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2011-10-05, 04:47 PM | [Ignore Me] #46 | ||
Contributor PlanetSide 2
Creative Director |
Bit more about this -
Certain weapons use one mechanic a lot more than others - for instance weapon recoil (kick / barrel rise, whatever you want to call it) doesn't work as well as COF for something like a hip-fired minigun or LMG, but it works great for an assault rifle in iron sights / scope. We have the capacity to apply both to differing degrees based on weapon type, movement (crouching, running, jumping), fire mode (iron sights, scope, hip fire). That gives us the maximum flexibility to make weapons that feels realistic. |
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2011-10-05, 05:00 PM | [Ignore Me] #48 | |||
Lieutenant General
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yay. |
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2011-10-05, 06:18 PM | [Ignore Me] #49 | ||
Brigadier General
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That sounds like a pretty good solution.
A little kick back could make a HA feel more powerful, while the COF bloom simulated the weapon jumping all over the place in your hands as it fired. A small COF on a rifle would prevent them from ever being fully accurate while in full auto, while a kickback providing most of the inaccuracy during rapid fire would allow you to learn to counter it somewhat. This will also allow for even more options to tweak stats and find that sweet spot of balance. Good to hear that the COF is making a comeback. As long as shotguns don't have a wider spread of pellets when their COF is large, I'll be happy. |
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2011-10-05, 09:19 PM | [Ignore Me] #55 | ||||
Brigadier General
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Fighting the kick back is a more active skill. Managing COF is a more passive skill that takes more patience than anything.
Just increasing the kickback will only penalize players with lower sensitivity and reward players with higher. Maybe that's not always a bad thing, but certainly not the way to balance a standard everyman rifle. Last edited by Xyntech; 2011-10-05 at 09:23 PM. |
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2011-10-06, 06:08 AM | [Ignore Me] #57 | ||
Colonel
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Standard and predictable kickback will result in mouse macros that move the mouse down a certain amount per second or per shot, to completely counteract the kick with any chosen weapon.
Or cheats that eliminate kick on a per-weapon basis, so now instead of having COF, we have zero COF because kick can be macro'd out of the equation with easy-to-use programming on the part of hack sellers. I like COF bloom and the floating retical of PS because it made it so your forward view wasn't 30 percent filled with a close-up of your weapon, which, to me is stupid-looking after a while. I don't need to keep seeing the top of my rifle in great detail to feel immersed. I think PS's original system was great. But I don't cheat or use HA, so I guess I would. Imagine if your glue gun had full-auto kick. Then I might hate kick even more. Last edited by Traak; 2011-10-06 at 06:09 AM. |
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2011-10-06, 07:54 PM | [Ignore Me] #58 | |||
Colonel
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At least they could make the resting cof 1-2 MOA. The resting cof of PS weapons was worse than the spread of a real shotgun(and the shotguns were just stupid). Last edited by CutterJohn; 2011-10-06 at 07:57 PM. |
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2011-10-06, 08:09 PM | [Ignore Me] #59 | |||
Yes, each weapon will have some minimum-but-still-relatively-large CoF when fired from the hip. If you really want to hit your target, use the sights. That's what they're for. And as far as CoF bloom as you fire vs kick back? Listen to Hicks: Short, Controlled Bursts |
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