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Old 2013-01-03, 05:26 PM   [Ignore Me] #31
Helwyr
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Re: Our concerns made it to PCGamer.com


"Our concerns" ... Who's this "Our" refer to? The first concern brought up in that article was K/D stats, that's not even on my list of concerns let alone the top one. I agree with BCP on vehicles and a few other things, but he doesn't speak for everyone on everything PS2, not by a long shot.
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Old 2013-01-03, 05:27 PM   [Ignore Me] #32
DirtyBird
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Re: Our concerns made it to PCGamer.com


Originally Posted by Malorn View Post
...
we're still listening and we understand your concerns.
Last few weeks, due to the xmas break I know, the game has felt neglected.

Regarding that company line.
It great that you're still listening and you pat our heads and say you understand. But sooner than later you might have very little to listen too if more and more get disheartened and just don't bother and chuck it in.

I'm already concerned about the new players we've lost due to the current state of play.
Then there are those who have seen how the game can be exploited and the glorified K/D's you can manufacture and now they all want to mimic it.
Pretty sure that wasn't what any of us envisaged for the game.
That "achievement" in the first month was one of the worst things that could have happened in the game imo.
The poorest representation of the game you could get and that's about all it should be remembered as.

We've had a state of the game address in December and we'll get a plan in January some time.
That could mean February is consolidation of player feedback, review and update of said plan.
So action comes in March/April?
Something has to start to happen this month and I dont mean the addition of three more empty continents.


And we still have old bugs that need fixing, but that's another story.
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Old 2013-01-03, 05:28 PM   [Ignore Me] #33
NewSith
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Re: Our concerns made it to PCGamer.com


I criticize the critique
Originally Posted by Omri Petitte
If you’ve been playing for a while, you know the kinds of farms Buzz is talking about: hours-long meat grinders at hard to capture bases which can churn out more experience points than tactical wins.
Hard to capture bases? Seriously?

Buzz suggested that the removal of kill/death counts and a stronger emphasis on tracking team-related stats such as resupplies and Sunderer/Galaxy deployments would encourage better teamplay.
PS1 never had any kind of that, but people were still actively supporting.

He also called PlanetSide 2′s “overabundance of vehicles” as “the biggest, most cancerous, and most destructive problem.” Low resource costs for both air and ground vehicles provides players a safe and effective way of racking up kills, points, and experience in relative safety, Buzz argued.
Wrong again. Go play on Miller Indar as NC. Resources pretty much increase the timer to half an hour sometimes.

As a result, infantry combat takes a backseat in favor of a game that “in its current state practically forces me to pull vehicles in order to gain XP.” Personally, I avoid vehicles for fear of receiving 20 rockets up my tailpipe as soon as I grip the steering wheel.
Isn't that a bit (more like ENTIRELY) opposite to what he just said?


Did anyone even bother to read it?
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
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Old 2013-01-03, 05:30 PM   [Ignore Me] #34
Beerbeer
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Re: Our concerns made it to PCGamer.com


Change all bases already. Do this first, please. Spawn rooms, generators, everything.

Worried about bottlenecks, just make more infantry exits/openings, but regardless it should be easy to defend, not impossible or unpalatable. Do it now, people are too accustomed to steamrolling bases.

Then get rid of vehicle spam. Either give the esf/mbt/lib a shared one hour cool down (that starts upon death) or buff the crap out of infantry AV. Two shot kills. Or, remove these vehicles' ability to one shot infantry WITHOUT flak suits. Get rid of he guns, refund the purchase. Nerf lib guns against infantry. Nerf podding against infantry more.

Last edited by Beerbeer; 2013-01-03 at 05:33 PM.
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Old 2013-01-03, 05:34 PM   [Ignore Me] #35
RykerStruvian
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Re: Our concerns made it to PCGamer.com


Originally Posted by MrBloodworth View Post
I figured as much. I look everyday for an update on whats going in next patch. No more speculation or 6 years "wants list". While I watch my outfit roster have less and less people on.

I can only be personally entertaining for so long!

Plans won't cut it I think, action is needed.

Also, Please pass this around.

http://www.planetside-idealab.com/index.shtml
I agree, this is something I am dealing with too. I'm trying to keep friends interested by posting news worthy posts on my outfit's forum. But it is getting to be difficult...I feel like a salesmen sometimes because I have to keep selling the idea that they need to stick around or play more. :P
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Old 2013-01-03, 05:45 PM   [Ignore Me] #36
Wang
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Re: Our concerns made it to PCGamer.com


Man way to drive away new players. I'm sorry that that game is not everything people wants... its almost like it just launched or something.. and those devs, taking a vacation on Christmas after they very successfully launched a massive game.. the nerve...

