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Old 2003-06-24, 10:19 AM   [Ignore Me] #46
Nostrom25
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lol

i can't believe this idea took up 1 whole page when i can understand what slab is saying in the first post. omg the only thing he didn't do is actually call you on the phone to have you come over and draw it out on a piece of paper for you. you are looking too deep into it. just do exactly what he said from the toon selection screen and it works out.

let's give everyone else a try at it

vanu = 27
tr = 33
nc = 40

= 100

now highest minus lowest


40 - 27 = 13

nc take 13 percent exp loss


god
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Old 2003-06-24, 11:29 AM   [Ignore Me] #47
Deckhead
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Yeah me too


Originally posted by {BOHICA}Navaron
Nah, I'm in reinforced all day long. Drops me in 1 or 2 hits every time. Bug maybe?

Same thing happens to me. I wear Reinforced all day and they seem to drop me in 2 shots. the first takes my health down to like 35

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Old 2003-06-24, 11:30 AM   [Ignore Me] #48
Madcow
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Re: Yeah me too


Originally posted by Deckhead
Same thing happens to me. I wear Reinforced all day and they seem to drop me in 2 shots. the first takes my health down to like 35

Deck
Sounds like you're getting hit by a sniper with a bolt driver first, that drops you to 35.
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Old 2003-06-24, 12:11 PM   [Ignore Me] #49
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How the hell did people not understand the simple concept Slab was suggesting?

If you're under 6 years old, you have an excuse... if not...
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Old 2003-06-24, 12:16 PM   [Ignore Me] #50
Slab
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Thank you.

2 people that can grasp that simple idea.

The best part of the whole post that the other 2 were suggesting that I was a moron.
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Old 2003-06-24, 12:21 PM   [Ignore Me] #51
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Neither of us said, at any point, that we didn't understand the concept of what Slab said. We merely took exception to his faulty math.

I see you guys fell for his straw man--hook, line, and sinker.
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Old 2003-06-24, 12:27 PM   [Ignore Me] #52
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What's really great was that I already mentioned to toss away the idea that the server population should all equal 100%

Those three numbers where just random numbers I chose.

"If the NC have 30, TR have 34, and Vanu have 50."

This was just an EXAMPLE.

I could have used:

50+30+20

1,038+3,384+1,384

.48+.14+.38

What YOU don't get is that:

I already said not take the the server's population but to just use the formula I provided. Just the formula. FORMULA.
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Old 2003-06-24, 12:36 PM   [Ignore Me] #53
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So then, using your numbers "1,038 TR+3,384 NC+1,384 VS", the NC should take a 2,346 xp hit for every kill, hack and save?

What would you do if the numbers were 1000 TR, 4000 NC and 3900VS?

By your answer the NC would take a 3000 xp hit. While the VS, nearly as overmaned as the NC would bank full xp.
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Old 2003-06-24, 12:38 PM   [Ignore Me] #54
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Oh yeah, and slab, take it easy man.

All of your original numbers were near 100. Given that the current system is based off of percentages, it was not to far of a logical leap to presume that you were trying to describe a similarly based system.
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Old 2003-06-24, 12:46 PM   [Ignore Me] #55
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"So then, using your numbers "1,038 TR+3,384 NC+1,384 VS", the NC should take a 2,346 xp hit for every kill, hack and save?"

No.

This was just an example to illustrate that the numbers didn't need to add to 100 in the first place to project my idea forward.


"All of your original numbers were near 100. Given that the current system is based off of percentages, it was not to far of a logical leap to presume that you were trying to describe a similarly based system."

Indeed.

However, I have seen at times on Markov, that the Vanu were up by over 14% yet they have a 1% exp loss.

So, it's not QUITE there yet.

PS: Thanks for a reply without a condescending attitude.
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Old 2003-06-24, 12:52 PM   [Ignore Me] #56
Seer
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Don't you think the fact that your illustrative example returned bogus exp modifiers is proof that you can't use random numbers?
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Old 2003-06-24, 01:02 PM   [Ignore Me] #57
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Aye, it does.

That wasn't the idea I was pushing forward in the first place. My first post was to project this idea with or without the numbers.

I purposely used numbers that didn't add up to 100 because numbers with a greater difference would project a resulting answer with a greater curve.


(Faction with highest pop) - (Faction with lowest pop) = percent that should be a exp penality for the (Faction with highest pop)

I just randomly plugged in numbers that were around what might be realistic.

But Jesus Christ on a popsicle stick; the first post was designed to project the formula so you can add whatever you want, not to nitpick about stupid numbers.

And on top of that, after I issued numbers that DO add up to 100, you're still bringing the fact that the original numbers don't add up.

SmilingBandit got it by saying Sony is close when it comes to exp penalities but in my response to him, I showed how Sony is close but not on target.

Using numbers that don't add up to 100 further helps illustrate that point.

Though I doubt that constructive input was on your mind when you responded so this thread really doesn't matter to me anymore.
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Last edited by Slab; 2003-06-24 at 01:19 PM.
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Old 2003-06-24, 05:00 PM   [Ignore Me] #58
SumYungGui
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I fully understand your idea, and I have from the very first message you left here as regards your idea. you want exp penalty/bonus % increased, expressed as the lowest factions percentage subtracted from the highest factions percentage with the resulting number being applied negatively to the higher population faction and applied positively to the lower population faction. nowhere in my messages did I say I do not understand that, and in fact I said:

the idea behind it is solid, exp penaly/bonus percentage does need to be beefed up to give it some more bite.
throwing around insults claiming that I do not unerstand your idea still does not change that fact that you cannot have more than 100% of the population online.
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Old 2003-06-24, 06:15 PM   [Ignore Me] #59
Slab
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No shit, dude.

But what I was saying was "Who the fuck cares since it has nothing to do with my formula?"

Those numbers in my first post where it didn't add up to 100? You see those? They were just random numbers. Besides, even when I did make them add up to 100, you still kept complaining.

How about this? I should have used letters instead.

A - B = C

A: Faction with the largest population
B: Faction with the least population
C: Exp penality A should have.


And guy, you were the first one to throw around insults whereas I have not. I know that you understand it but by now, I'm sure you want to have some response that bestows you the title of someone that won the argument. Keep reaching for the end of that rainbow.

As for me, this post is already overextended by about 2 pages so I'm going to let it die.

If you want to keep replying and thinking you're right, even after I said the numbers didn't mean anything, more power to you.

As for me, this thread is officially dead.
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Last edited by Slab; 2003-06-24 at 06:28 PM.
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Old 2003-06-24, 06:31 PM   [Ignore Me] #60
SumYungGui
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I'll admit there was a point or two where my responses became brusque, but I honestly challenge you to find somewhere in this thread where I flat out insulted you. then I further challenge you to show me where I flat out insulted you prior to your having done so.

I've always agreed with what you said, the current population incentives suck wind. I think I once saw as much as 45% population on the Terran Regime empire, and I believe they had a -3% exp penalty. that's not an incentive, that's a joke. seems the devs have agreed with both you and I, but they're going to do life bonuses rather than exp bonuses. (seriously, who give a flying **** about a few extra % exp when you're getting 50 or so per soldier?)

the only part of your post I've ever attacked was your choice of numbers that exceed the 100% total. that's it, only ever those numbers.
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