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Old 2004-06-11, 01:32 AM   [Ignore Me] #46
Onizuka-GTO
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Prowlers are Infantry Tanks, slow speed, fast firing, infantry suppressing firepower with moderate armour.

You should not even attempt to take on opposing tanks, unless you have the numerical superiority of 2:1

IRL you shouldn't put a 1 to 1 encounter with a Medium Tank (Vanguard) or a Tank Destroyer (Magrider).

Though for some reason TR equipment always seems to be based on the assumption that the TR have a vast population resource therefore can spare the extra gunners/drivers to operate and make the vehicle more efficient...... which isn't really good for any Empire....
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Old 2004-06-11, 02:03 AM   [Ignore Me] #47
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no its not based on more population but that they get much more damage output with one vech wit the extra gunners than on vech with the normal amount
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Old 2004-06-11, 05:02 AM   [Ignore Me] #48
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Fortunately, Planetside isn't real life
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Old 2004-06-11, 07:51 AM   [Ignore Me] #49
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that is fortunate indeed, lets leave all the carnage and killing for the game please.

*stabs Lartnev*
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Old 2004-06-11, 09:42 AM   [Ignore Me] #50
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Need Reconstruction!
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Old 2004-06-11, 10:33 AM   [Ignore Me] #51
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Anyway, i wish we had more crew served vehicles, make them have a steep learning curve, but are powerful in the experienced team would be one of my dreams.
A bit like Flashpoint, but futuristic, but not as realistic as that, nor as simple as Battlefield 1942 vehicle system.

mmm...maybe i'm asking too much? perhaps i should move to a different game....
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Old 2004-06-11, 11:33 AM   [Ignore Me] #52
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Originally Posted by Onizuka-GTO
mmm...maybe i'm asking too much? perhaps i should move to a different game....
Gah, no, the Black Widows need you to stay! Without you to flirt with, Firefly would get all pissy !




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Old 2004-06-11, 12:04 PM   [Ignore Me] #53
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talking about firefly, i haven't seen him around here lately,
no wonder i've been feeling kind of peaceful and relaxed....
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Last edited by Onizuka-GTO; 2004-06-11 at 12:17 PM.
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Old 2004-06-11, 02:27 PM   [Ignore Me] #54
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Originally Posted by BadAsh
This of course of omitting the 178,906 TR grunts running around in any good zerg all equiped with Strikers.

Also of minor note is that the MCG is the best HA against low flying enemy aircraft. I've downed several reavers with a MCG, but never with a Lasher or Jack...

Having played all 3 empires to BR20 I can tell you that the TR are the hardest to fly against. VS and NC grunts caught in the open are helpless Reaver bait. Not so for groups of TR troops... they break out the Strikers and kill or chase off the enemy aircraft.

Let's break this AA capability down a little...

Empire Deliverer variants:
TR vs Air = excellent
NC and VS vs Air = Bwahahahaha

Empire AV Weapons:
TR vs Air = excellent
NC and VS = Bwahahahahaha

Empire Assault Buggies:
TR vs Air = Ok
NC and VS = Bwahahahahaha

Empire AA MAX Units:
TR vs Air = excellent (no warning, just instagib)
NC and VS = good (instagib, but with a warning that allows escape for the wise pilot)

*This is just my opinion based on my reaver piloting experience. Anytime I get killed by a NC or VS MAX is because I ignored the warnings and tried to finish my attack run... a fatal mistake on my part. The Burster MAX however kills you without any warning so it's more of a matter of who sees who first and the reaver in the open sky is easier to spot than a MAX somewhere down below...)

Empire Tanks:
TR vs Air = crap (unless the crew is smart and jumps out with Strikers...)
NC vs Air = Ok
VS vs Air = excellent

So the TR troops dominate in AA capability in all aspects except for their main battle tanks... Smart TR formations have crews with Strikers and a few SkyGuards in the ranks to easily make up for this. See REDX's Prowler Column Guide.

Add to this the best all around HA weapon and implant combo (MCG + PS) and you have one tough force to deal with.
Is "Bwahahah" your scientific opinion?
It doesn't makeit true jsut because you say so. The Striker is slow, gives a warning and is easy to evade from the air. The Burster can't hit high altitude aircraft and at long ranges are nearly impossible to hit aircraft with. If you think a Thunderer is bad AA you're on crack, a decent gunner can take down a reaver easily while the Reaver is trying to kill the deli.
That being said, this is the main idea I got about you from your post:
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Old 2004-06-11, 02:29 PM   [Ignore Me] #55
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You just wanted an excuse to post that again, didn't you Sputty?

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Old 2004-06-11, 05:13 PM   [Ignore Me] #56
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Originally Posted by Onizuka-GTO


talking about firefly, i haven't seen him around here lately,
no wonder i've been feeling kind of peaceful and relaxed....
Lol
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Old 2004-06-11, 05:16 PM   [Ignore Me] #57
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i see so much anger from sputty
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Old 2004-06-11, 05:17 PM   [Ignore Me] #58
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In my opinion, the TR balancing perspective would work better if the TR had a higher "population lock".

Why? I believe the Dev's original intentions was to make it so that a TR could just swamr the enemy with so many troops, they would eventually get destroyed. However, this doesn't work, as all empires have the same population lock limit. In my opinion, the Dev's should rethink the TR vehicles mainly. Just make it so that two fully manned prowlers can take on three fully manned vanguards, and two fully manned raiders can take on three manned thunderers.
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Old 2004-06-11, 05:34 PM   [Ignore Me] #59
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Originally Posted by Black
i see so much anger from sputty
Indeed, his lessened Planetside playing has greatly affected his normally kitten-like temperament
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Old 2004-06-11, 09:00 PM   [Ignore Me] #60
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Originally Posted by ChewyLSB
In my opinion, the TR balancing perspective would work better if the TR had a higher "population lock".

Why? I believe the Dev's original intentions was to make it so that a TR could just swamr the enemy with so many troops, they would eventually get destroyed. However, this doesn't work, as all empires have the same population lock limit. In my opinion, the Dev's should rethink the TR vehicles mainly. Just make it so that two fully manned prowlers can take on three fully manned vanguards, and two fully manned raiders can take on three manned thunderers.
The problem with 2 fully manned prowlers being able to take out 3 vanguards is that the only thing the extra gunner gives you is a chain gun, used mainly for infantry and aircraft suppression. Therefore, 1 fully manned prowler shoudn't be better at armor suppression or infantry suppression then the van, just better in the way that it can do both at once. Hey, sounds like TR is horning in on the VS theme of versatility...
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