Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: The Magrider would need one big power outlet!
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-11-12, 03:01 PM | [Ignore Me] #31 | |||
Colonel
|
This seems to be their infiltrator revamp a bit early. That is gearing them more for close range and removing the far range combat from the game to more focus on objectives. It might seem odd, but a lot of their balance decisions have had a marketing aspect tied into them. It's not really hidden since they've done it with most weapons when they were released then balanced months later. I think it would be better to just wait it out like normal. The designers will have a balance epiphany later that does what the community wants after their ulterior goals are met.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2013-11-12 at 03:07 PM. |
|||
|
2013-11-12, 03:14 PM | [Ignore Me] #32 | ||
First Sergeant
|
Wish the snipers got some differing advantages apart from faster reload speed on the weaker OHK-snipers, that's not really essential to a sniper.
Majority of people just use RAMS/Parallax/Longshot cause it is simply better thanks to the higher damage and speed. |
||
|
2013-11-12, 03:31 PM | [Ignore Me] #33 | ||||
First Sergeant
|
One thing I can remember is that a person is taking up around 30~40% of my scope at times. Anything less than that and I don't have the skills to cope, keeping my cross hair on target and holding my breath.
Anyway, whatever happens, I'll be there with my Longshot in the future, having a good time |
||||
|
2013-11-12, 04:00 PM | [Ignore Me] #34 | |||
Contributor Lieutenant Colonel
|
150m is very short and I hope that is revised, but I think it might balance out for snipers overall.
Nanoweave will no longer resist headshots so I'm not going to see as many of those go to waste.(with in the designated range)
|
|||
|
2013-11-12, 04:11 PM | [Ignore Me] #35 | ||
First Sergeant
|
The hell Snipers are worthless? They wouldn't be nerfing Snipers if they felt they were worthless. Alternatively if there nerfing Snipers just to promote more CQC action then that's BS also, to kill a entire play-style and force someone to play a way they don't care for. PS2 is Massive Scale with tons of options and there killing it.
Snipers are the ones thinning out the stream of infantry pouring out of the enemy Sunderer when vehicle spam isn't available. Snipers the one to take out that Engineers AV turret that's hitting your Sunderer. Snipers the one picking off those HA Lock-Ons that are fucking up your Airforce. When your charging a facility it's the Sniper picking off the enemy Overwatch teams that are trying to choke up your squads avenue of attack. When the enemy decides to go Sniper Hunting, depending on the skill-level of the Sniper that's a noticeable number of troops off hunting Snipers and not pushing the Objective. Snipers the one camping the vehicle terminals to deny the enemy vehicle support. That's all just the tip of the iceberg of what a Sniper can do The thrill to being a Sniper is the patience and the hunt, the excitement of that one shot, one kill at a extreme range. Snipers are super squishy with retardedly slow firing weapons, beyond AI Mines and grenades that every infantry has they have absolutely NO area attack weapons and can do absolutely nothing to vehicles. With the exception of rocket launchers EVERY other weapon in PS2 is all about super high TTK' as you barrel into the shit storm. Snipers have OSK to compensate for that lack of a TTK, and I hate that the games so focused on forcing you to have a super high TTK. Last edited by HereticusXZ; 2013-11-12 at 04:17 PM. |
||
|
2013-11-12, 04:25 PM | [Ignore Me] #36 | |||||
First Sergeant
|
I mean, Infil is probably the least played class. Wouldn't it make more sense to change the CQC weapons that influence the heavy and the LA, so they would be more likely to use the SMG... as opposed to a class that next to no one plays?
The thing is, fixing those things in my mind doesn't mean, lowering the effective range of OHK headshots for BASRs, which Rely on headshots to get kill due to the abysmal reload speed. This will mean people use the semi-auto rifle 100% more often. I'm switching my default TR sniper loadout tonight, back to the default TR rifle, so I can get used to firing off 3-4 shots in quick succession again. Fixing this means adding something in about sniping that can provide an advantage in combat. Sniping could wound someone so that they move faster or are less accurate. Or sniping could cause a momentary flashbang or concussive effect. Those things could make snipers MUCH more useful than they are now. That is how you fix them.
Why? Because forumside is filled with shortsighted people interested in instant gratification and attacking the opposing faction to their own. Faction loyalty in the game is something that does exist (Despite people's claims) but it isn't about playing one faction, it's about getting other sides nerfed. Forumside is obsessed with attacking their own enemy of the moment. Whoever it is popular to hate on forumside are the ones who often get their equipment put on the chopping block, and whoever makes the most poignant case for how horrible things are for them, will get a buff. That is why the VS haven't seen any buffs in a long time, you see very few (If any) people complaining about VS weapons. By doing this SOE pay enough attention to the people who are complaining that they put out one of the many many many fires they have to deal with on a daily basis. Besides,if they fix it at any point, people will just write it off as SOE being Greedy anyway... so do they loose anything by waiting to fix it? No one is going to believe anything they say, so they may as well put it on the backburner and work on something that matters. Last edited by GeoGnome; 2013-11-12 at 04:28 PM. |
|||||
|
2013-11-12, 04:27 PM | [Ignore Me] #37 | ||
Master Sergeant
|
I would have thought they should make it the opposite? No OHK inside 150m, outside that you can. Wouldn't this reward good skill? I can't remember the last time someone sniped me from over 100m, I don't stop moving for them
|
||
|
2013-11-12, 04:54 PM | [Ignore Me] #39 | ||
Master Sergeant
|
I wear NW on everything, this change probably won't see that change. I have a higher than average HS rate, so these changes are generally positive for my play style. Flak still doesnt protect against direct hits so its very niche in uses, when it changes I'll have to make a decision on what to wear depending on the situation.
Too few cap points are outside to ever make a sniper infiltrator useful IMO. I get that people like to play them, but they don't really impact the battlefield. Edit: wait thats not true :P I run Adren Pump on my LA. Generally dont get sniped on that class, too mobile. |
||
|
2013-11-12, 05:13 PM | [Ignore Me] #40 | |||||
Colonel
|
__________________
[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2013-11-12 at 05:21 PM. |
|||||
|
2013-11-12, 06:55 PM | [Ignore Me] #41 | ||
Sergeant Major
|
The 150m range might be to extreme but something definitely needed to be done, people who are trying to say that snipers aren't that great obviously haven't played anything but a sniper... maybe they don't have a huge impact on the battlefield but there is nothing more annoying. It seems that if you stand still for one second you end up getting 1 shot in the head with on chance to hide, even if you thought you were behind cover.
|
||
|
2013-11-12, 07:31 PM | [Ignore Me] #42 | ||
First Sergeant
|
Just stop right there. Sniping is really tough in this game when compared to lots of others. If a player headshots you from 200 meters, you should die unless you are in a Max. There is no other logical or fair choice.
It seemed many people wanted to get rid of Nanoweave altogether for the health of the game. I don't disagree with them. |
||
|
2013-11-12, 07:36 PM | [Ignore Me] #44 | |||
First Sergeant
|
The range limitation is too short though. |
|||
|
2013-11-12, 07:53 PM | [Ignore Me] #45 | |||
* They are going to rebalance explosives along with the nanoweave changes.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-11-12 at 08:46 PM. |
||||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|