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PSU: Watch, I bet this quote won't get in...
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2013-02-22, 08:34 AM | [Ignore Me] #31 | |||
Sorry I wasn't going to reply as I thought it would be inferred by all but you seem to actually think its another game. |
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2013-02-22, 11:49 AM | [Ignore Me] #34 | ||
General
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If you jump too rapidly you actually move slower.
Only time I'm really bothered by other people jumping is light assaults flying around with a shotty. But that's happened only a few times to me. I actually bunny hop all the time. I was against it in beta but I like having something else to do with my hands than turn while holding W. It's also allowed me to do some fun things and escape certain scenarios. It doesn't always save me though. There's only a handful of other people I've seen do it personally so I don't think it's a real problem. Although I recently started pouncing on people in Connery so we'll see how the meta evolves. |
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2013-02-22, 01:15 PM | [Ignore Me] #35 | ||
Captain
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As I said I have an unreasonable amount of hate for it. I know it isn't that big a deal... but I don't like it and can't explain why.
There are plenty of games it is simply part of the mechanic and expected, like APB and Quake/Unreal I did it there, hell in Quake the bots jumped around. But in all the "modern" ADS type games... it just bothers me. If I were to be able to design a shooter anytime you fired while jumping the game would auto-aim a shot to the nearest friendlies head, then when you land you'd shoot yourself in the foot. LA's jetting around doesn't really bother me much, they do have limited jet power and the jet pack is slow. But the quick TTK and some of the weapons heavies and medics hopping around spraying all over... just bothers me. I'd like to see the hitbox go all the way to the ground when people are jumping. |
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2013-02-22, 01:19 PM | [Ignore Me] #37 | |||
Lieutenant Colonel
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Side note: its funny how many people do not look up, including myself |
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2013-02-22, 01:27 PM | [Ignore Me] #38 | |||
Contributor Major
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However, I don't see a problem with anyone jumping in this game. It just makes them an easier target and the only benefit to doing it yourself is if the player shooting you is bad at the game. Solid players generally aim for the head, or the neck and if their target jumps they're still hitting center mass but they lose all momentum to dodge. If you're trying to avoid being hit you'll do a lot better randomly running in circles like a squirrel than jumping around like a bunny. |
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2013-02-22, 01:42 PM | [Ignore Me] #39 | |||
General
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-edit- and yeah even as a medic or HA I've made it to some perches where I farmed infantry below me for a long time. They never looked up. |
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2013-02-22, 03:00 PM | [Ignore Me] #43 | ||
Jumping around in close quarters combat is like wearing shades playing poker. You've already admitted you're a weakling.
Limit jumping in a set time period like Q spotting is now limited. Maybe 4 or 5 jumps and then you get that "denied-style beep".
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2013-02-22, 03:38 PM | [Ignore Me] #45 | ||||
Staff Sergeant
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You have a very narrow interpretation of the meaning of meta. The term bunnyhopping in gamer culture doesn't mean the same thing it did a decade ago. |
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