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2003-05-21, 01:50 AM | [Ignore Me] #31 | |||
Corporal
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I still think that playing this game for XP will lead to quick and utter boredom. |
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2003-05-21, 02:21 AM | [Ignore Me] #32 | ||
Private
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The funny thing is, I worry more about exp now than I ever did, because I"m no longer earning it. I didn't care before because it was flowing at a decent pace no matter what. I also didn't really care once I reached BR 12. That's really all I needed. I don't want that to take 2-3 months though.
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2003-05-21, 03:14 AM | [Ignore Me] #33 | ||
Corporal
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It's not that bad. I started playing today around 1pm. By 2am (I admit it, I have no life ) I'm already BR8. Didn't have any problems getting there and didn't stress over getting BEPs at all, just played the game and you will eventually get them.
But, you have to fight, hotly contested base caps are worth more BEPs, recapturing bases are worth a good amount of BEPs even if it is a single hacker guy. Tower fights aren't quite as good of XP as they once were and ANT runs have lost some of thier mega XP boost (at least in squads...) But, if your in a squad that at least *tries* to work together getting BR shouldn't be any trouble. Ya, I'm sure it's gonna slow down at >12 or so. But so what, by then you've got enough certs to really have plenty of options. |
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2003-05-21, 03:43 PM | [Ignore Me] #38 | ||
Private
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Yea, the exp should be SHARED as in if i get 20 xp, so does everyone else. Now its going to take a long time to get to where i wanted to be. I wanted to be a Reinforced/Hvy/MediumAssault w/ either Eng or a vehicle cert of some kind. Now i think i can get Reinforced and the Hvy and medium assault after awhile, but i only play and hour and a half a day usually, so im totally screwed here. I thought the emphasis was on fighting in large battles with and against hundreds of players. Soon it'll turn into PlanetQuest where the point of the game is to find clever ways to level faster.
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The opinions expressed above are those of God, as communicated to my Holy Telepathic goldfish Bob. Any who dare oppose me will be struck down by lightning. This will be reflected on your electric bill. |
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2003-05-21, 03:45 PM | [Ignore Me] #39 | ||
Sergeant
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i didnt read all of the posts but they looked mostly the same, but heres my opinion of the topic.
i agree to the point your making. I dont have a problem with getting experience a lot slower then before, i actually realy like that as most of us do. But i just dont understand why they are giving 10 times more exp to a person who is getting kills on his own. I thought they were promoting squad play, but spitting up doesnt make sense... In my opinion i think if a solo guy gets 10bep's from a kill, then someone in a squad with someone who made a kill should get 10beps as well. Currently they would get 1bep unless they made the kill themselves. Thats how they had it in the beta, and thats how i think it should have stayed. Basically im saying a 20% bonus to exp when in a full squad doesnt seem to be a good enough bonus compared to going solo. Also before i didnt care if i was killing or helping someone getting kills....now it makes me think when the pounder max i am repairing is getting all the kills, i could be getting more points doing the killing myself. and ya, i hate to admit i kinda like getting exp, its not the reason i play this game...but its there, so it does matter. |
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2003-05-21, 04:14 PM | [Ignore Me] #40 | ||
Corporal
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urgh yer all making my head spin.
XP is not that slow you still get more XP in a squad than if you weren't (or you are in the wrong squad) WHAT HAPPENED IN BETA DOESN'T MATTER If nothing else, the beta XP whores have themselves to blame. By zerging bases and never defending just to get massive amounts of XP, you proved to them the rate at which XP could be earned was higher than they thought so they had to limit it. Ever hear of the term sandbagging? Hell if people keep base hopping for xp, i bet you'll see a cap nerf coming too. They are trying to get people to play the game like it was meant to be played, which IMO would be more fun than hopping base to base to base to base to base... Hopefully all you XP whores will cancel at the end of the first month. |
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2003-05-21, 04:24 PM | [Ignore Me] #41 | ||
Contributor Major
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this is why we should all start at br20 and be done with it
The br20 test in beta was the best. Only people interested in xp were commanders and the rest were just out to lock continents. Regardless, I like the fact that the xp bonus for rehacking a base is as much as you get for capping a base, so that at least motivates those inclined to horde XP to turn around and keep the bases behind them. |
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2003-05-21, 04:24 PM | [Ignore Me] #42 | |||
Private
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EXP IN SQUADS SHOULD NOT BE DIVIDED BY THE NUMBER OF PEOPLE IN IT There, thats what the post is about. I'm not gonna be in a fucking squad if i can get 10 times the kill xp of what i get in a squad, then, once i reach say, br5-6-7 then i would join a squad, but not in any of the XP hole supporting roles.
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The opinions expressed above are those of God, as communicated to my Holy Telepathic goldfish Bob. Any who dare oppose me will be struck down by lightning. This will be reflected on your electric bill. |
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2003-05-21, 04:38 PM | [Ignore Me] #43 | ||||
Staff Sergeant
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We started out last night playing how we wanted. We realized quickly that it isn't rewarding to try to hold off defenders, especally if you do it well because they never get a cap so you never get any resecure xp. Hell, one time we let the enemy get the hack just so we could get the resecure xp. So what did we do? We jumped on the cap rodeo. Round and round we went getting good exp but not really doing much. THAT is what they are rewarding, so that is what we did. Last edited by Hijinks; 2003-05-21 at 04:55 PM. |
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2003-05-21, 05:06 PM | [Ignore Me] #44 | ||
THE WORST PART OF THE NEW XP SYSTEM...
I do not care if they slowdown xp, fine better. I do feel that dividing squad xp is totally lame and hurts the foundation of squadding. But the WORST PART of the new xp system is that the CAPs are worth far more than anything else you may do. All this does is cause folks to horde up in bases waiting for CAPs to go off. This is strategically lame and they are creating incentive for it to be done. It's better to start a CAP and move on to keeping towers secure or CAPing other available targets. It doesn't take alot to hold a CAP down if you are actively stopping the enemy from having nearby spawn points. While your forces are sitting around waiting for 15 minutes, the enemy is busy CAPing your other bases or towers. Without the huge CAP rewards, you'd see more large froces meeting on middle ground trying to push each other back. NEW CAP xp IS LAME. Make it less too.
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2003-05-21, 05:27 PM | [Ignore Me] #45 | |||
Private
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The way the game is now they reward base caps and base defence, nothing else, no support roles, tower fights, controlling strategic areas (bridges etc), nothing, just the base and the damn CC. If you are in a squad your XP will be hurt, if you're not your CEP will be hurt. This game is about having fun, and you have more fun when you have a wider range of options available to you as a player. The way it is now, only the powergamer 24/7s get these options and the others are doing the level threadmill famous in Everquest. They might as well have made Planetside into "planes of planetside" an EQ expansion the way it is now.. WTS AA-MAX 1000PP! |
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