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[Ignore Me] #2 | ||
Master Sergeant
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Can you use this to check the deaths by a weapon over a time period? I'm interested because I think the lock on changes, after the last hotfix, will show a significant change to stats, reflected by the fact the Striker is no longer so powerful. There were some good arguments (many I made) and data from the Oracle of Death showing the effects of the striker, I'm curious to see how the changes to the striker rockets (no longer clipping through terrain, loses fire and forget ability and instead requires the heavy to maintain lock until rocket hits) change the data from when the Striker was clearly the best at everything launcher.
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[Ignore Me] #3 | |||
Private
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[Ignore Me] #4 | ||
Private
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MBT AV Secondaries from 1st week WDS:
Enforcer and Vulcan look close, surprised that Saron is so far ahead.. https://docs.google.com/spreadsheet/...Xc&usp=sharing ![]() |
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[Ignore Me] #6 | ||
Master Sergeant
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Need to compare after the last hotfix. Right after the lock on change strikers created even more havok because they caused infinite lock on tone - requiring using flares or muting sounds if you didn't have flares/smoke every time they were used against a target!
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[Ignore Me] #7 | ||
Can you have stats per server (the busiest ones at least) ? I'm wondering if there are noticeable differences between them. Should they exist, it might mean servers can have some kind of local metagame. It would need more time to have statistically significant results though.
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Pew ! Pew ! Pew ! Pew ! |
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[Ignore Me] #11 | ||
Private
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Dear Oracle, after reading a thread about how NC teamkill each other and TR have a friendly inviting manner, would it be possible to test this by sampling how many times players of each faction are teamkilled and if possible, run a second time for soldiers teamkilled more than once by the same person (also in the api).
Thank you O oracle! |
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[Ignore Me] #12 | ||||
The first half of that is pretty simple, though it would require a new index to return in any reasonable amount of time. The second half would require some interesting caching work, since you don't get that sort of data outright. Essentially, I'd need to throw every apparent TK into memcache with a attacker->victim key, set a reasonable expiry, and watch for duplicate insertions. Possible? Yeah. October? Probably not. On the list, though. It would definitely be an interesting pull, especially by server. |
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[Ignore Me] #13 | |||
Private
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Example (stats from some random I checked out randomly and happened to still be open on a tab) https://players.planetside2.com/#!/5...rd/?view=kills |
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[Ignore Me] #14 | ||
Private
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Updated Phoenix/Striker/Lancer stats:
https://docs.google.com/spreadsheet/...Wc&usp=sharing Key dates: pre 9/15 - Striker lockon changed 9/19 - ESRL on sale 9/27 - Warpgate rotation / hotfix changes lock on behavior? Daily KPU trend: ![]() The Phoenix and Striker seem relatively stable KPU wise. It's not apparent to me, from this data, that the 9/27 hotfix has significantly changed the effectiveness of the Striker pre-hotfix. The Lancer KPU looks to be dropping - possibly the lancer not as effective in the Indar SE warpgate? (i've never used the Striker or Lancer) |
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[Ignore Me] #15 | ||
Private
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Harasser bonanza! All harasser weapon data for the last few weeks:
https://docs.google.com/spreadsheet/...lE&usp=sharing So much death by TR: ![]() NC/VS Harasser Furys don't kill enough to keep pace with the Marauder-H. Comparison with MBT ES Secondaries: https://docs.google.com/spreadsheet/...Xc&usp=sharing ![]() The harasser platform puts the Vulcan-H and Marauder-H way ahead of MBT versions - the Vulcan-H even does ~10% less damage than Vulcan. If only there was kill data broken down by Vehicle/Infantry kills. Is it possible Maradine? ![]() |
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