Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: TR: Terribly Redundant
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-05-21, 05:29 PM | [Ignore Me] #31 | |||
Master Sergeant
|
I like the idea of the Striker, its unique and has a good TR flavour. I think if they fix the bugs (flares/terrain/etc), make the lock-on active so you need to track your target in the reticle and reduce the dmg to 400 per rocket it would still be a great weapon. |
|||
|
2013-05-21, 06:18 PM | [Ignore Me] #32 | |||
Major
|
Most of the time you get in 1 or 2 then the rest are dodged behind a rock or for some other reason does not hit the target. However while you shoot your 5 shots you're a more or less free exp for any sniper with a bolt action rifle as the RPM is very low. And no the strafing ability while shooting is close to 0. I have ended up with a bullet in my head from a sniper countless times while using the striker. Also It's not that hard for the target to just shot you either if he knows how to aim and see where you are while you wait for the lock down. If you compare the striker to the Annihilator that does 1700 damage per shot the annihilator is a safer bet. You don't have to put your self at risk that mush as you can dodge behind a rock or something when you reloading. BTW remember that the striker only locks on the vehicles. Where the phoenix can be used on infantry as well. But you're right on paper the Striker looks really good. However on the battlefield it's an other story because players behave totally different then the target dummies in the VR room. |
|||
|
2013-05-21, 06:23 PM | [Ignore Me] #33 | |||
Major
|
PS: To those retards that wonder... yes I can notice if a rocket hits or not as I get a little indication on the screen for every rocket that hits and the lack of exp gives it away too. Last edited by Sunrock; 2013-05-21 at 06:24 PM. |
|||
|
2013-05-21, 06:59 PM | [Ignore Me] #34 | |||
Master Sergeant
|
Striker has 92RPM ROF, thats all 5 rounds in 3.3 seconds. Hardly slow. The Annihilator does 1200dmg, doesn't fly the same way as Strikers and takes longer to lock. Almost no one on Briggs uses the Annihilator, its far from a safer bet. Striker is just about the only lock-on launcher TR use on Briggs. The argument "My striker never bugs, therefore it must never bug." is asinine in the extreme. I'm not sure what your point is with this. |
|||
|
2013-05-22, 03:47 AM | [Ignore Me] #37 | |||||
Major
|
Last edited by Sunrock; 2013-05-22 at 04:01 AM. |
|||||
|
2013-05-25, 05:16 AM | [Ignore Me] #38 | |||
When this is fixed it does beg the question as to just how effective the Striker is going to be against ground targets on most of the continents. Hossin seems like it's going to be a continent with a lot of cover and Esamir is probably the continent where the Striker is capable of being used to its fullest ability. In areas with a lot of cover it mostly becomes an AA weapon, but with the dome shields coming back it won't really be useful for that either (When inside a base with a shield). Personally I would prefer for SOE to revamp the Striker into a non-lock-on weapon. For example: Make it a rapid firing dumbfire rocket launcher with a nifty secondary ability like a swarm attack that can be guided to the target. Or. Make it more or less function as it does now but have it be a guided lock-on weapon, like the raven.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-05-28 at 03:37 AM. |
||||
|
2013-05-25, 06:35 AM | [Ignore Me] #40 | |||
Well the Fracture only deals 25 indirect damage, or are you referring to the screen shake I've been hearing about?
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
|
||||
|
2013-05-25, 10:25 AM | [Ignore Me] #41 | |||
Sergeant
|
|
|||
|
2013-05-25, 10:31 AM | [Ignore Me] #42 | ||
Sergeant
|
Reading how many people here actually think what "no terrain clip" is a feature of Striker and not just a bug make me wonder, are you people really THAT retarded or just trolling?
Oh, and by the way, all lockon rockets clip through terrain from time to time, even A2AM. |
||
|
2013-05-25, 11:10 AM | [Ignore Me] #43 | ||
Lieutenant Colonel
|
For good players the striker is far and away the best weapon. If you have patience and the skill to get your self in good positions and wait for the right time its superior damage potential makes it great.
If you suck then ya your better of with one of the easy to use weapons. You have a much lower potential but a better chance of doing modest damage.
__________________
Wherever you went - Here you are. |
||
|
2013-05-25, 12:45 PM | [Ignore Me] #44 | |||
Private
|
When I'm NC and flying a Reaver I find Heavy's with Strikers easy kills and I rarely even have flares on my ESF. 200M radar, fly very low, 3rd level racing airframe and use terrain so they don't have the 4-5 seconds to lock on. Usually 200meters out I spot them, afterburner in and kill them before they can even fire the first shot. Knowing exactly where to rocket pod them is key. Without Radar you might need a second run to pinpoint their position. If they did get and lock and I'm forced to retreat and fix I do it behind any cover I can find. The 200M radar also allows you to repair in infantry safe areas. After the repair you simply pick another attack route and race in for the kill. Or pick the same route but hugging the ground or carving around a few small obstacles breaking their lock attempts. I've done this 100's if not 1000's of times now and killing striker heavies is easy and low risk with enough practice. Fighting strikers with a tank I use smoke screen and advance by using the smallest obstacles to block lock. Rocks, buildings and dips in terrain prevent locks or cancel them out. If you need to advance a few hundred meters you simply look ahead and pre pick the 5-10 safe lock blocking spots and hop from safe spot to safe spot. You might want to watch this video by IronFistLMS and note how he looks for and rushes into hordes of infantry including many heavies with rocket launchers just to get mass kills. If you understand the limitations of strikers you can kill them off with ease. If you just run off and never return you'll think they are OP when they aren't. Last edited by Technologist; 2013-05-25 at 12:47 PM. |
|||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|