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2012-07-13, 10:40 PM | [Ignore Me] #526 | ||||||
Sergeant Major
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No one would be forcing people to use the 3-crew variant of their MBT, choosing to use it is the playstyle preference (by this suggestion, obviously, there are some people, such as the OP, that don't want optional but that's not what you were responding to at the time). If the situation calls for it, just use the 2-crew variant.*
Ultimately, whether resources (both incomes and costs) are balanced or not will play a lot into whether or not vehicles in general are balanced, and the importance of efficiently using vehicles vs. using a lot of vehicles.
I also think that people are undervaluing resources as a means of balance. For example, I wouldn't be surprised if resource gains were modified based on relative Empire population in a similar way to XP gains in PS1. Likewise, the more places you control, the more resources you'll get, but also the more area you'll have to defend, so those resources still get split up (relatively at least). In any event... as long as it's optional, there isn't any real harm to it. *(I think the 2-Crew Variant will be by far the most used even if this cert. method was used. However, I can understand people wanting to play in a specific style, and there are some situations where fitting more people into less armor is a good choice... but not enough situations to care whether or not VS would get that choice.) |
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2012-07-13, 10:44 PM | [Ignore Me] #527 | |||
Lieutenant General
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Between the alternatives of that "option", it's NOT an option. The Raider is an "option" in PS1 because it's available to the player, yet it's not a viable option available to the player. And it's not a fair option either, because the other two empires need two gunners less for their units optimal state*. Capiche? *Yes, the Raider when fully manned has the highest firepower of all Deli Variants by a margin of around 10%-20% (so say 110-120% total), but when you consider you need 5 people then each of the four Raider gunners accounts for 27.5%-30% of the unit's effectiveness, while each gunner on another Deli variant is worth 50% of the damage. Meaning their actual effectiveness as a group of five is extremely low! Hence it's not an option to use your manpower as such, when considering the available alternatives! This is the exact same for when you could "cert a third crewmember for style". It's a ridiculous option no self-respecting, competitive player would use. PS: the remainder of your reply is based on your misinterpretation of the above difference between an available option, fair option and viable option. The three are not the same. Last edited by Figment; 2012-07-13 at 10:56 PM. |
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2012-07-13, 10:52 PM | [Ignore Me] #528 | |||
Sergeant Major
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However, I'm guessing your point is that no one would choose that option. I'm perfectly okay with that. I think that there are some people that would, because they play "casually" or their side already has (at the time) an overwhelming player advantage, or because they are weirdos. I don't know, I don't care. There's no harm in the option existing even if it is (very) rarely used. Obviously, there are some people that want it (and not just because they want to force it and nerf MBTs in general, which I disagree with vehemently). They might be foolish to want it, but that's their choice. |
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2012-07-13, 10:57 PM | [Ignore Me] #529 | |||
Master Sergeant
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2012-07-13, 10:59 PM | [Ignore Me] #530 | ||
Lieutenant General
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Ah, no experience with PS1, well read the edit above, it should make things clear.
In the case of the MBTs, we're talking 3 people for 100% of the firepower, where for other tanks you need two people. Meaning driver=gunner would be 50% of the firepower each, while with a crew of three, you actually reduce the potential firepower per player by 33%, because you'll have 100% where 150% was possible (plus 100% armour too). It's just not a choice anyone should make. The little bit of maneuvrability you gain is not worth it if your peers do not make that choice. Mind, as an individual tank facing individual other tanks, it would perform better and the combat would be better if you look purely on a single tank performance basis. But since you require more manpower, it's just not better than its alternatives. Also note that if instead of two gunners, handing the main gun over to your secondary gunner would simply half your firepower and isn't a "viable option" either, if others do not hand over their gun and do not suffer from it (Magrider in particular won't suffer from this). So it's simply not fair either. Hence it should be either all solo tanks (no gunners needed, but at the cost of dynamic and skilled tank combat) or uncompromising team work tanks. It's simply the best way to ensure balance between alternatives and fairness between empires. THAT is why to me the only good design option is MBTs with split drivers because it's fair, balanced and ensures best game play. Screw those people that can't find gunners. Let them go play PvE railshooter games or something if they're that incompetent, lazy and easily bored. Last edited by Figment; 2012-07-13 at 11:06 PM. |
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2012-07-13, 11:08 PM | [Ignore Me] #533 | ||||||||||||||||
Major
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Don't you see that you're making up complex hypotheticals that will hardly ever, if ever at all, happen? Last edited by Ratstomper; 2012-07-14 at 12:49 AM. |
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2012-07-13, 11:26 PM | [Ignore Me] #534 | |||
Sergeant Major
