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2011-07-12, 08:01 PM | [Ignore Me] #47 | ||
Contributor PlanetSide 2
Game Designer |
At the very least it implies mobility of the towers, which is very good. If nothing else they could move the towers a little bit from time to time and re-arrange the combat layout for variety.
Longer-term they could make the towers mobile by the owning empire and possibly move them around within their territory hex. And still more great opportunities later with outfits building them and them moving them to help hold down key tactical locations/resources. Glad they're thinking this way, it's a good thing to put in for future possibilities. |
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2011-07-13, 09:03 AM | [Ignore Me] #48 | ||
Private
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If you watch closely the frames with the outpost in it, it kinda looks like there are 2 structures. A base and a deployed frame on top of it, extending the landing gear to the ground benath. You can get a clear view for a moment when you get the cockpit camera from the magrider. Looks like there's a concrete base where the TR soldier is standing, while the PPA shot hits the metal tower landed on it. Maybe there are some predefined "landing zones" for towers dropping from orbit.
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2011-07-13, 09:43 AM | [Ignore Me] #49 | |||
Sergeant
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2011-07-13, 12:53 PM | [Ignore Me] #50 | ||
First Lieutenant
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from what I was able to deduce it wouldn't be a "flying moving tower" more like "a tower that drops from space to create a new fighting focal point today that will be gone tmrw to increase the dynamic battlefield"
and smed said something about it during one of the interviews i think. |
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2011-07-13, 01:31 PM | [Ignore Me] #52 | |||
Sergeant
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