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Old 2013-04-02, 03:35 PM   [Ignore Me] #31
Dragonskin
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Re: Too Many people


Correct me if I am wrong, but the game currently can't use more than 4gb of ram. I had originally though getting 8gb would be great.. but most games don't seem to use more than 4gb at any given time.
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Old 2013-04-02, 03:46 PM   [Ignore Me] #32
ringring
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Re: Too Many people


Originally Posted by Dragonskin View Post
Correct me if I am wrong, but the game currently can't use more than 4gb of ram. I had originally though getting 8gb would be great.. but most games don't seem to use more than 4gb at any given time.
I believe that's right.

However, you need space for the OS, AV and anything else and I think for swap space for your graphics card.

Somewhere I recall CyclesMcHurtz saying that 8Gb was the sweet spot, or something similar.
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Old 2013-04-02, 08:20 PM   [Ignore Me] #33
Figment
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Re: Too Many people


Originally Posted by ringring View Post
I believe that's right.

However, you need space for the OS, AV and anything else and I think for swap space for your graphics card.

Somewhere I recall CyclesMcHurtz saying that 8Gb was the sweet spot, or something similar.
Which means you need Windows 7 64 bit.
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Old 2013-04-02, 08:49 PM   [Ignore Me] #34
SGOniell
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Re: Too Many people


Yeah, its limited. I plan on upgrading my laptop to the 32Gb it can hold (4 slots in my lenovo thinkpad workstation) because I'm a mechanical engineer, and run a lot of CAD software. Extra RAM can help with those projects a lot.
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Old 2013-04-02, 09:21 PM   [Ignore Me] #35
Hamma
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Re: Too Many people


Often times performance issues aren't blanket. They don't always happen to everyone the same on the same setup. Especially with a massive complex game like this.
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Old 2013-04-03, 01:41 AM   [Ignore Me] #36
Whiteagle
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Re: Too Many people


Originally Posted by Phantomdestiny View Post
haha i can't wait for them to add the seemless oceans between continents that would bring a crap ton of players in and would add strategic "metagame" instead of just tactical metagame
Originally Posted by KodanBlack View Post
Full out naval battles for floating cities and off-shore shelling of sea-side bases would be awesome!
With TR and NC Amphibious BFRs rising from the ocean depths like Godzilla!

...Sorry Barnies, you just get an oversized Hover MAX!

Originally Posted by Sledgecrushr View Post
Im looking forward to seamless oceans tieing all of the continents together. But the only naval battle I want to see is air carriers duking it out far above thr ground. Yes for air navy.
Dude, YES for Air Navy versus Sea Navy versus UNDERSea Navy!

Watch the Skys, Watch the Seas, Watch the Depths, For the Enemy is COMING!!!
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Old 2013-04-03, 02:19 PM   [Ignore Me] #37
Deadeye
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Re: Too Many people


It's not about how good your computer is, this game can't handle full servers. On any given night I have great performance but last weekend on Mattherson, when the server was approaching full, things started to break down. Healing and ammo supply was delayed by several seconds, hit detection resulted in many more mutual killings and flak guns also stopped working which is usually a sign of severe server lag to me.

Yeah, we have hit the limit of current server technology. As time goes on and they get better servers, over the years it will get better, but right now we are as far as we can go and the servers can barely even handle this level when truly pushed.
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Old 2013-04-03, 09:43 PM   [Ignore Me] #38
Neutral Calypso
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Re: Too Many people



Totally relevant.
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