Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: It took my virginity... I swear!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-04-24, 04:37 PM | [Ignore Me] #32 | ||
Contributor Major
|
Good defensibility encourages good teamwork -- on both sides. That's what makes Planetside rock. It would seem easy enough to add a separate shield gen that would block infantry, and then add a little humanoid figure next to the tank on the shield itself.
As far as Phalanx turrets covering the entrance, nah. What we need are Spitfire turrets back.
__________________
No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! |
||
|
2013-04-25, 10:12 AM | [Ignore Me] #34 | |||
Sergeant
|
Bring the shield down THEN max crash away... You can max crash where ever you want We have VS outfits on Connery that "max crash" across the grassy fields of SouthWest Indar. Lining up and running down infantry with glee with coordinated "max charges"....you should try it some time! Last edited by Staticelf; 2013-04-25 at 01:53 PM. |
|||
|
2013-04-26, 04:25 AM | [Ignore Me] #36 | ||
First Sergeant
|
While I think the idea is sound enough and makes sense I don't see it as an instant defence issue fix without an overhaul at varying degrees of the bases themselves. All the main facilities to some extent have open back doors, convenient gaps etc. that infantry and vehicles can and do pour through; Amp stations being the first to mind - by making the front gates impassible you're going to send them all through these routes and just turn it into the bio lab meatgrinder you said you didn't want anyway (except the LA's wall hopping etc.).
So while yes it makes sense - without structural changes I don't really see the merited point in it. As a side note; I think defence is a factor and drive for all the overhauls you see, however for I think theres a deeper motive at times due to the fact that the bases are simply boring, souless and generally have nothing about them that makes you go "oh wow". Don't get me wrong this isn't Takeshi's Castle with raising platforms and whatever but they're just a boring and lifeless collection of prefabs that we're supposed to accept on face value as having some importance. In this day of video games you expect a reasonable level of suspecion of disbelief and I've yet to see alot of it in PS2 so far. |
||
|
2013-04-26, 08:37 AM | [Ignore Me] #38 | |||
Contributor Major
|
I think another thing that would make bases more defensible is more than 2 floors. Amp Station with a third floor loft, tech plant with a third floor, would make bases much better imo. More defensible as well, I think. More territory for the attackers to control means it's easier for the defenders to hold a single area in the base. |
|||
|
2013-04-26, 09:45 AM | [Ignore Me] #39 | ||
First Sergeant
|
Agreed. Inspite of the numerous items we have all dicussed to improve base defense in addition to this, I think this is one that they could achieve on a very short time table that would have an immediate impact.
Higby, get'er done! Last edited by CraazyCanuck; 2013-04-26 at 09:47 AM. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|