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Old 2003-05-11, 01:32 PM   [Ignore Me] #31
HS Warwolf
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Naval warefare might and could fit into ps very well. The galaxy can only carry a tank and a MAX and some infantry. With a navy, you could carry multiple tanks and tons of infantry. And a few large dropships. you could bombard coastal bases and launch cruis missiles father inland. They might ,MIGHT include something like carriers. They could hanger 3-4 galaxies and beneath decks they have lots of tanks that are loaded onto landing barges like what the marines use. They would also hanger hovercraft to make amphibious landings like the marines also. The carriers could launch close air support aircraft. And MAYBE if they include it, some kind of helicopters like commanche's or sumpin like that. Having a navy dramaticaly increases the flexibility of your military. Ya sure you could take a galaxy and drop a few squads of infantry outside a base but think of it this way. A carrier like ship is anchored off the coast. About 1/2 a mile inland there is a base controlled by the enemy. You ready infantry divisions below decks on landing hovercraft. special operations are redeid and loaded onto helicopters. tanks are redied on barges and are launched out the back of the ship. the hovercraft are cast off and go inland about a fourth a mile. The choppers take off and insert sniper, motor and machine gun teams. They take thier positions. The tanks start moving inland. Then there is a large explosion at the base. A cruise missile was launched from the ship. It had exploded inside the base. SuddenlyThe battle begins. Galaxies that were launched off the ship start unloading MAX's and Infantry. Tanks start rolling up the the walls. motors start going off. Snipers pick off unweary infantry. Machine guns are going off.
Naval warefare opens up tons of possibilities in terms of strategy and flexibilbity. The ships might not take thousands like in real life, but mabe a hundred or so to operate it. Not counting the pilots, infantry, or tank crews.
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Old 2003-05-11, 01:46 PM   [Ignore Me] #32
ZionsFire
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i think it would be nice like let's say TR gets a continent lock naval
bases would be a huge help in that situation mmm possibilities



i also hate frogs

Last edited by ZionsFire; 2003-05-11 at 01:57 PM.
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Old 2003-05-11, 01:56 PM   [Ignore Me] #33
NightWalker XI
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Originally posted by ObnoxiousFrog
Good job. You get a cookie.
Is it chocolat chip?
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Old 2003-05-11, 02:24 PM   [Ignore Me] #34
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Nightwalker,

to comment on yor origonal idea its a good one, but whats the purpose of the engineer on the frigate? Also several bases are located within site of the shore. Naval inland strikes are out of the question because it would get spamed same thing with howitzers. Carriers probly not but they might be able to carry liek 1 mosqito and one reaver on the aft portion of a sip (like helios on modern day ASW (anti submarine warefare) ships). There is no way to use a vehical to go from one continent to another so taking a ship from continent A to locked down continent B wont work. Also now u cant use warp gates to get that navy from continent to continent. The solution would be to add 1 or 2 more bases (probly two to make 2 sides have a navy to fight with on that continent) and smaller warp gates on the shore. But Naval warefare is being considered by the devs. D day style landing could hapen in PS not using deliverers (Sp)
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Old 2003-05-11, 02:36 PM   [Ignore Me] #35
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/me imagines a d-day type of event...
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Old 2003-05-11, 02:50 PM   [Ignore Me] #36
NightWalker XI
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I guess an Engineer would be pointless, well then, I guess it would get spammed, maybe they could implement a limit, and if your gettin attacked by Navy you use your Navy agaist them too, thats wanna see, ship on ship, aircraft on aircraft, etc
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Old 2003-05-11, 03:19 PM   [Ignore Me] #37
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Well, the cookie in mention is an Uber-Cookie. It can become made of anything with any topping. Try the pepperoni pizza with saurkraut, its to die for!
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Old 2003-05-11, 03:44 PM   [Ignore Me] #38
Demdadar
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Hmmm ... I think the Naval Warfare will be implanted in the game , in the future

Just imagine a battle with 100 combat crussiers , destroyers etc. and Mosquitos , reavers and more fliying around , being destroyed by Anti-Air defenses , and soldiers shooting from the ship
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Old 2003-05-11, 04:04 PM   [Ignore Me] #39
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Having a navy doesn't eliminate the use of warp gates, it just adds another mode of transportation. You might not even have to have huge ships. Have kinda small ships that have a little raft with an outboard motor. (whatever you call those things) and just launch small teams off those boats in smaller zodiac's. You might even just add scuba gear and have em jump off the side of a ship and swim to shore. (if they ever add the ability to swim)
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We are a group of Imperial Knights sent on a suicide mission to feed the Cybirds and there leader Giver//Of//Will. Those of us who survived went threw hell but we where still soldiers, not for the Empire who hired us as mercanaries but for ourselves and the sake of honor and integrity. This is why they call us the Hells Soldiers. We will bring honor back to the battlefield and weed out all Cybird and Imperial threats! "Remember Mercanaries Never Die, They Just Go To Hell To Regroup"
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Old 2003-05-11, 04:08 PM   [Ignore Me] #40
NightWalker XI
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Originally posted by Demdadar
Hmmm ... I think the Naval Warfare will be implanted in the game , in the future

Just imagine a battle with 100 combat crussiers , destroyers etc. and Mosquitos , reavers and more fliying around , being destroyed by Anti-Air defenses , and soldiers shooting from the ship
Thats what I wanna see

And an uber cookie, WOW!! *eats uber cookie with chocolate topping*

ahhhhhhhhhhhhhhhh
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Old 2003-05-12, 04:32 AM   [Ignore Me] #41
BigDickMccoy
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Naval warfare would add a large dimension so PS. A close look at the USN and the kind of ops they perform justifys it right there
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