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Old 2011-11-02, 06:14 AM   [Ignore Me] #46
TRex
First Sergeant
 
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Re: One Man Armies


A trooper isn't a machine, though with new powered heavy armour the theory could be applied. Same goes with cloaking come to think of it. It works on implants .
If you're in a team , or can think outside the box , it's no biggie . If you out solo , you might get caught with your fly undone if your incapable of thinking ahead and reacting, or just suck completely.

edit : if you played this game ie ps1 in the beginning, you may have remembered the surgile. Simplest thing in the game ie jammer grenade was a counter to it. I rarely ever used the surge implant, but enjoyed the challenge of facing them. It was way overpowered , admittedly , and probably was best it removed. Here's the thing , those players that were good pre-surge , were still a big challenge without it .

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Old 2011-11-02, 08:16 AM   [Ignore Me] #47
Traak
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Re: One Man Armies


.
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Old 2011-11-02, 08:19 AM   [Ignore Me] #48
Traak
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Re: One Man Armies


xSlideShow: Please, PLEASE leave your childish little attacks for your group of friends. Leave them off the forum. Me pointing out how bad someone's idea is by turning it around has nothing to do with anger. How would you know if I was angry, anyway? Isn't that a bit like me reading your post and saying "why so homosexual, xSlideShow?"

As I said, leave the divining of the moods and anything else to someone who is almighty, such as God, and instead come up with something relevant.
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Old 2011-11-02, 09:02 AM   [Ignore Me] #49
DOUBLEXBAUGH
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Re: One Man Armies


The main point of these threads usually comes down to "1-man-armies" requiring no teamwork. But should teamwork override skill? (I know I know, PS requires no skillzz!!)

If I hot drop on a tower and I am able to kill the 6 people defending it and hack it, it has less to do with the amount of certs I can combine and more to do with them being bad at the game.

Lets say I get the drop on them and kill the first 2 before they can pull out their guns, I now have to reload while the other 4 have time to respond to me. With 4 enemies its a very good chance that at least 2 of them will have HA and at least 2 of them will have Rexo on, if not all since they were defending a tower, and thats assuming none are in a MAX. Now with my HA/agile, no amount of certs will give me more damage output or more hp than the 4 of them combined. If they let me run off and repair/heal, thats their fault, not my certs being OP. If I'm able to overcome their teamwork with skill why should I be nerfed, why shouldn't they try to get better?


If I'm assaulting a base and run through a door to find a MAX and a softy and I am able to kill the infantry then pull out my AV and kill the MAX, again how is that my certs giving me the win and not bad players failing? Did my certs give me more damage output to kill them faster than they can kill me? No. Did my certs give me more hp than the 2 of them combined allowing me to soak more hits than them? No
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Old 2011-11-02, 09:56 AM   [Ignore Me] #50
Xyntech
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Re: One Man Armies


I think that PS2 should gear more towards teamwork than individual skill, but if there are 6 guys who suck and have no sense of team work, or if they are working as a team and REALLY suck, sure, you should still be able to beat them.
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Old 2011-11-02, 02:54 PM   [Ignore Me] #51
Talek Krell
Lieutenant Colonel
 
Re: One Man Armies


Originally Posted by TRex View Post
That's why I think the simplest thing in the game ie a hand held jammer grenade should be effective against the most powerful things in the game. It works on a vanguard or aircraft , dosen't kill them , just gives you a few seconds to find cover or run.
Terrible idea. The point of EMP grenades is to deter vehicles from closing with infantry. One of the first things a decent driver learns is to stay away from infantry clumps, because you will be emp'd, and then probably die like a noob. MAXes are supposed to be up close with and strong against enemy infantry. They're linebreakers. Giving every infantryman the ability to disable a MAX would render them even more useless than they are now in PS1, when the bases are flooded with decis.
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Old 2011-11-02, 03:49 PM   [Ignore Me] #52
TRex
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Re: One Man Armies


Originally Posted by Talek Krell View Post
Terrible idea. The point of EMP grenades is to deter vehicles from closing with infantry. One of the first things a decent driver learns is to stay away from infantry clumps, because you will be emp'd, and then probably die like a noob. MAXes are supposed to be up close with and strong against enemy infantry. They're linebreakers. