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2013-01-10, 05:51 PM | [Ignore Me] #31 | ||||
First Sergeant
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WELP... |
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2013-01-10, 06:13 PM | [Ignore Me] #32 | |||
Sergeant Major
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2013-01-10, 06:58 PM | [Ignore Me] #35 | ||
Corporal
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All in all, I'd like some variety.
So long as I'm dreaming, they could make the bullet drop and damage falloff for SMGs significantly stronger than other weapons so they're almost useless at long range. I can see the hilarity ensuing when you ambush a group of infantry that can't even shoot back. xD The situation would be reversed when the SMGs are brought to bear up in your face like a in a base fight, or -my personal favorite- sniper hunting. |
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2013-01-11, 05:54 AM | [Ignore Me] #36 | ||
Master Sergeant
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The SMGs fire pistol-cartridge rounds. All well on paper but the NC's Mag-Shot does 200 damage per bullet and TR's Repeater does 112 per bullet.
Considering Scout rifles are really useful only at close range (due to fire rate, low magazine size and horizontal recoil) while doing less damage than pistols (they do 143 damage while NC does 200, TR 112 and VS 167), the SMGs would be a direct upgrade compared to Full auto scout rifles. I don't know how they will balance them without making one other weapon type redundant, I really don't. |
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2013-01-11, 11:45 AM | [Ignore Me] #40 | ||||
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