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2013-02-15, 11:45 AM | [Ignore Me] #31 | |||
Major
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Agreed that current resource design is useless. The alternates in this thread (and more!) were discussed ad nauseam in beta, but the devs weren't for budging. Really, resources need to be made "active" somehow so you have to do something useful to get them, not just sitting watching them tick up until you can pull a tank/esf/whatever. |
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2013-02-15, 12:31 PM | [Ignore Me] #32 | ||
Contributor General
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On reflection I wonder whether the devs would be (nearly) in agreement with this thread.
When resources were first mooted prior to beta most people (I mean me) thought, fine, resources are the PS2's equivalent of caves and base benefits. However, they didn't have the same impact. Then of course, benefits were added to the game, and I really mean Tech Benefit. This addition has arguable been one of the best changes to the game that happened. The Tech Benefit means that ownership of Tech Plants actually matters. I know my outfit regularly with go and resecure hacks on Tech Plants. This is an ideal improvement to the intra-continental met game, we defend it and resecure it because it's valuable in it's own right and not because of an XP award. Now, if only the base benefits for the other bases could be as influential. - health boost - armour boost ... etc |
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2013-02-15, 12:39 PM | [Ignore Me] #33 | |||
Sergeant Major
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If you want to drive tanks a lot, make sure the tech plants are secure. If you want infantry resources, capture bio labs. This way it make sense to take and defend these. I think especially for the larger clans this gives sub objectives to the game other than turn everything your faction's color. Smaller clans can also play a role in bleeding resources by capturing smaller outposts but also join in the zerg for the larger bases as well. Resources need to be restricted to narrowly defined locations, and useful well defined commodity. Then from there, we can talk about adding additional balancing to resources as I have outlined in my proposal (timers - manufacturing, etc.) but I think we can all agree that resources do not have a defined objective in the game. |
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