Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Accepting Monty Python and Braveheart quotes daily.
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-01-20, 12:08 AM | [Ignore Me] #32 | ||
Sergeant Major
|
I don't notice much of a difference on my trac-5 with or without. Of course, whenever in-game numeric stats are added, I'll probably notice a difference strictly due to placebo.
|
||
|
2013-01-24, 09:41 AM | [Ignore Me] #34 | ||
Corporal
|
I put the compensator on my flare and noticed an immediate difference, in full auto mode but especially in rapid fire 3 shot burst mode. Aiming at a wall through 3.4x scope at maybe, 50?m away, notice quite the difference. Even with iron scopes, close up wall with the flare I noticed a marginal difference.
Nothing that would unbalance the weapon. Could be foregrip is same? Not sure if I would put it on my flare as I dont notice any horizontal recoil though... |
||
|
2013-01-24, 11:47 AM | [Ignore Me] #35 | |||
Staff Sergeant
|
I did a little measuring.
In fairly close range with the Gauss Saw - From the blocks to side of the warp gate spawn building doors to the wall (on Esamir as there's a platform to stand on) - there is next to no difference in horizontal spread. That was with adv. grip compared to no grip. There is a miniscule difference while hipfiring but I'm not sure that is due to the adv grip or just the random spread. This was done with 25 round bursts which I consider "sustained fire". Standing still that is. Not sure if it stabilizes the gun while moving (and ADS-ing), but in any case, that is *not* what the tool tip says.
Last edited by Boomzor; 2013-01-24 at 11:55 AM. |
|||
|
2013-01-24, 12:26 PM | [Ignore Me] #36 | |||
First Lieutenant
|
Ah, this topic has resurfaced!
Seems like the changes the two attachments make on their own are almost unnoticeable (even in basic wall testing situations), but together they do actually do something. |
|||
|
2013-01-25, 04:33 AM | [Ignore Me] #38 | |||
Corporal
|
I am the great reviver!
I would also be interested to know if the effects are different when strafing / hip fire, strafing / Ads, standing hip, standing ADS. If each compensates the same in each situation or differently. If it's different at different ranges and different if you combo them or not in those different situations. Probably easiest thing would be for a dev to just come out and say, "it works" or "doesn't work as intended" because that's a lot of testing for something that even if it works probably gives marginal benefit and only when you use the weapon "properly" (full auto empty a 75 bullet mag and its not gonna help you hit anything when your CoF gets that large). |
|||
|
2013-01-25, 02:01 PM | [Ignore Me] #39 | ||
Private
|
I feel like i've answered this a dozen times now between the main forums and here.
Both regular and advanced foregrip clearly have an effect. If you aren't seeing one on your gun of choice then either your sights aren't magnified enough to notice or your gun's horizontal recoil is already so small that it doesn't help any. |
||
|
2013-01-25, 07:10 PM | [Ignore Me] #40 | |||
Sergeant
|
If it takes that range to start noticing tiny differences in spread (and I'm not sure I did), then what's the point? |
|||
|
2013-01-25, 07:15 PM | [Ignore Me] #41 | |||
Lieutenant Colonel
|
No. I was doing wall tests where I compared side by side patterns. You do them from a distance then you can walk up and look at them. On guns with directional side recoil it was clear that there was no effect.
__________________
Wherever you went - Here you are. |
|||
|
2013-01-26, 12:48 AM | [Ignore Me] #42 | ||
Private
|
Horizontal recoil on most weapons is back and forth. It moves an equal amount in each direction, and usually alternates direction every time(though it seems to randomly decide to kick the same direction twice every now and then). That means that at some arbitrary range your maximum accuracy for non-single shots becomes 50% even using a 0 ADS CoF weapon like the Gauss SAW because your aim is jumping all the way off the target horizontally before the second shot. The foregrip reduces it, and therefore lengthens the range that you aren't capped at 50% accuracy.
|
||
|
2013-01-26, 09:28 PM | [Ignore Me] #44 | |||
First Sergeant
|
You don't see much difference because CoF kicks in the same way with and without foregrips |
|||
|
2013-01-26, 10:17 PM | [Ignore Me] #45 | ||
Lieutenant Colonel
|
This is incorrect. If the foregrip was working the total recoil vector would change when you add or remove it. To see if its working all you need to observe is the angle made by the first half of the clip.
__________________
Wherever you went - Here you are. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|