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I don't think that all Certs/Mods need to be competitively important. "False choices" could be considered a newbie trap, but otherwise I don't think they are a problem as long as they are a very, very minor presence. Plus there are (very rare) situations I could see 3-crew MBTs having (minor) advantages over 2-Crew MBTs of otherwise similar firepower. 1. You need more people inside vehicles and are as a group low on resources. Not as efficient as a Sunderer but it is a way to transport more people for fewer resources, and especially for a smaller group a Sunderer isn't always the best option. 2. The driver can exit while the gunners maintain full firepower. Instead of sacrificing 50% firepower (or 50% and mobility) you can sacrifice mobility as an option. (Note, I think that popping out of vehicles in the middle of a battle-field will not nearly be as effective as some people claim it will be in Entry/Exit threads.) 3. Your driver sucks at multi-tasking. Which, really, they should just get better honestly but... Those situations are so rare as that they won't justify using the Cert probably at least 95% of the time. But I'm sure someone, somewhere, uses the Raider because it's what they need at the time, or because they think it'll be fun, and those kinds of options I'm okay with, even if they aren't used most of the time. Of course, looking at it from SOE's perspective, I understand it might be too much work for how few people use it. Fortunately for myself, I'm also okay with that option not existing (I'm leaning towards VS, and don't seem myself being attracted to it regardless personally). Just, as a player, I don't mind more options existing for others to mess around with. Much like I don't have a problem with people using a Reflex sight on their Sniper Rifle or whatever. It's not optimal, but if they're having fun... *shrug* |
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2012-07-14, 03:21 AM | [Ignore Me] #535 | ||||
Sergeant Major
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2012-07-14, 03:22 AM | [Ignore Me] #536 | ||
Staff Sergeant
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Advantages of just driving and letting others gun:
- Drivers are less likely to hit a tree and come to full stop if they focus on just driving. - Gunners are extra eyes to find enemies. - Gunners can help repair. Meaning the tank is shorter time out of action. - Gunners can not repair but cover the driver while he is repairing. - Playing with friends in the same car is easier if the driving/gunning skills are different. - Roleplaying of being a tank driver. Since I drive Lightning 99,99% of the time, it must be that I do not find these advantages enough. Last edited by fvdham; 2012-07-14 at 03:46 AM. |
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2012-07-14, 06:27 AM | [Ignore Me] #537 | ||
Lieutenant General
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@Ratstomper, I will reply when you have one sentence that makes sense in terms of balancing instead of you acting completely obstinate. You don't understand game design and game balance. You have nothing constructive to add to this discussion and spekking to you is therefor a waste of time.
@Fla: I don't get how you can say that and then conclude it is okay to forego balance for the reason that people love lots of uncompromised power over others. Because that's why they like driving an mbt alone: lot of power and no need to share it or work for it. That is bad MMO design and if you can't conclude that then I suppose this discussion is over. You can't make something a one man tank and then call this okay because "in theory a playstyle that is not competitive in a game where competition is everything is provided as a subpar game play style". You don't do these players justice and only cater to the solo players, who already get all but three other units, two of which are transports. You give a token design option that doesn't help promote teamwork and since you don't care you think that suffices. That's a horrible design attitude. But unfortunately PSU is full of people who are more concerned with buffing themselves and their personal fighting capacity than with good team game play. |
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2012-07-14, 06:38 AM | [Ignore Me] #538 | ||
Corporal
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realism vs fun as usual.
this is a sci-fi game and therefore not based in reality. they could just make up some technobabble that tank driver now have a nano helmet of some sort that help them to drive and shoot a tank and at the same time. i never played ps1. but i do know that in bf3 noone want to take the driver position in the all so powerful and heavily armored troop transporter. |
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2012-07-14, 06:42 AM | [Ignore Me] #539 | ||
First Sergeant
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That's really biased talk. Half the vehicles are team vehicles and half are solo. Flash, lightning and aircav are strictly solo vehicles while Galaxy, Liberator and Sunderer are strictly team vehicles. The MBT is a mix, it works with a solo guy but its effectiveness is ~doubled with a guy on the top gun so both are viable.
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2012-07-14, 06:53 AM | [Ignore Me] #540 | ||||
Lieutenant General
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Which it is. It's not biased, it's a conclusion you refuse to draw.
We're discussing the heaviest of tanks here. BIG difference. Considering you haven't played PS1 nor any other games where you have dedicated drivers in a combattive tank role and therefor have no idea about the level of fun we're talking about, your opinion is pretty moot on what is fun. Your APC reference btw is akin to the original Sunderer in PlanetSide one, but falls flat for any other team units in PS1. And you name a troop transporter in BF3 where the alternative options are flying jets solo or driving tanks solo. Meaning you give a perfect example of why solo vs team work has to be balanced properly and not based on one person doing everything. |
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