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PSU: Hazardous to people without a medkit
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2004-09-11, 01:55 PM | [Ignore Me] #46 | ||
I think both the Sparrow and Starfire may have had clip reductions at some point, not sure if that was before or after you left. Phalanx turrets rarely worry reavers, even when they're manned since rockets > phalanx (and that's with the phalanx getting the jump on the reaver)
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2004-09-11, 04:36 PM | [Ignore Me] #48 | ||
Private
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quit using teh skyguard to back up your argument for keeping teh reaver as it is. you can only get them if you have a tech plant, and that doesnt always happen. when you are trying to get out of a tower, a reaver camping it is enough to make it impossible. as for teh aa max.. yeah, keep that out of it till lock on problems are solved.
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2004-09-12, 12:31 AM | [Ignore Me] #49 | |||
Registered User
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2004-09-12, 12:35 AM | [Ignore Me] #50 | |||
Lieutenant General
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2004-09-12, 12:39 AM | [Ignore Me] #51 | |||
Registered User
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2004-09-12, 02:31 AM | [Ignore Me] #52 | |||
Despite some of the posts in this thread, it's a forgone conclusion that the reaver will be rebalanced in the future. I think people should avoid straying from the topic of how this rebalancing will be done, rather than whether it should be done or not, because if the surge change (and other alterations) are any indication, the reaver's days as the all-purpose, easy-access, silver-spooned fighting vehicle are numbered. Last edited by Warborn; 2004-09-12 at 02:32 AM. |
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2004-09-12, 03:19 AM | [Ignore Me] #53 | ||
Registered User
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So threads of this topic are common? Hell, if you think the thing is unbalanced now, you should have played pre-BP. In my personal opinion, which is apparently very different from everyone else in PS, the reaver's AI ability isn't that great. And that seems to be what everyone is complaining about. I understand that one could be frustrated that the reaver kills a single target (the player doing the bitchin') in a short amount of time, (relatively short anyway), but overall it's not an effective AI tool. Its limited ammo and weak armor make it a vehicle that can only be used for a short period before requiring reloading/repairing, if the pilot is lucky/skilled enough to keep it alive to that point.
Now, about the skyguard. Yes, it does require two people, isn't as glamorous to operate, etc, but if adequately equipped and manned, it is unstoppable against aircraft. I don't see how one can argue that something is overpowered when there are plenty of counters to it. Yes the counters may require preparations/manpower that is more difficult to find. Tough. Planetside is a team game, use your teammates. Again, I emphasize that my opinions/knowledge may be skewed due to the fact I haven't played heavily since March, and only played sparsely in May, so I am going by what I knew in the past and what I have heard via forums and friends. |
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2004-09-12, 04:09 AM | [Ignore Me] #54 | |||
Who cares what it was like before? What does that have to do with how it is now? Right now the reaver requires tweaking. If you don't play the game, and you don't play infantry a lot, you have no idea about how often reaver spam occurs, and no idea how much it detracts from the overall experience.
At least BFRs will have a 45 minute reacquisition timer to make solo, uncoordinated play with them something that'll leave you with half an hour of waiting, at least. If reavers were more properly implimented, Planetside would be a much better team game, because then solo players wouldn't have an all-in-wonder vehicle to use and abuse to their heart's content. Even if only for the sake of better teamplay, the reaver needs to be nerfed. PS: You really walked right into that one. Last edited by Warborn; 2004-09-12 at 04:14 AM. |
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2004-09-12, 11:19 AM | [Ignore Me] #56 | ||
First Lieutenant
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I think Air Cav will be balanced fine once the lock on bugs are fixed.
Air Cav is not going to get nerfed any more. People have been complaining for months and months and there is no change to it, nor will there be one. The same arguments have been repeated over and over and I don't think the Devs have seen anything convincing enough to warrant a nerf. |
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2004-09-12, 03:45 PM | [Ignore Me] #58 | |||
2) Discounting the idea that the previous lead designers felt the reaver was ok, it's not like glaring oversights have slipped past them before. How long did it take to get suge changed? How long before the standard assault weapons were considered an actual part of the game and something that should be balanced too? I can only imagine what other oversights will be addressed in the coming months, but over a year after release is absolutely not an unreasonable amount of time for something as stupid as the current reaver balance to exist without being even noticed as out of place. |
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2004-09-13, 10:06 AM | [Ignore Me] #59 | |||
First Lieutenant
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But you're right about the second part, half of the vehicles in the game don't do jack or are too specialized. There are a lot of ways to combat AA, but it's not the devs' fault if nobody uses them(Although part of the problem is sitting in an AA max on air guard is boring, and flying in Air Cav is fun, which is a big reason for the disproportion). |
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2004-09-13, 11:46 AM | [Ignore Me] #60 | |||
Lieutenant Colonel
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