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Old 2013-04-29, 04:22 PM   [Ignore Me] #31
maradine
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Re: What is the best weapon(s) for AA? or atleast area denial


Sounds like you have a system down.
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Old 2013-04-29, 04:57 PM   [Ignore Me] #32
Canaris
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Re: What is the best weapon(s) for AA? or atleast area denial


Originally Posted by Obstruction View Post
1. buy that second burster arm for your max unit.

2. sit inside the shield shooting at airplanes like a giant pussy.

3. watch them fly away and farm the repairs.

4. continue being a pussy.

5. redeploy with 20 seconds remaining.

6. respawn at the place that is capping in 1-2 minutes because they are all checkpoint racing for capture points.

7. repeat.
lolwut?
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Old 2013-04-29, 06:18 PM   [Ignore Me] #33
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Re: What is the best weapon(s) for AA? or atleast area denial


Originally Posted by Canaris View Post
lolwut?
Dude. Bro. Dudebro. Didn't you know the pinnacle of skill is to rocket pod the spawn room?
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Old 2013-04-30, 11:35 AM   [Ignore Me] #34
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Re: What is the best weapon(s) for AA? or atleast area denial


- Dual bursters are the best choice
- Lock-ons scare people off, but won't give you many hits. Even less kills. Only really effective in groups of 3+ or with burster support
- Skyguard is nice but too situational and can be taken out by good ESF pilots without oo much trouble. Needs a lot of practice to be used effectively. Also skyguards are best used in packs to cover each other. A single skyguard is not easy prey, but air can hunt it down if they know what they are doing.
- Ranger is a joke
- Walker is pretty decent . Two of those on a sundi shred air pretty fast
- Lancers are nice but only scare off bad pilots. Good pilots will be pretty hard to hit once they notice that there is a Lancer on the ground

Last edited by Emperor Newt; 2013-04-30 at 11:38 AM.
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