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2011-07-18, 12:39 PM | [Ignore Me] #46 | ||
Corporal
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Wow, some total PVE bigots in here lol.
The PVE generated events would not be THAT bad guys, just like with black ops in PS1 you can opt out by not participating. The events shouldn't be so frequent and rewarding that they become people's primary means of xp, but should be fun little side battles for people who enjoy that stuff to participate in. It would also make it fun in the respect that you could team up with individuals across empires. On the other hand, adding situations where SMALL groups of comp controlled animals (or even aliens) get into buildings and hurt resource production would make for fun side missions. Of course people could opt out of that as well just like people didn't HAVE to go get the ANT in PS1, they could just wait for someone else to do it. Additionally (this wouldn't really be optional), there could be randomly generated computer attacks on bases being capped that have no enemies in the vicinity, which would cut down on the boredom associated with a 15min base cap. They would warn you in advance and would have to make it a smaller force than the one present in the base to ensure it didnt ruin the assault. Since the computer generate players would attack enemies as well as friendlies, any enemies who showed up during this period would have to kill the NPC creatures before attempting to retake the base. Essentially it would reduce the likelihood of enemies capitalizing on the creature attack. I'm not going to give my opinion on IF PVE should be incorporated since that was not asked for in the OP, but I have presented 3 different ways to incorporate AI creatures into PS2 with varying degrees of opt-out-ability.
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RideInMyWhip of the TR Originally from Emerald Major General in KDL Last edited by ShowNoMercy; 2011-07-18 at 12:42 PM. Reason: typo |
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2011-07-18, 12:43 PM | [Ignore Me] #47 | ||
Lieutenant General
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You can't say something isn't bad and then compare it to Black Ops to make a point. Black Ops were a worse idea than how BFRs were implemented. lol
I'm sure I wouldn't mind a lot of it if it did not waste developer time that could be spent on PVP content, but it will so that's the deal breaker for me. |
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2011-07-18, 12:44 PM | [Ignore Me] #49 | ||
Sergeant Major
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I wouldn't mind PvE if it referred to random herds of animals and such. If we could use their corpse as shields, that's even BETTER!!!! But NPC's like... to fight, that's a big no.
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I remember when my PC was awesome... N C Infektion I'm a REAL VET, not a green horn who bought his beta ticket. |
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2011-07-18, 12:56 PM | [Ignore Me] #50 | |||
Master Sergeant
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It's amazing how difficult it is to simply discuss a concept with people, even one I oppose myself in Planetside lol. Should ask Hamma to purposefully change a bunch of Avatars to mules. |
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2011-07-18, 01:09 PM | [Ignore Me] #52 | ||
I'm OK with incidental critters as I've said.
But there shouldn't every be a reason to shoot them except that they're getting in the way of you shooting real people.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2011-07-18, 01:11 PM | [Ignore Me] #53 | |||
Corporal
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Being shot in the head is bad, being able to opt out of getting shot in the head makes it not bad. Eating a turd is bad, being able to opt out of eating a turd makes it not bad. Being molested by a clown in bad.... see where im going with this? No matter how shitty the feature, if you can get around it by not participating while still having fun then it doesn't matter. Not to mention black ops was an event that happened every so often and only for a few hours. Adding a similar thing to PS2 in the form of PVE events wouldn't be THAT bad. Also, support your "black ops in worse than BFR in terms of implementation" argument because I'm not seeing it. You could only opt out of fighting BFRs on Oshur, the rest of the time they were bending you over every time you stepped out of a door. Not many options to avoid them and they were not events, they were constantly there.
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RideInMyWhip of the TR Originally from Emerald Major General in KDL |
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2011-07-18, 01:19 PM | [Ignore Me] #54 | ||
Private
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The only AI units I'm OK with are deployables, turrets, and possibly drones/workers depending on how they do resource gathering. Might be kinda fun to kill AI workers, pretend I'm playing Starcraft and we're doing dropship harass with Galaxies
But the fun there isn't in "woot xp for killing spacepigs!", it's "Get bent Prot....Vanu, have fun harvesting minerals without workers!" |
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2011-07-18, 01:23 PM | [Ignore Me] #55 | ||
Major
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Clowns have very delicate hands, I assure you.
I see your point and agree with it. So long as one is able to opt out of an event, it's not quite as bad, although resources could be better spent elsewhere on the game. Assuming that PvP is perfectly balanced and the game is masterpiece and they could afford to put resources in other places, I wouldn't mind a PvE event element where I fight off space turtles over a continent SO LONG as I can choose to not participate in said event. What really frustrated me in PS1 was when they chose to do an event on the one and only fight in the game. So I either had to participate in being raped by a shitty game event or just log off entirely. THAT IS STUPID. The worst was when you were on your last leg defending your LAST base on a home cont and they'd thrown down a BO event. I'll never forget the time we were defending Leza and a GM turned the entire NC empire into BO without even asking. I feel PvE could be well received given that it's implemented under the right circumstances, but by no means should it be their primary focus for the game. A lot of the fear and backlash from PvE simply comes from the fact that most people associate it relating to WoW or possibly GA. |
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2011-07-18, 01:53 PM | [Ignore Me] #56 | |||
Master Sergeant
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It's that feeling the AI will be crappy or useless that needs to be changed, and the only way to change it is by not making useless or crappy AI lol. I want innovation in games today and because technology has grown leaps and bounds over the years I fear much of that innovation is lost when profit becomes the driving factor in major game development even though we have the ability. AI is one area that suffers from that. |
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2011-07-18, 02:00 PM | [Ignore Me] #57 | ||
First Sergeant
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Mind they're using the same engine for the new Everquest, so SOE will have a AI module for the engine.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-18, 02:11 PM | [Ignore Me] #58 | |||
Colonel
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I'm with you 100% though about no humanoid bots in the middle of combat. I honestly don't think that part would be necessary since we have real life players for that. I'm more into the idea of adding things that players can't do to spice up the battles. I've never been imagining this idea as a release feature. It seemed more like an item in the 3 year plan to bring new things to the game. I mentioned this in the creatures thread though. Last edited by Sirisian; 2011-07-18 at 02:12 PM. |
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2011-07-18, 02:19 PM | [Ignore Me] #59 | |||
Master Sergeant
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That's one thing developers love to do is show off new engine capabilities, usually before there's even a game released using it. |
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2011-07-18, 02:33 PM | [Ignore Me] #60 | |||
Colonel
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This comes up a lot but I just made a comment in IRC to someone's thought:
Last edited by Sirisian; 2011-07-18 at 02:34 PM. |
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