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Old 2013-06-05, 10:55 AM   [Ignore Me] #1
RANDOMpercent
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Re: Game Update 10 Notes


The only thing I don't like is the health bar range. It makes sense for infantry but not vehicles. It also messes with VR where you'd really like to see vehicle health to help decide what anti vehicle weapon you want.
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Old 2013-06-05, 11:01 AM   [Ignore Me] #2
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Re: Game Update 10 Notes


Originally Posted by RANDOMpercent View Post
The only thing I don't like is the health bar range. It makes sense for infantry but not vehicles. It also messes with VR where you'd really like to see vehicle health to help decide what anti vehicle weapon you want.
Yeah, that's a pretty strange addition - I don't recall any demand for it, and there doesn't seem to be any particular balance/gameplay reason for introducing it.

I guess Ruffdog may be right, and this is paving the way for an Advanced Targeting implant? Unless there's some kind of performance hit involved with displaying health bars?
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Old 2013-06-05, 11:01 AM   [Ignore Me] #3
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Re: Game Update 10 Notes


Hopefully the vehicle health bar change will get more players to contribute to downing vehicles rather than ignoring them unless they have just a sliver of health left.
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Old 2013-06-05, 11:26 AM   [Ignore Me] #4
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Re: Game Update 10 Notes


I'd like to hear the reason for the health bar change.
It seems totally random to me and an unneeded ninja buff to infantry.

"Paving the way for" whatever is not a proper reason. If you can't actually get the implant, it's just an annoying change serving nothing good.
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Old 2013-06-05, 11:49 AM   [Ignore Me] #5
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Re: Game Update 10 Notes


Originally Posted by TartarosCZ View Post
I'd like to hear the reason for the health bar change.
It seems totally random to me and an unneeded ninja buff to infantry.
How many FPS have you played with health bars?

Even with them in, it's extra unnecessary screen clutter. It's also too much tactical info to give. The big advantage of enhanced targeting in PS1 was that it showed healthbars, you could easily spot the low health guys for kills.

In PS2 that's just default :/
I can however see it causing problems in VR
Originally Posted by Rbstr View Post
Bullets should come from the guns that fired them, not the aether
They they shouldn't have designed some gun barrels to be so far away from our cross hairs. Like the Rotary on the Reaver and I imagine the Prowler

(and touche on usage of the word aether )
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And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none

Last edited by Lonehunter; 2013-06-05 at 11:56 AM.
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Old 2013-06-05, 11:58 AM   [Ignore Me] #6
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Re: Game Update 10 Notes


Originally Posted by Lonehunter View Post
How many FPS have you played with health bars?
How does that matter? The only remotely similar game to PS2 is PS1, and there it was. Yes you needed the implant, 90% people had it.
I thought the "let's make PS2 like some other random FPS games such as BF3" phase was over, as it turned out to be the wrong way to go and a mistake from the very start.

Last edited by TartarosCZ; 2013-06-05 at 12:00 PM.
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Old 2013-06-05, 12:14 PM   [Ignore Me] #7
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Re: Game Update 10 Notes


Originally Posted by TartarosCZ View Post
How does that matter? The only remotely similar game to PS2 is PS1, and there it was. Yes you needed the implant, 90% people had it.
I thought the "let's make PS2 like some other random FPS games such as BF3" phase was over, as it turned out to be the wrong way to go and a mistake from the very start.
Honestly, the BF3 comparisons are starting to get a little trite now. Sorry if you don't like it, but games are an iterative medium and they've been borrowing ideas from each other for a long, long time. I mean by this 'it's a ripoff' logic, just about every FPS with ADS is a CoD ripoff and every FPS with competitive multiplayer is a bloody Quake ripoff. Yeah PS2 has similarities to BF3, but PS1 had similarities to Tribes. Games aren't made in a vacuum. Deal with it.

That said, I am a little confused about the removal of health bars in spotting at range. I suppose I can see some logic behind it (and a possible foreshadowing to an Advanced Targeting implant) but I've never really felt that health bars were really all that unbalancing. I've never really felt more at a disadvantage than I should when I know I've been spotted.

Excited for new weapon models. I agree that too many weapons in this game look kind of the same (ffs, the Piston looks like a Gauss Rifle...) Though I am a little worried about the visual changes to the Carnage. I like the little knobs on the sides and I hope they don't remove those. It makes me feel like I'm firing some kind of experimental steampunk rifle. :P
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Old 2013-06-05, 12:46 PM   [Ignore Me] #8
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Re: Game Update 10 Notes


Originally Posted by NoblesseOblige View Post
Honestly, the BF3 comparisons are starting to get a little trite now. Sorry if you don't like it, but games are an iterative medium and they've been borrowing ideas from each other for a long, long time. I mean by this 'it's a ripoff' logic, just about every FPS with ADS is a CoD ripoff and every FPS with competitive multiplayer is a bloody Quake ripoff. Yeah PS2 has similarities to BF3, but PS1 had similarities to Tribes. Games aren't made in a vacuum. Deal with it.
Deal with what exactly? I don't care what is ripping off what, as long as it makes sense.
This means, among other things, that I simply don't accept the "did you see hp bars in other FPS games" wanna-be argument. I did or didn't see a lof things in a lot of various games. So what?
This is Planetside 2. When advocating for something in Planetside 2, use arguments relevant for Planetside 2.
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Old 2013-06-05, 11:43 AM   [Ignore Me] #9
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Re: Game Update 10 Notes


I have tried to log in five times now, but i always get stuck at the first loadingscreen. Cant get past 98%. Anyone else experiencing this problem?
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Old 2013-06-05, 02:14 PM   [Ignore Me] #10
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Re: Game Update 10 Notes


Some of PS1 mechanics might be clunky, but so are some of PS2'
The one thing not based on BF3 I guess, but made up from scratch, is the design of bases, and it's still mostly a failure.
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Old 2013-06-05, 04:43 PM   [Ignore Me] #11
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Re: Game Update 10 Notes


Originally Posted by TartarosCZ View Post
Some of PS1 mechanics might be clunky, but so are some of PS2'
The one thing not based on BF3 I guess, but made up from scratch, is the design of bases, and it's still mostly a failure.
I would call it more of an arduous process than a failure. Planetside (as an overall franchise) is in a unique position. It's hard to test how features like base structure and battle flow work in an MMOFPS, because there isn't really much of a basis for comparison. Hex based adjacency is kind of a nightmare, but lessons have been learned and I believe the lattice on Indar has much better "game feel" than hex on Indar. Not to mention, we are already getting base redesigns in addtion to testing those dome shields on Esamir. I'm still on the fence about those, but I'm glad they are at least willing to try different things. At least Sony seems to care about Planetside these days.
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Old 2013-06-05, 06:11 PM   [Ignore Me] #12
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Re: Game Update 10 Notes


The Phoenix got the static at explosion of missile stage changed, reduced in length by maybe a second or half a second? And the static effect was toned down, seems perfect now in terms of length and effect, i.e. my eye no longer bleed
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Old 2013-06-06, 10:45 PM   [Ignore Me] #13
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Re: Game Update 10 Notes


Hotfix June 7th, 2013 6AM PT (3PM CEST) (11pm AEST)
http://wiki.planetside-universe.com/...x_(2013/06/07)
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Old 2013-06-08, 01:46 PM   [Ignore Me] #14
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Re: Game Update 10 Notes


Originally Posted by DirtyBird View Post
Hotfix June 7th, 2013 6AM PT (3PM CEST) (11pm AEST)
http://wiki.planetside-universe.com/...x_(2013/06/07)
Which appears to be bigger than the GU10 itself. Well done.
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