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Old 2013-07-25, 09:24 AM   [Ignore Me] #31
Dougnifico
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Re: Automated Engineer Turrets?


Originally Posted by Rivenshield View Post
Balls. They worked fine in BF 2142. You know. The game that ripped Planetside off and got away with it.

Hmm... I never play BF 2142... I'll have to look at this. Might change my stance if it worked well...

*NOTE: This is called opening up to new information. lol
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Old 2013-07-25, 10:10 AM   [Ignore Me] #32
Snipefrag
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Re: Automated Engineer Turrets?


Originally Posted by Crator View Post
They did take down infiltrators faster then other armor because infils had lower body armor. But that was the risk vs. reward. You also had implant options to make it so you couldn't be detected as easy by spits.

Spits in PS1 were used as an early warning system and to slow enemies coming into a location for a short while. They could also be used as a lure into a mine field.
Yeah they did, as you said any infil worth their salt would have sensor shield or knew to crouch walk if they were near live spits. Especially when infecting them with a virus . Used to have a second BR25 CR5 character called KnifedInTheBack purely for the sneaky sneaky .

Hopefully the infiltrator pass will bring back some of these things.. god they were so much fun. All i do with my infiltrator now is Snipe and SMG people. Not very thrilling.
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