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2013-07-23, 04:42 AM | [Ignore Me] #33 | |||
Sergeant
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Okay. I won't bring stats. I'll just claim that Striker is the worst ESAV in game. I know it. Prove me wrong. I dare you. |
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2013-07-23, 08:09 AM | [Ignore Me] #34 | |||
Sergeant Major
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As for those *stats* well they are about as useful as stats you make up on the fly really as they include stats for the entire history of the game. Find some stats for just the past week or month and that will help. |
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2013-07-23, 08:59 AM | [Ignore Me] #35 | |||
Sergeant
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When i'm on NC i worry more about Grounders. Their rockets are faster and follow you for twice as long. I've spent, like, 5 hours in a Reaver. Not much. But i haven't died to a Striker even once. On the other hand, if you want to know what "major frustration" really means, roll TR, get a tank and find a battle with NC. You'll get showered by Phoenixes and die before even realizing there's a threat. |
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2013-07-23, 09:26 AM | [Ignore Me] #36 | |||
Major
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2013-07-23, 09:32 AM | [Ignore Me] #37 | |||
Sergeant
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My time flying a Reaver maybe not much, but what is your time using Striker? Edit: Oh, and if you really think that Striker is so awesome, how about some easy money for you? Create a TR on miller, send me a /whisper, i'll log on my NC and fly a Reaver. You'll trial a Striker and we got to some discreet location. Then you'll try to shot me down using just your Striker. I won't be firing back at you, only avoiding your missiles. We do it for 5 minutes. If you manage to shot me down, i'll give you 1000SC card. And if you fail, you'll delete all your characters uninstall the game, and never go back. Last edited by MGP; 2013-07-23 at 09:42 AM. |
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2013-07-23, 09:45 AM | [Ignore Me] #38 | |||
Major
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Easy tiger. I specifically said "when used in small groups". But i found your post amusing too Last edited by PredatorFour; 2013-07-23 at 09:46 AM. |
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2013-07-23, 09:51 AM | [Ignore Me] #39 | |||
Sergeant
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Strikers give you lock warning, and you can either pop flares/smoke or just run into cover. Lancers/phoenixes when used in groups don't give you anything. You're just driving a 100% health prowler and in 0.5 seconds you're dead. Surprise! If you think that Striker groups are more effective... well, then you must be the most biased person i've ever met on PSU forums. |
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2013-07-23, 10:58 AM | [Ignore Me] #41 | ||
Sergeant Major
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Really, you die before you know theres a threat? cos the phoenix rockets travel slow as hell and don't do great damage, iv not done the maths but it seems to take at least 4 to kill a lightning. Combine that with the slow travel speed and needing to guide it in when the enemy can scoot 2m to the left quickly to avoid it and its not that great.
Its really just good for A. Sieges, you can sit back from behind cover to shoot stuff, you wont get many kills really but you scare stuff away and get the odd kill on engis on turrets and low hp infantry who stand perfectly still. B. Hitting people who think they are hidden safely behind a rock but haven't moved close up to it enough (if people move right up close you still wont hit em thanks to the slow turning speed). Thats it pretty much, its ok at air as it does nice damage to air but you wont hit anything that isn't hovering and didn't notice you and fighting tanks cos its a camera you can't shoot then run you shoot and sit perfectly still while the tank hits you. |
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2013-07-23, 02:53 PM | [Ignore Me] #43 | |||
Second Lieutenant
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It's basically the Annihilator with double damage per Magazine, a little more time to empty the magazine, and one magazine less, according to the wikis. (If they're wrong, someone needs to update them) |
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2013-07-23, 03:07 PM | [Ignore Me] #44 | ||
Colonel
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https://docs.google.com/spreadsheet/...r=false&gid=75
I didnt mention that the striker also has one of the quickest reload times as well. |
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2013-07-23, 03:14 PM | [Ignore Me] #45 | |||
Second Lieutenant
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Also, reload speed doesn't matter since it's the only lock-on launcher that fires several consecutive shots, and so takes more time to empty a magazine. So I haven't taken it into account, in favor of being able to disregard both that AND the refire delay at the same time when considering damage. Also, doesn't the T2 Striker lock onto Air and Ground targets at different ranges? I dimly recall seeing something like that mentioned in the patch notes...? |
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