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2012-02-11, 02:20 AM | [Ignore Me] #482 | |||
Captain
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Planetside is a shooter. You can use tactics, you can have a strategy... be strategical... but it isn't a strategy game. It's a shooter. Not a strategy game. Risk is a strategy game. |
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2012-02-11, 02:26 AM | [Ignore Me] #484 | |||
Captain
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You can't have an opinion on a definition of a word, yo. You can't link pictures of the dude unless you've actually seen the movie. |
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2012-02-11, 02:31 AM | [Ignore Me] #485 | |||
Colonel
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2012-02-11, 03:44 AM | [Ignore Me] #488 | ||
Colonel
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Everybody, (yeah) everybody, (yeah) lets get into it, (yeah) get STOOPID (Come on)
Get retarded, (come on) get retarded, (yeah) get retarded. It got retarded in hah, it got retarded in here. It got retarded in hah, it got retarded in here. It got retarded in hah, it got retarded in here. It got retarded in hah, it got retarded in here. |
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2012-02-11, 10:25 AM | [Ignore Me] #491 | |||
Captain
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Diplomacy is a strategy game. RTS's are strategy games. Last edited by DayOne; 2012-02-11 at 10:27 AM. |
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2012-02-11, 11:34 AM | [Ignore Me] #492 | ||
General
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It can't be NOT a strategy game when you have leaders commanding 50+ people deciding what areas to attack so that the empire can conquer the continent.
This isn't a match-based game. It's arguably a war simulation. Before you say it isn't. Dark Skyes was commanded by an army veteran, we trained, we had SOPs, and were issued OpOrders. You don't just go in and killfest. You can if you want but your outfit leaders want to win the continent and advance the war. There's plenty of strategy bro. |
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2012-02-11, 12:06 PM | [Ignore Me] #493 | |||
Captain
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Off topic: Wouldn't the world be a better place if we removed the word 'bro' from our language? Man that would be sweet. I don't understand why you guys find this such an affront to your notion of the game. Well I do, because your sense of identity is strongly tied into this game that you've invested so much time and energy in. It is that which I don't understand. You have to divorce yourself from this discussion. Planetside is a shooter. It doesn't make it any less of a game. |
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2012-02-11, 12:10 PM | [Ignore Me] #494 | ||
Lieutenant General
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Page 34, really?
PS: Aurmanite, PlanetSide is not merely a shooter to most people. Because now and then you control aircraft, making it a flight sim. What is the main game in World of Tanks is just another small aspect of PlanetSide, so we got Tank Sim. Infantry is another such aspect, so we got FPS. (Map) Command is another, on many levels - even if not everyone always listens, so we got RTS. Leveling and role playing a soldier within an empire with other players who do the same is another thing PS does, so we got ourselves a RPG. PlanetSide, is combined arms with many layers of combat and strategy that goes far, FAR beyond what the people you argue with define as a shooter. Basically you are argueing with people who define Wolvenstein, Quake and GoldenEye64 as a clear example of a shooter, because FPS in random, chaotic skirmish is all you do. BF3 probably is on the edge of it, but still too small scale to be called a war game and still instanced. If you set missions in game for other players to follow, you are the one making strategic decisions for others. Is that something one does in a random shooter? Just because you now and then are infantry (and you are incapable of seeing beyond that because once you hold a gun that's all there is to it), doesn't mean it's "just a shooter" because your definition of ANY GAME where you fire a gun is just a shooter, doesn't mean the game ends there. PlanetSide is pretty much everything war related rolled into one game. PlanetSide is basically what C&C would be if every unit was controlled by a player. I'm sure you feel that command type games - RTS - can only be done from omnipotent godview where the pawns always do what you want, but RTS means Real Time (check) strategy (check). It doesn't say it has to be a board game or seen from above. Battalion Wars is a game where you command a bunch of units from the ground and one in specific, yet the sole difference is they're not other players. So great, you think of it that way because of your frame of reference (somewhat narrowminded IMO, but you are entitled to that opinion), they think of it another way. Can you just agree to disagree? Last edited by Figment; 2012-02-11 at 12:29 PM. |
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2012-02-11, 12:29 PM | [Ignore Me] #495 | ||
Corporal
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This poll doesn't capture the caveats that players would want for a killcam. I'm on the fence about it myself, but the idea behind a killcam is to give players something to look at while they died, and maybe to learn from it. Well, at least that's what I thought. In a game like Planetside, players on Teamspeak, Ventrilo, Mumble, what have you, will likely be using them to pass on information, and that's why most don't agree with the idea.
The biggest beef people seem to have with killcams is their potential to be used for information. What if 'stealthy' methods of killing didn't have killcams? Say, knives, sniper rifles, and suppressed weapons didn't have them. Cloaked infiltrators shouldn't show up on any kill cams at all, even if one could normally see their outline (assuming PS1 infiltration suit mechanics). Would that make it any better? Now, the first response to that would obviously be, "Well, what if my derpy friend has a loud gun and mine's suppressed? Then I'm right boned!" My response to that is, "Tough luck." Stealth is something best left to infiltrators and organized squads. If one person you're with is going loud, it's roughly analagous to one Navy SEAL not having a suppressor, and that's a pretty big deal (as if to say my knowledge about Navy SEALs isn't safely tucked away between the categories of 'fuck' and 'all.'). Of course, there might not even be suppressors in the game, so that could go right out the door to begin with. Off-topic: A game stops being a shooter when 'gun' stops being your primary method of interacting with other players. Planetside is a shooter, yes, but it also has a bunch of other elements. In the end, it's still a shooter, albeit a very complex one. Last edited by Neksar; 2012-02-11 at 12:32 PM. |
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