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PSU: Dude, wheres my ANT?
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2013-05-28, 02:06 PM | [Ignore Me] #1 | |||
Staff Sergeant
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Now, for diversity in games... I can see what you're saying. But I don't agree with throwing in two mediocre game modes for people to play. It's not smart. The lattice was obviously not doing the job people wanted it to, or it would still be in. Therefore, It needs work. In one form or another, which would lead to the developers balancing the team between; Hossin, base redesign, lattice design, resource design for both systems, rush design. Now, my main problem is this. Lattice vs Rush What is really different game play wise? wouldn't it be possible to achieve what both do in the lattice, with the right additions? I think for now, it's just a waste of time to focus on it (Rush lanes). It's not the same thing as something like.. Capture the flag, capture the leader, domination, etc. Which would be adding something quite different to gameplay. (at face value) Nor is it the same thing as adding in; Pve and PvP. (which is always annoying and takes extra effort and time to balance) Right now, we don't have 1 system that is 95% solid, and to move on, is unacceptable to me. We need to have a firm foundation for the gamers to play on so they will stay before we move on and starting throwing more complications into the fray. It's easier to fix a problem and assess it if you don't have 100 extra layers of crap going on. |
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2013-05-28, 02:14 PM | [Ignore Me] #2 | |||
Contributor General
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Different capture modes on base would be a good addition though. |
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2013-05-28, 04:06 PM | [Ignore Me] #3 | |||
That you do not know this is very telling. |
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2013-05-28, 04:25 PM | [Ignore Me] #4 | ||||
Sergeant
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The flaws and advantages of each system obviously do not factor in what I am proposing. Discussing such is pretty much going off-topic and I've already been lured into that direction a few times too many. You would realize this if your objective was a civil and constructive discussion. This is not your objective.
They would be able to vote if the option they prefer already existed. It does not. Until it exists there is literally no way whatsoever to vote. I have already explained this, it is excruciatingly simple to understand and the only reason why you don't is because you don't want to. Also, it's not because most people in BF3 play game-mode A (being either Rush or Conquest) is more popular that Dice should get rid of game-mode B. That would be a really dumb thing to do. For future reference, in case you'll want to retry the popularity card, check out argumentum ad populum. |
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2013-05-28, 04:49 PM | [Ignore Me] #5 | |||
Major General
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I am very against intermingling of the two type of systems, hex and lattice. I've stated it in another thread before you even posted this thread and I see you put that in your FAQ section in the OP. My suggestion to have 2 different types of servers is still valid because they can offer character transfers for those that really want the hex system. It's probably invalid however cause the work the devs have to do is doubled to keep two types of systems in place. It most likely will not happen. For this same reason, they most likely will never have both types of systems, hex and lattice, even on the same server. |
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2013-05-28, 05:33 PM | [Ignore Me] #6 | |||
Edit - and yo're wrong to quote argumentum ad populum in any case; completely inappropriate when we are talking about a game that relies upon popularity to succeed. Anyway; back to your proposal to run with a lattice and a modified hex system: I was a strong supporter of the hex system initially, believing that any problems with ghost capping/finding a fight were due to low population levels and fine tuning. But time has proved me wrong - the hex system as it was regularly failed to deliver the promised "truly epic, massive combat". The modified Hex system trialled on the test server is nothing more than a lattice dressed up to look like a hex system; any differences are purely a matter of detail and presentation. I would have been just as happy for this to go live instead of the lattice - but not both. To spend time developing a new hex system in parallel with the lattice would be a serious distraction and a ludicrous waste of valuable development time; this is the reason that I am fundamentally against your proposal. I would much prefer that SoE concentrated on refining and expanding the lattice, as well as working on issues such as base defensibility, the resource system, more continents, intercontinental warfare, spawn system; any one of the many things that could benefit from some creative thinking and hard work. And not waste time trying to make a silk purse out of a sow's ear. Last edited by psijaka; 2013-05-29 at 03:53 AM. |
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2013-05-28, 08:56 PM | [Ignore Me] #8 | |||
Brigadier General
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Show me just one idea for the hex system that wasnt tried already. Go, show me. Hint: you wont find it. The hex was tried for months, it failed, story over. Kill it with fire now. |
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2013-05-27, 10:34 PM | [Ignore Me] #9 | ||
Captain
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I think we can make a pool. I really think 99% of the people will want lattice on.
But right now, people that don´t like lattice can enjoy the hex system on Esamir and Amerish. Maybe, just maybe, after we got like 6 maps, we can keep one of then with the hex system, for the 1% that didn´t like the lattice!
__________________
In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-05-28, 05:48 AM | [Ignore Me] #10 | |||
As per Off Forum:
So what I am trying to say here is that if Hex system or LAttice system was complete, there would be much less QQing in the first place. But nobody agrees to that because everyone WANTS to QQ. And in that QQing, everyone just fails to see that the LAttice is about to fail, just as hex system, because judjing from the Esamir interview the devs still don't understand what it is "Spec Ops" want. Bottomline - I'm fine with either system only if each one is complete and perfect. But Lattice is more preferable for me. Call it bias. Last edited by NewSith; 2013-05-28 at 05:56 AM. |
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2013-05-28, 06:19 AM | [Ignore Me] #11 | ||
Corporal
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imo I'm really enjoying the Lattice lines on Indar and can't wait for Esamir/Amerish to be updated. It gives a clear flow of combat.
Small scale combat can either be performed on an alternate route (as basti said there can be up to 7 paths) or when they add meaningful Empire benefits from bases Black Ops can reenter the game. The hex system for me was far too disorganized. As an attacker the 2 main opposing zergs would bypass each other and then dissipate into any of 6 potential directions. While as a defender it was impossible to know where the main thrust would attack because after the loss of 1 outpost the enemy could go anyone of 6 possible directions. |
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2013-05-28, 07:54 AM | [Ignore Me] #13 | ||
Corporal
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Depends entirely on what your interpretation of spec ops is.
To me its preventing incursions away from the "main" front or back attacks. Its also the Generator hack and hold system of benefit denial which was one of the best features of PS1 (yes I mentioned PS1). Not saying lets turn this game into PS1 but limited strikes behind enemy lines or last second re-secures are some of the toughest and most rewarding actions a highly organized squad can perform. I know for a fact this is something Outcasters used to do. |
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2013-05-28, 08:00 AM | [Ignore Me] #14 | |||
Contributor General
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