I was already sold - long before I saw this trailer, but now that I've seen it, I'm struggling to understand what SOE is trying to achieve here. Sure it looked nice, and sure the things that happened rival some of the best action-scenes in existence. But all things considered, this trailer does nothing to showcase what makes Planetside what it is.
Jet packs?
That's not Planetside. Mechsuits?
Nope. Big, bulky transport aircraft?
Nyah, close, but certainly not the kind you can destroy by sliding on and shooting the pilot through the window. Drop pods?
That's not Planetside. Cloak & Knife?
Not Planetside. A single narrative of super-soldier?
Fortunately not Planetside.
So what is Planetside?
1. Three factions. EDIT
This trailer was 92% NC, 7 % VS and 1% TR. I wonder who the NC's lobbyist is, but he's doing a damn good job.
And now that I've been informed at this is merely pt.1 of 3, each going to showcase a specific faction, this point is irrelevant. So ignore it.
2. Persistence.
Could be included in a trailer, but not too important to represent in a cinematic (imo of course).
3. Massive numbers
Hardly emphasized enough. He might be running through an army of enemies and there might be a massive army appearing at the end, but the focus of almost the entire video is on
him and other than a team mate taking an explosive shell to the face for him, he seems to be doing totally fine on his own. Show me squads! Lots and lots of squads!
4. Logistics and teamwork
Other than the beacon at the end and the Vanu having surrounded him, there was no positive representation of either teamwork or logistics. The Galaxy getting plucked out the sky by a light weapon was a mockery of teamwork; 12 guys rendered completely helpless, while they hurl towards the ground for an inevitable death. And everything else just seemed like a chaotic zerg for the most part.
And it all comes down to why? Why would SOE make a trailer that is so generic that almost any FPS-making game company could have made it? Several games create a hype by showing an un-achievable, impossible (for in-game) number of players in their trailers, so the fact that SOE does that is not sufficient. Unlike other developers, SOE is
not lying about their numbers and in order to do that justice, the trailer should have focus on a lot of different things occuring simultaneously and not just one guy doing things that are not possible (shooting pilots has been confirmed to be impossible - at least for light weapons).
A way they could've represented this better, would be to start with a common satellite shot from above, giving some indication to the sheer numbers and them converging on a TR facility. It could then zoom to some NC commander sitting in a Sunderer in the process of communicating to three different platoon, first tanks, then air and then 10 man TR squad overlooking the NC infantry platoon, where the leader is nodding into the voice-com... and only then you should start with all the amazing combat sequencing. A game like this really needs to provide some better context in order to represent all the extra layers that makes it unique.
And then when it comes to the actual combat, they should've done it like Brink. A short clip for every class doing something amazing, only to have their mortality on display as another class kills them off and takes the spotlight. Preferably with the squad visibly in the shot at all times. This way the camera could jump between both classes and factions, giving a balanced view of the factions, classes and importance of teamwork all at the same time.