29 AM   [Ignore Me] #38
KaskaMatej
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Re: Skyguard still the worst vehicle in the game


Originally Posted by ShadetheDruid View Post
Though I think my version of the concept was a fast(ish) firing, multi-barrel, lower damage, but super accurate variant.
Like TR getting a Vulcan Cannons for their Skyguard? And NC getting a slower, even single shot firing flak but with faster projectile, less drop and more damage?
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Old 2012-12-18, 08:33 AM   [Ignore Me] #39
Figment
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Re: Skyguard still the worst vehicle in the game


Worst vehicle in game is the ATV. :/



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Old 2012-12-18, 08:35 AM   [Ignore Me] #40
ShadetheDruid
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Re: Skyguard still the worst vehicle in the game


Originally Posted by KaskaMatej View Post
Like TR getting a Vulcan Cannons for their Skyguard? And NC getting a slower, even single shot firing flak but with faster projectile, less drop and more damage?
That was pretty much what I was thinking, yeah. I think it would be pretty interesting if we could cert into empire-specific variants for our NS vehicles, there's so much variety you could add just through adding a few simple turret (for example) options.
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Old 2012-12-18, 08:36 AM   [Ignore Me] #41
Ysanne
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Re: Skyguard still the worst vehicle in the game


Skyguard needs some love. I would vote for G2A launchers. Yes, they can be outrun by most ESF but the beep of a lockon makes most ESF pilots break off the attack and could finish crippled air in some cases.

It should remain a Sky Guard, not a Skykiller like the AA-MAX currently is.

Last edited by Ysanne; 2012-12-18 at 08:43 AM.
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Old 2012-12-18, 08:42 AM   [Ignore Me] #42
Figment
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Re: Skyguard still the worst vehicle in the game


Originally Posted by Hmr85 View Post
Still the best way to clear air at the moment.

302 Found
I'm watching the killspam in that video and see and hear a very big group constantly firing AA.


Yet either I'm missing something or people aren't actually clearing the skies. >.>

One kill every how many seconds? How many of the aircraft engaged get away?



With that much AA? >.>


Even 5-6 people firing at one single ESF don't guarantee a kill. Try that 5-6 ESF against a single ground unit... I wouldn't dare call that clearing the skies, rather looks like an extremely inefficient use of manpower, despite of a well setup AA battery. :/


In all honesty, looks like they're only effective under 75m. And really, if that's how AA must be done, then you need a zergfit to do anything.

Last edited by Figment; 2012-12-18 at 08:44 AM.
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Old 2012-12-18, 08:46 AM   [Ignore Me] #43
Hmr85
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Re: Skyguard still the worst vehicle in the game


Originally Posted by Figment View Post
I'm watching the killspam in that video and see and hear a very big group constantly firing AA.


Yet either I'm missing something or people aren't actually clearing the skies. >.>

One kill every how many seconds? How many of the aircraft engaged get away?



With that much AA? >.>


Even 5-6 people firing at one single ESF don't guarantee a kill. Try that 5-6 ESF against a single ground unit... I wouldn't dare call that clearing the skies, rather looks like an extremely inefficient use of manpower, despite of a well setup AA battery. :/


In all honesty, looks like they're only effective under 75m. And really, if that's how AA must be done, then you need a zergfit to do anything.
I started recording late into it. When we arrived there must of been 20+ ESF and libs over that facility. We cleared them all out in under 2 mins. and locked that area down for well over a hour. It took a combined TR Armor assault / foot zerg to get us out of there. It was also extremely effective.
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Old 2012-12-18, 09:04 AM   [Ignore Me] #44
Figment
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Re: Skyguard still the worst vehicle in the game


Originally Posted by Hmr85 View Post
I started recording late into it. When we arrived there must of been 20+ ESF and libs over that facility. We cleared them all out in under 2 mins. and locked that area down for well over a hour. It took a combined TR Armor assault / foot zerg to get us out of there. It was also extremely effective.
How many of those units were camp-hovering still upon your arrival?
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Old 2012-12-18, 09:06 AM   [Ignore Me] #45
Hmr85
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Re: Skyguard still the worst vehicle in the game


Originally Posted by Figment View Post
How many of those units were camp-hovering still upon your arrival?
Maybe 3 or 4 where camp hovering when we arrived, NC was throwing a assault at the time from the tech to the south. So there was plenty of buzzing going on. After we arrived none.

A few things I want to note from that video. If you notice half way through it we where unable to engage that liberator way the hell up high. I wouldn't mind seeing a increase in range on the Bursters.
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