Well I guess I'll just go play the other game where you can fight massive numbers of enemy players just about anyway you want.. oh wait
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Old 2013-01-03, 05:46 PM   [Ignore Me] #37
OCNSethy
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Re: Our concerns made it to PCGamer.com


Thanks for your feedback Malorn, I appreciate it.

However time is ticking away. While I greatly enjoy this game, my enjoyment drops off sharply the longer I play.

You know this industry. You know something bigger and better will come out before any concrete changes are made and you know you will loss people to those new titles.

Make your changes soon man otherwise the only thing rolling out of the warpgates will be tumble weeds.
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Old 2013-01-03, 06:04 PM   [Ignore Me] #38
gunshooter
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Re: Our concerns made it to PCGamer.com


It sucks, because his post was pretty bad and pinned the lack of teamwork on the complete wrong thing (kdr rather than the metagame.)

I guess there's no going back here, devs are probably just going to change stats and hope the easy way out bandaid fix pacifies people. This is what happens when video game 'journalists' get lazy and just copy+paste a forum post for an article, in between taking bribes of doritos and mountain dew. The guy does not even offer his own insight or critique, it's essentially just Buzz's post reworded.

Originally Posted by Wang View Post
Man way to drive away new players. I'm sorry that that game is not everything people wants... its almost like it just launched or something.. and those devs, taking a vacation on Christmas after they very successfully launched a massive game.. the nerve...

Well I guess I'll just go play the other game where you can fight massive numbers of enemy players just about anyway you want.. oh wait
If "huges battles and lots of explosions" are enough to make a game worth playing for you, then congrats. You're the reason this game is the way it is. For those of us who are actually sentient though, it has a ton of problems, many of which were conscious design decisions made to try to appeal to people like YOU.

Last edited by gunshooter; 2013-01-03 at 06:13 PM.
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Old 2013-01-03, 06:07 PM   [Ignore Me] #39
VGCS
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Re: Our concerns made it to PCGamer.com


huh.. well they certainly took a more sensationalized line on it than I would have.

Personally I think this whole "Meta" mess is just a series of side-effects to a lot of Technical problems with the game. This is super obvious to anyone who's actually "lost the ability to play" every time a very large Battle gets rolling around the outside of an Amp station or Bio/Plant (OUTSIDE, not inside) ...typically involving one of the Tower fortresses nearby... And once it becomes obvious to a lot of people that's it only going to get more congested from there you start to see players literally FLEEing the Zerg-on-Zerg fight. A lot of them because of bad Framerate while others are forced to leave by all the obvious Crash-to-Desktop incidents happening (No that guy's not AFK, he's just restarting). Then there's multiplicative force of more hackers, exploits, explosive spam, and probably the biggest one just from other comments I keep reading: The ever shrinking Draw-Distance in an ever-growing fight.

More people don't defend for these Technical reasons too. They know that the harder they defend against harder odds, the more people will just start congregating to that area, thus ruining their superior play-experience in the smaller single squads vs single squads contests. I know the Devs are looking at the bigger picture of trying to "add a meta" and more continents and stuff. But until these other Technical problems are solved first, I just predict a lot of 'Musical Chairs' happening with the effort they put into addressing the "Metas" directly...

Last edited by VGCS; 2013-01-03 at 06:14 PM.
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Old 2013-01-03, 06:30 PM   [Ignore Me] #40
infinite loop
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Re: Our concerns made it to PCGamer.com


Originally Posted by DjEclipse View Post
To Malorn's defense you have to fix the fixable first. Then have the Devs talk about the bigger issues and come to consensus then fix that.
I don't disagree with that at all. The problem though is that they have completely ignored (i.e. not responded to) the bigger issues. We have railed on the base design, vehicle spam, etc. issues since AUGUST. Not once do I recall them even saying they were looking to make changes to these things. Instead we get fluff and more fluff. They've done a great job on optimization and performance, it's vastly improved since early beta, but the core gameplay issues are just as important. It just doesn't seem that the devs feel the same way, or perhaps they simply disagree with us on them altogether. Some kind of stance on these either way would be great.
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Old 2013-01-03, 06:34 PM   [Ignore Me] #41
Fear The Amish
First Sergeant
 
Re: Our concerns made it to PCGamer.com


Originally Posted by Malorn View Post
Your concerns reached us long before PCGamer.

