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View Poll Results: How do you feel about the following HA Weapons? | |||
I think the Jackhammer is Overpowered | 41 | 42.71% | |
I think the jackhammer is well balanced | 35 | 36.46% | |
I think the jackhammer is underpowered | 11 | 11.46% | |
I think the MCG is overpowered | 15 | 15.63% | |
I think the MCG is well balanced | 39 | 40.63% | |
I think the MCG is underpowered | 10 | 10.42% | |
I think the Lasher is overpowered | 13 | 13.54% | |
I think the lasher is well balanced | 36 | 37.50% | |
I think the lasher is underpowered | 16 | 16.67% | |
I think HA should be removed from the game entirely | 21 | 21.88% | |
Multiple Choice Poll. Voters: 96. You may not vote on this poll |
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2003-12-23, 08:01 PM | [Ignore Me] #46 | ||
Ballenced all the way around, but i think i need a sort of Super MA cert thats is like HA but for ranged fights.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2003-12-24, 03:14 AM | [Ignore Me] #48 | ||
To answer that, two words:
crack babies
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"Blessed are the Peacemakers, for they shall be called Sons and Daughters of God." - Jesus Christ "Blessed are those who Hunger and Thirst for righteousness, for they shall be satisfied." - Jesus Christ PlanetSide player, retired |
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2003-12-24, 03:51 AM | [Ignore Me] #49 | |||
First Lieutenant
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HA did not introduce instagib into a game that has vehicular mowing, Reavers, 1-shot infantry kill tanks, orbital strikes for that mass instagib, boomers, Liberator bombers etc... there are dozens of ways to die quickly in this game. Pulling one out of the hat and blaming it for all the woes is just not right IMHO...
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2003-12-24, 04:48 AM | [Ignore Me] #50 | |||
Contributor Major
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-12-24, 11:46 AM | [Ignore Me] #55 | |||
Contributor Major
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2003-12-24, 12:51 PM | [Ignore Me] #56 | |||
First Lieutenant
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To hear some of you talk, you�d think HA somehow ruined the game. To get HA you have to spend 6 cert points and you are only effective against other infantry. I can beat a HA user with several 3 cert weapons/items. 3 Cert HA banes: Plasma Thumper� if I�m in a base wall the HA will die, if we end up in CQB I�ll probably die Sniper Rifle: again it�s a matter of situation� at range HA dies, at CQB the sniper dies Infiltrator Suit: Only 2 certs� if you detect me I die and if you don�t you die AI MAX: HA�s only chance is to change ammo and be able to surge behind me, if I put my back to a wall this won�t happen. Mosquito: HA has the option to hide in a building or die Lightning: HA has the option to hide in a building or die Assault buggy: HA has the option to hide in a building or get mowed by the driver or owned by my gunner Any Tank: does this need to be described? HA is the ultimate infantry weapon and it costs enough cert points to warrant the advantage in a limited situation: Anti-Infantry CQB. That�s what it does, and that�s all it does. To hear some of you talk about it somehow turning PS into quake� you�d think just cert in HA and own everything. Now, if HA gave you the ability to mow through infantry, tanks, aircraft, MAX Units, and everything else I�d have to agree with you. With the exception of the secondary fire mode of the JH, HA is NOT instagib. On a typical HA frontal assault I usually manage to kill 2 or maybe 3 MA users before I�m taken down. This is far from �uber� status. The real problem here is, IMHO, is that too many people choose not to spend 4 cert points on a limited anti-infantry weapon and instead get vehicle and support certs. You are mad because after killing several people in your Lightning or Reaver, you get killed by HA when you bail out and try and fight with your MA weapon. You want to be a Super Joe CE, ADV Hack, ADV Med, Pilot extraordinaire and then still want to own infantry with your free (0 cert cost) Agile Armor and cheap (2 cert) MA Sweeper. But you get owned by the guy who invested 6 cert points (MA = 2 unused pre-requisite, HA = 4) for an anti-infantry set up and complain about �uber� weapons? I just don�t see the validity of this argument.
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2003-12-24, 02:00 PM | [Ignore Me] #57 | |||
Contributor Major
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The majority of targets to shoot at are infantry
HA is the best and most effective way to kill other infantry that can be carried Comparing vehicle weapons and vehicles in general to infantry is apples and oranges and that was the comment which I was responding to. In your subsequent post, you have created a different argument.
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2003-12-24, 02:18 PM | [Ignore Me] #59 | ||
Corporal
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I think they are all balanced but I don't like the fact that when you are at closed range with a medium assault weapon and the other guy has HA then unless he's really bad at shooting and you are really good at shooting he's going to kill you. The only way to counter that is a MAX or another HA.
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"Halo 2 is a lot like Halo 1, only it's Halo 1 on fire, going 130 miles per hour through a hospital zone, being chased by helicopters and ninjas, and the ninjas are on fire to." ---------------------------- Phoenix's Page, Halo 2 | Planetside |
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2003-12-24, 02:56 PM | [Ignore Me] #60 | |||
First Lieutenant
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1. Vehicles are a viable item/tool that you can have access to provided you spend your cert points on one. HA is a viable item/tool that you have access to if you spend your cert points on one. Yes, it�s the most powerful infantry carried weapon. For 6 cert points it better be good for something! I think your comparison is more �what weapons infantry and carry� and mine is more along the �bigger picture� view comparing �what things you can cert in� to attain killing power in the game. 2. A quake-like feel to PS? Come on man I don�t see this at all. In Quake 1 I became very proficient with the rocket launcher, strafe-jumping, and timing power-up respawn times. After mastering all 3 of these �skill� sets I was able to obliterate whole CTF teams single-handedly. PS has nothing that can come close to this. In PS with HA you have to hit the target several times at close range to get a kill. In Quake I could shoot the floor in a room from a mile away once with a quad rocket and turn the 3-5 guys there to goo. I�d agree PS had a quake-like feel if vehicles were removed, and a weapon equivalent to the Vanguard�s main gun was available to infantry (complete with a pack of 300 rockets � the Quake 1 ammo limit)� now THAT would be a Quake-like feel� In PS there are many ways to die besides getting killed by HA. Of those HA is the hardest to score a kill with. So generally speaking, HA does not dominate the game. It dominates anti-infantry CQB only. I don�t have a problem with that, not for it�s cert cost, and not for the ability for players to specialize at what they want to be good at. Want be king infantry? Then get HA and practice. Want to be super ace? Then cert in air cavalry and practice. My point here is� heavy infantry should not complain about getting killed by tanks and aircraft and caught in the open. Likewise, tank drivers and pilots should not complain when they get killed by heavy infantry when caught in CQB. You can�t be Super Joe everything, the cert system was built to prevent that.
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