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PSU: Cheer up, the worst is yet to come
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2012-07-26, 04:12 PM | [Ignore Me] #526 | |||
Contributor Major
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The trailer did everything it was supposed to. Showed the scale of the game, brought some light to the lore (PS's lore is shitty, can't really knock them for doing with what they had), and showed the dreams of a hero on the battlefield (Not that this is what actually happens, but it is what noobs and the customers want to happen, everyone wants to be a badass and a hero). What is the problem here? That it didn't have enough CGI for you? The whole damn thing was CGI. Last edited by ArmedZealot; 2012-07-26 at 04:13 PM. |
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2012-07-26, 04:13 PM | [Ignore Me] #528 | |||
And if you was HONEST with yourself, you wouldn't say the trailer was "downright BAD"... as I'm sure I can show you some trailers that truly are. And you would be like... wow towards the PS2 trailer compared to those. So, just... and enjoy what they did in the first place!
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<A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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2012-07-26, 04:20 PM | [Ignore Me] #530 | ||||||||||
Sergeant
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I'm honestly very appreciative of your attempts at a constructive and insightful critique of my comment, but why not do as I did, and, I dunno... source what you say? Put a little thought into it? I'm not suggesting a carbon copy. That's why I posted a wide range of trailers from a few studios and a few game genres. I actually tell you why some parts of the trailer are bad and where obviously corners were cut.
"Shit was good yo." Only serves to degrades the IX of the people who read that sentence.
You make a few amazingly well put points that I hadn't even thought of. Congratulations for your amazing contribution to this discussion. (no sarcasm)
It did not show any exceptional scale. Look at those trailers of the games I posted. Those aren't games with scale. Yet they showcase a lot more scale (and some do it with very limited means, interestingly) than the PS2 CGI trailer does. Assuming everyone wants to be a badass is ignoring the strong point of PS2, which also happens to attract hordes of interested players from the BF series, is teamwork which was sorely under-lit in this trailer. Did I ever say they didn't have enough CGI? Did I ever? At any point? Stop making up what I said.
For the level of money involved, for the studio involved, for the fact that this is an AAA title, this is a really bad trailer. It does not have anything special. At all. |
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2012-07-26, 04:24 PM | [Ignore Me] #532 | ||
Corporal
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I think its a very solid trailer, I liked it.
The "story" reminded me a bit of the Dawn of War Trailer, and the jumping from airplane to airplane was a bit over the top for me. And yes, the trailer doesn't really showcase squad level teamplay. But it's technically well done, well narrated. And with a project this big, I can't blame Sony to play it save. And the trailer manages to showcase three important facts: - Massive battles. This will be even more impressive once players learn that there are no NPC. While huge armies are nothing special to Planetside trailer, it gets special once the "all this are players" aspect sinks in. - Infantry matters. Even against Airplanes. They could have gone the easy way and show have some airplanes saving the day by mopping everything up as the climax of the trailer. They didn't. They showed infantry getting to a strategical advantageous position to get in more infantry. On a more sublte note: The trailer shows an NC outfit slicing through the TR Zerg only to be stopped cold by a VS empire raid. The trailer doesn't busy itself with showcasing the usual stuff (this are our classes, this are our vehicles), but cuts to the "this are ways to play our massive game" part. All presented with lots of action and explosions, of course. |
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2012-07-26, 04:25 PM | [Ignore Me] #533 | ||
Corporal
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I thought the trailer pwned...
I dont see a newly released trailer and think "OMG Im gonna compare it to seven other trailers". I do all my 'feeling' while Im watching. Even if the first-contact viewers get misunderstandings about gameplay I DGAF. They will search for gameplay footage unless they want to pre-judge the game from an FMV like idiots, theres plenty of that to find on youtube already. And none of the games are like the FMVs you posted. Its called ARTISTIC REPRESENTATION, which is what FMV is all about. It worked for the purpose intended... makes people say "Planetside 2" a whole lot more in the future. Take TheDrone for instance, it drummed up enough hype for him to go searching out other trailers and writing two massive posts about it here. Your interest just got DRIVEN lol. Mine too, evidently -RageMasterUK |
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2012-07-26, 04:27 PM | [Ignore Me] #534 | ||||||
Contributor Major
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Smurfs killing Barneys killing Elmos. Repeat. The trailer could have been a crazed episode of Sesame street and done as good of a job of reflecting the lore of PS.
