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Old 2011-03-04, 05:38 PM   [Ignore Me] #46
brinkdadrink
Corporal
 
Re: Reserves, done right


The question is if you played this game what would make you want to subscribe. To me that is:
- Feel some Comradery with others that i want to play with (If i cant choose where to spawn or how im going to play then how do i team up with others well for cordinated attacks and such)
- Looks great and fun to play (If i continuously spawn randomly everywhere and die half the time instantly later it will not be fun to play)
- Understand the game (If i dont understand how to play then why would i want to keep playing. Had a guy last night asking how to recert and how to fly around. If these are not easily shown upfront then you will be runing around asking question which is again not fun)

I would like reserves to keep people interested and pops high. I would like people who play reserves feel they want to subscribe.

Best way i see doing this is as mentioned
- Credit Card (free, just for approval)
- BR6 ish to experiment with all the different stuff but very limited after leaving the cert terminal
- Cant lead squad
- A very good and useful tutorial video/gameplay showing how to do everything needed BEFORE showing up in the game. (can skip through parts)

Atleast if someone gets banned then that CC wont be able to be used again for several months to forever which will help keep hackers out. (provided they are still around with the new system).

Making people join the lowest pop seems to be an argument everyone agrees on but i dont. Yes it would help even out the empires but does that mean every time they log on they are a different empire. If i want to play with my friend to get him interested am i not able to play with him because he was forced on the NC while im VS. This is a team oriented game and if i didnt see that when i started playing i wouldn't be here now. Enough people move around for the XP bonus as it is, there is no need to force potential people to do it for you. Besides war inst always fair and that makes it fun sometimes.

Last edited by brinkdadrink; 2011-03-04 at 05:40 PM.
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Old 2011-03-05, 12:17 AM   [Ignore Me] #47
Sifer2
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Re: Reserves, done right


Originally Posted by brinkdadrink View Post

Making people join the lowest pop seems to be an argument everyone agrees on but i dont. Yes it would help even out the empires but does that mean every time they log on they are a different empire. If i want to play with my friend to get him interested am i not able to play with him because he was forced on the NC while im VS. This is a team oriented game and if i didnt see that when i started playing i wouldn't be here now. Enough people move around for the XP bonus as it is, there is no need to force potential people to do it for you. Besides war inst always fair and that makes it fun sometimes.

A fair point though part of the reason for reserves would be like the OP says. A way not just to show people the game but make the experience better for the paying customers. An the best way to do that would be making them play the low pop Empire an only go to the continent their needed most.

I think your problem could be solved just by giving subscribers a limited number of keys they can give to friends that allow them to get around the normal limitations for a week or so.
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Old 2011-03-05, 05:31 AM   [Ignore Me] #48
Ant001
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Re: Reserves, done right


As has been said, if you take aways the choice of the reserves then I would guess the game would get stale for them pretty quick. The Idea that they join the empire with the lowest pop is defo a good one though.
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Old 2011-03-05, 05:44 AM   [Ignore Me] #49
DviddLeff
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Re: Reserves, done right


Yeah, the only limits placed on reserves should be BR and CR based.

Anything else is too awkward and annoying.

The BR and CR cap will be enough to limit their play to a few roles, and give them a taste and a hunger for more versatility and importance that can be gained by buying the game and/or subscribing.
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