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2013-08-12, 01:05 PM | [Ignore Me] #33 | |||
Sergeant Major
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2013-08-12, 01:28 PM | [Ignore Me] #34 | ||
Corporal
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I want to re-iterate my support for a reduction in the effectiveness/ease of ESF's flying backwards. I think someone summed it up when they responded to a video showing someone trying to do fancy flying whilst in a zero ammunition situation by pointing out every damn opportunity for going into the reverse maneuver. It's become the go-to choice for dealing with pursuing ESF's and that's just stolen all interest in flying from me.
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2013-08-12, 01:56 PM | [Ignore Me] #35 | |||
Major
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Last edited by PredatorFour; 2013-08-12 at 01:58 PM. |
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2013-08-12, 02:55 PM | [Ignore Me] #36 | |||
Captain
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I think it may be true they are trying to balance or create better variety in ESF loadouts but they are not going about it correctly. The other possibility is that they were hoping from the start for a more traditional fixed wing aircraft sort of flight model, but their physics are just too far off for this. The nerf needs to be better thought out and if there are changes to ESF flying there needs to be sweeping changes to all the air frames and buffs to certain aspects of the choices. |
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2013-08-12, 06:00 PM | [Ignore Me] #38 | ||
Private
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I hope they go and implement the changes to ESF's, i fly a lot in a scythe and hate seeing ace pilots use this maneuver on novice pilots, they don't stand a chance and get pretty much zero practice flying.
This change will really open the skies up for some fun dog fighting instead of cheap shots |
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2013-08-12, 06:35 PM | [Ignore Me] #39 | ||
Sergeant Major
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Everytime a change is made to a game mechanic, everyone who benefits from that mechanic act like the sky is falling and this is the end of the game. The change happens, the sky doesn't fall, the game doesn't end, and all those people who complained keep playing the game and life moves on.
This is no different. |
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2013-08-12, 07:38 PM | [Ignore Me] #41 | |||
Sergeant Major
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2013-08-12, 07:51 PM | [Ignore Me] #42 | ||
Sergeant Major
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Then they can leave.
The game didn't suffer when the people whose "sole reason for playing the game" was rofl-podding everything left the game. The game didn't suffer when the people whose "sole reason for playing the game" was so that they could farm bases with their HEAT rounds left the game, or when Liberators were nerfed, or when the amount of anti-armor was increased and vehicles became targets, or when the lattice was instated. That's the point. At the end of the day, everytime there's a major change to the game, you get a crowd of people losing their shit about it. Some of them even leave. And yet here we are. If a hundred pilots quit playing the game altogether because this one little maneuver is getting nerfed then, well, why should I care anymore than I cared about the people who left due to all the changes I listed above? |
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2013-08-12, 08:18 PM | [Ignore Me] #43 | |||
Corporal
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Last edited by NoXousX; 2013-08-12 at 08:20 PM. |
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2013-08-12, 09:38 PM | [Ignore Me] #45 | |||
Major
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The flight model is fairly fun and engaging, which is about as much as you can hope for in a game. if you try to make it too like real physics then you have to give weaponary that works with real physics.
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