We haven't stopped listening to the players. Major changes have been the result of player feedback in Beta. Sunderer AMS, 12-man squads, adjacency requirements, generators, tug-o-war capture mechanics, and walls on amp stations, just to name a few. Those were all a result of player feedback. Honestly its the best dev interaction and response I'd seen in any game even before I was hired. Nothing has changed - we're still listening and we understand your concerns.
my only response is PS2's dev team picked a really retarded time to take a vacation... and higby's tweets about thai lady boys doesn't make me any happier when the game is in the state it is... hope he's enjoying that lap dance on me....
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Old 2013-01-03, 06:34 PM   [Ignore Me] #42
Wang
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Re: Our concerns made it to PCGamer.com


Originally Posted by gunshooter View Post

If "huges battles and lots of explosions" are enough to make a game worth playing for you, then congrats. You're the reason this game is the way it is. For those of us who are actually sentient though, it has a ton of problems, many of which were conscious design decisions made to try to appeal to people like YOU.
a few points for you

1. i didnt say there were no issues. what i did say was the game just launched and it will take time to fix everything, more than 2 months id say

2. huge battles that literally cannot happen in any other game IS the reason i play this game. so yea sorry i guess

3.those "conscious design decisions" can and will be changed. did you play beta? do you remember the bases on indar? yea they changed them. so they can change other stuff

4. while you may blame the current state of the game on me directly. all i said is the front page of both PSU AND PS2 official forums are covered with threads saying this game is crap..its not plain and simple... bugs and balance issues yea, no meta-game(which they already said would be a major focus of 2013) sure, but crap? no

5. do you know what will kill ps2 faster than me and you posting on forums? lack of new players because they got chased away by caustic forums

so allow me to issue a personal apology about the way the game is. im sorry that when me and my outfit capture a base i still love it as much as when i first played

so yea sorry
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Old 2013-01-03, 06:35 PM   [Ignore Me] #43
RykerStruvian
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Re: Our concerns made it to PCGamer.com


They've tried different things. We use to not have generators in the game or shields. Let alone walls. The bases in the beta were more easily accessible than they are now. They have responded and have made changes...I remember when the continental territory map looked like swiss cheese because it was so easy to take a base without any dependance on adjacency.

And yeah, it sounds bad that they all went on vacation but they were seriously working on the game for a while now. Smedley would make tweets at like...1AM/2AM/3AM/etc. They weren't exactly working 8AM-5PM...at least it didn't appear so. I would want a vacation too.

Last edited by RykerStruvian; 2013-01-03 at 06:37 PM.
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Old 2013-01-03, 06:40 PM   [Ignore Me] #44
Wang
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Re: Our concerns made it to PCGamer.com


Originally Posted by RykerStruvian View Post
They've tried different things. We use to not have generators in the game or shields. Let alone walls. The bases in the beta were more easily accessible than they are now. They have responded and have made changes...I remember when the continental territory map looked like swiss cheese because it was so easy to take a base without any dependance on adjacency.

And yeah, it sounds bad that they all went on vacation but they were seriously working on the game for a while now. Smedley would make tweets at like...1AM/2AM/3AM/etc. They weren't exactly working 8AM-5PM...at least it didn't appear so. I would want a vacation too.
^This! stuff has and is changing(well not right this second). i dont undestand how everyone is so doom and gloom
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Old 2013-01-03, 06:46 PM   [Ignore Me] #45
QuantumMechanic
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Re: Our concerns made it to PCGamer.com


I am glad to see PC Gamer put up this criticism of PS2. Of all the gaming media sites, I think those guys were the biggest fans of PS2 from the beginning, and I never thought they'd do something like that.

I know that SOE is well aware of these issues, but it's been 6 weeks since launch and the biggest changes that I've noticed was the addition of some new rocket launchers. A little pressure from the media sadly is a good thing at this point.

Edit: while I'm at it, here's my laundry list:

1) Drastically improve infantry render distance
2) Make station cash purchases account-wide
3) Make bases defensible
4) Add the darn mission system already, even if only in a very basic form

Last edited by QuantumMechanic; 2013-01-03 at 06:48 PM.
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