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Old 2013-03-28, 04:53 PM   [Ignore Me] #31
Baneblade
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Sledgecrushr View Post
How is this for realism, modern day buck shot will not penetrate modern day bullet proof armor.
What about rocket propelled thermonuclear buckshot?

The Jackhammer should be a semi auto AA12, 50 round drum included.
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Old 2013-03-28, 04:58 PM   [Ignore Me] #32
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


I need my max update! Since they are making us wait a few extra weeks for the max class revamp.. Better be some extra good loving added to the class!
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Old 2013-03-28, 05:03 PM   [Ignore Me] #33
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


It would be kind of funny to me if they dealt the nc max a small damage nerf but upgraded our clips to 50 rounds each. This would be very nice.
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Old 2013-03-28, 05:12 PM   [Ignore Me] #34
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns





thats all.
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Old 2013-03-28, 05:14 PM   [Ignore Me] #35
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Sledgecrushr View Post
How is this for realism, modern day buck shot will not penetrate modern day bullet proof armor.
Yeah and all gunshots that connect should send the player to the hospital.
I gave justification - you get more of a mid range weapon and it now behaves more like the object many people are familiar with.

"Realism doesn't belong" is not just an opinion or poor argument it's flat out wrong. This game can't exist without adhering to some semblance of realistic physics and activities. If he doesn't like the proposal he should find an opinion he can justify and an augment with substance.
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Last edited by Rbstr; 2013-03-28 at 05:17 PM.
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Old 2013-03-28, 05:18 PM   [Ignore Me] #36
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Whats the latest spin on a possible release date of GU06 anyway?
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Old 2013-03-28, 05:19 PM   [Ignore Me] #37
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


This is why I seldom like shotguns in FPS's, they are a right bitch to balance... Especially when you have so many of them in a game.
How many times have they rebalanced the Scatmax now?
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Old 2013-03-28, 05:24 PM   [Ignore Me] #38
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


People who bought them because they heard that they were OP (or experienced it) should not be surprised when they get nerfed back.

SOE should not be surprised when they release something that could be construed as or considered to be OP that people would flock to it.

Last edited by Soothsayer; 2013-03-28 at 05:26 PM.
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Old 2013-03-28, 07:13 PM   [Ignore Me] #39
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Koadster View Post
I need my max update! Since they are making us wait a few extra weeks for the max class revamp.. Better be some extra good loving added to the class!
Yeah, when are we getting the MAX Flamethrower/Grenade Launcher?
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Old 2013-03-28, 08:04 PM   [Ignore Me] #40
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


A balance pass? This just means a nerf pass doesn't it?
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Old 2013-03-28, 09:38 PM   [Ignore Me] #41
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


If they nerf the pump shotguns, they need to up the ROF, cause frankly I die more to SMG's and AR's then I do to shotties, double so when I'm using a shotty.
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Old 2013-03-28, 10:29 PM   [Ignore Me] #42
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by Rbstr View Post
Yeah and all gunshots that connect should send the player to the hospital.
I gave justification - you get more of a mid range weapon and it now behaves more like the object many people are familiar with.

"Realism doesn't belong" is not just an opinion or poor argument it's flat out wrong. This game can't exist without adhering to some semblance of realistic physics and activities. If he doesn't like the proposal he should find an opinion he can justify and an augment with substance.
You don't set out to make a game realistic. You make a game balanced and entertaining. Video games are the suspension of realism. If the game was realistic you wouldn't be riding a ATV through a battlefield... like well.. Battlefield 3.

Shotguns are not made to be realistic due to game balance. Which is why myself and many others don't really feel shotguns belong in FPS games. They are either too weak or too strong because there are other weapons that already fill the mid range and close range roles. Sniper rifles are another weapon that is extremely hard to balance if you want to make them realistic. Realistically the sniper rifles would be a OHK to the chest, but they aren't because they have to be balanced around fun and entertainment.
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Old 2013-03-28, 10:35 PM   [Ignore Me] #43
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Scatmax definitely needs to be brought in line. But personally I don't have huge issues with other shotguns.
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Old 2013-03-29, 04:50 AM   [Ignore Me] #44
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Any change to the pump actions will make them useless, I just don't think were going to be able to have useful shotguns with the short ttk,
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Old 2013-03-29, 06:08 AM   [Ignore Me] #45
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Re: GU06 Getting the Balance Pass: Scat Maxes + All Shotguns


Originally Posted by ThePackage View Post
- Pump shotgun down to 7 pellets
- Semi-auto and auto down to 5

Balanced, that took about 5 seconds to come up with. Shotguns have an awesomely simple tuning mechanism built in, this is the easist knob to turn.

What I expect to happen is, they turn 8 different knobs hoping they come up with something and end up making shotguns useless.
An even simpler solution would be to increase refire time for the shotguns. It retains the damage potential while becoming more punishing of misses and poor situational awareness. Skill is still rewarded, the capacity to clear rooms by yourself is lessened.
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