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2004-04-14, 12:13 AM | [Ignore Me] #46 | |||
General
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Short Feature Summary * Simulation of a highly complex diplomatic system which creates the dynamic campaign and missions * Dynamic World Generation on the basis of digital satellite data with day/night cycle, weather and seasons * Realistic virtual battlefield: the advanced terrain engine with the new destruction system (ADS - Advanced Destruction System), which even allows for simulated damage by tactical nuclear warheads * Designed for Teamplay in Multiplayer: multitude team mission types and game elements for coordinated team action * Dedicated Server support up to 32 players, up to 128 players on special servers of game providers * Dynamic single player campaign with mission generator * Realistic weapon systems from the research laboratories of the weapon industry first time ive seen that thing about nukes |
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2004-04-14, 12:14 AM | [Ignore Me] #47 | |||
Lightbulb Collector
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-04-14, 12:20 AM | [Ignore Me] #49 | ||||
Lightbulb Collector
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__________________
The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-04-15, 12:13 AM | [Ignore Me] #52 | ||
Lightbulb Collector
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WORST GAME EVER.
I manage to connect (HOORJ!) and join the Blue team. The server has jacked up the starting money, so I buy body armor, a H&K G36, and an H&K pistol. I see a Humvee and a helicopter, so I decide that because of the jacked up cash, everyone should be flying. I buy a Stinger. I sprint down a slightly sloping road. Every five seconds my character stops and goes "OOF!". Nevertheless, I trudge on. I see some Red team armored vehicle shooting our base. Well, it was through a tree, but anyone shooting at us is either Red or Blue TKer and deserves to die. I take out the Stinger. After it tones up and I get a good lock, I fire. The missile streaks out and kills both the APC and the Red team member who had gotten out but was not far enough to escape the blast. I'm like "Damn, this game could be awesome!" Crash to desktop for no apparent reason.
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The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly. |
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2004-04-15, 12:37 AM | [Ignore Me] #53 | |||
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