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Old 2013-04-14, 03:01 PM   [Ignore Me] #31
Mox
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Re: NEXT please: Alerts serve no end game purpose.


Originally Posted by OpolE View Post
END GAME is. Like we saw on PS1.

It ranges from, for different people

Taking a continent fully and locking it
Taking all caves and having benefits
Taking all home bases of an empire
Taking all of one empires territory and gaining their tech

Taking the whole of Auraxis and winning the game locking out all empires. This is so rare that when you experience it, you don't FUCKING FORGET IT. You speak about it every time you go to a LAN party discussing Planetside, or when you talk about epic things online.

PS2 won't really be talked about in the gaming future, but Planetside 1 definitely will BE!
^This. We need more conts, We need intercontinental warfare, We need cont locks. AND WE NEED IT SOON!
2 new conts in a year is a f*** joke. This game will die if SOE dont get it done soon.
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Old 2013-04-14, 03:53 PM   [Ignore Me] #32
ShadoViper
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Re: NEXT please: Alerts serve no end game purpose.


Originally Posted by Lonehunter View Post
Most people don't. When you use a term like endgame that has roots so deep in MMORPGs and has so many different meanings in THOSE games, you're assuming everyone playing this totally different game will have the same meaning for that word.
So it's all ready lost in translation...

Then you get all the FPS people who haven't touched an MMO in their life thinking "WTF is this guy talking about? The end of a match?"

So when someone wants to express their opinion they should take the time to write out legitimate thought, concern, and feedback instead of just going with a copout and picking some label they expect to talk for them.
When someone explains what they mean and use the word "endgame" (like my post for instance) in the context it was given at the start of the thread, and you are trying to argue about the "correct" term beyond further clarification of what the person intended, you are wasting my time and everyone else's.

Endgame; if you want to argue semantics, would actually work in the context of say.. capturing a continent and locking someone else out. That would technically "end" the "game" of said place, thus offering a resolve, albeit, temporary.

Either way, it doesn't really matter. I'm not here to talk about another damn meta game argument.

Last edited by ShadoViper; 2013-04-14 at 03:58 PM.
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Old 2013-04-15, 02:12 PM   [Ignore Me] #33
Nur
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Re: NEXT please: Alerts serve no end game purpose.


The sense of this game is NOT having an END GAME.

If you guys need and end game go play some OFF LINE game such as SKYRIM or else.

The game is improving, developing and even alerts are great fun. You play in every continent now.

The objective is to HAVE FUN, if you don't have fun now, I don't think this is the game for you.

You should care about weapon balances, not about END GAME.

And then, it is still early for an online game.
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Old 2013-04-15, 03:40 PM   [Ignore Me] #34
Soothsayer
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Re: NEXT please: Alerts serve no end game purpose.


Alerts give an hour to hour reason to compete. It's the first step in the right direction. Next we need competitions over daily and weekly then monthly time periods.
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