Not to mention that PS is upheld by the zerg, who ignore teamplay and outfits. This trailer appeals to them mostly.
Last edited by ArmedZealot; 2012-07-26 at 04:37 PM. |
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2012-07-26, 04:35 PM | [Ignore Me] #535 | |||
Staff Sergeant
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Don't take it personally, I know I don't. I'm planning to become a sociologist, so I actually find it kind of interesting. I experienced it on the dust 514 beta forums too, where when I'd come up with gameplay ideas people were like 'omg how did you come up with that?!', but then when you wrote strong critique they think you're either dumb, a bad player, or a troll. |
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2012-07-26, 04:46 PM | [Ignore Me] #536 | ||
Private
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I think everyone is getting way to caught up in this, personally.
I thought the trailer kicked ass, and that's really all there is to say about it. I am not an expert on game trailers, but I know when I like something. I've watched that thing three times today, and three times I thought it was awesome. This argument is getting out of hand. |
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2012-07-26, 04:46 PM | [Ignore Me] #537 | ||
Sergeant
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I did notice he was hunkered down with a medic treating someone when he hid behind that rock for a couple seconds. Does that count as showing teamplay?
The trailer was fine, guys. If people want more information, they'll look up the other trailers. Only the idiots we don't care about are going to go on this one trailer for anything. I wonder about one thing though: Is there going to be a drop pod beacon in the game? Last edited by Deadeye; 2012-07-26 at 04:53 PM. |
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2012-07-26, 04:46 PM | [Ignore Me] #538 | ||||||||
Sergeant
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Look at the trailers I posted. None of those have massive battles as a gameplay mechanic, yet some of them feature massive battles. It's a pretty common trope to get the epic effect in trailers. PS2 should've tried to stand out in a different way. The impression it gave is "woah that guy is overpowered". They could've framed that with some context. Made it look less effortless. More human. But that would've dragged the trailer out. Lots of explosions? Lots of actions? I disagree.
Currently there is no real cure for my condition, which is a shame as it has some effects such as a deep unhappiness and a profound alienation from people. On occasion it also causes me to use my brain while watching a trailer. As I've said a few times in the past, I understand completely that a cinematic trailer requires a healthy dose of artistic licence. But it should still convey SOMETHING of the game. The atmosphere propagated by the combination of the story and gameplay. There is literally nothing that makes PS2 seem special in that trailer. Nothing at all. It's incredibly generic and people who don't already know PS2 are sure to have forgotten about it soon. BTW, this was, by definition, NOT an FMV. Show how much you know. Oh and I didn't get motivated to look up trailers because of the PS2 trailer. I know my trailers.
And not only that, there is the fact that faction loyalty which, contrary to many if not most games, actually WORKS in PS2. That's why they've been drumming that up so much. And I'm talking about the story of the trailer. That's REALLY important in a cinematic trailer.
And even then, huge scale battles are so commonly used in cinematic trailers to convey a sense of epicness that it's doubtful that it could be easily communicated PS2 is special in this regard. It didn't work in this trailer.
But it should at least convey SOMETHING of what is unique about the game. Im taking this to mean more CGI... Nope. I'm guessing you're not familiar as to how to use the terminology. I'm not talking about adding more computer generated images. I'm talking about different ones. Or at the very least better ones. But preferably different.
You find it interesting because you're a sociologist. I find it very tiring and I almost wish I were a murderous sociopath. Maybe that would make living a little easier, perhaps. In a sense I'm sure it's me tho. The crazy thing is that I'm not criticizing the game, but just a trailer. Last edited by TheDrone; 2012-07-26 at 04:48 PM. |
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2012-07-26, 04:49 PM | [Ignore Me] #540 | |||
Corporal
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The trailer has quite a "Die fighting for your faction" theme going on. So its less about owning, and more like "you win some, you lose some". But with non-stop action, in a fight of epic proportions - or so the trailer promises. That's fine with me. (I liked it a lot more than that inane Assassin Creeds 3 trailer.) |
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