Originally Posted by Rumblepit
im all for it, and would love to see it in game.
current gal builds are a joke, they need a overhaul something awful.
do you guys remember the fear that ps1 gun gals stuck into the enemy?they were feared.... we need to be able to put shredders and xhpyers on our gals.
then they would be feared again.
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GGs broke the AA/air balance in PS1. Too much armor, too much fire power. They could have worked if all the guns were on one side forcing it to fly in predictable ways cutting down on its flying advantage. As they were implemented there was no way for another aircraft to beat them no matter how skilled the pilot. PS2 libs have eaten whatever balanced role the GG might have had in PS2.
Originally Posted by bpostal
While you bring up excellent points and concerns, most of which I share, my main point of contention is that the footprint of the Gal is just too big for small, covert drops. Simply put, the damned thing is too big. You're going to get recognized and if not targeted as a priority it's just too difficult to get into and out of contested areas unnoticed.
I do, however, especially like the idea of adding more seats to the Gal. It's something I remember hearing about waaaay back in the GDC era, where they (most likely Higby but I don't want to trust my memory that much atm) were suggesting fitting a whole platoon of infantry in a single Gal.
Two separate, but similar topics. The need for a airborne troop transport for smaller units and the issue of the under-utilization of the Galaxy.
TLDR: Loadstars.
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Agree totally on the smaller foot print. I thought that was the whole thrust behind gals having no real role in PS2. I'd like to see a vehicle transport as well. It seems to me that making a mod for the gal that lets it take one or two tanks rather than any infantry in a similar manner than Sundies can do multiple roles would be the best way to do this.
Also for more gal ideas. Supply drops in the form of an infantry deployed spawn point or a field equipment terminal. Both would be air dropped by gals and have a limit to how many could be deployed per gal. This would help the current problem of droppers not being a threat due to low time to kill by giving them a way to respawn on target. The respawn would have to be activated by an infantry on the ground in a similar way that gens are interacted with. That gives some pressure to the droppers to keep the thing safe until its online. Later on more things could be added to the droppable list such as small shield generators.
Originally Posted by Baneblade
Size and stats of the Lib. Nose and Tail gunner seats (fully enclosed) and 4 'rumble' passenger seats. 2 per side. No MAX carry at all.
Acts as a squad beacon when landed regardless of owner.
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The problem with this is that the aircraft needs to be more agile than a lib currently is and we don't want to take away the lib brand of air support by giving out goodies like its nose cannon to more aircraft. The squad beacon also defeats the idea behind it of the aircraft being designed around quick entry and exit. It shouldn't be landed long enough for the beacon to be effective. Even without MAXs the rumble seats still allow for anti-air rocket launchers and more importantly anti-armor rocket launchers. People will also spam small arms fire at this thing with rumbles. Removing the rumbles would increase its expected life span in combat.
And as a quick message to those thinking about a pilot gun. No. The reason for that is people will try to use it as a bulky ESF regardless of how much you try to avoid it. They will want better pilot weapons and over time it will probably take up roles that should not be given to it. The harasser is loved and it lacks a pilot weapon. There's no need for this transport to have one and you tempt fate by giving it one.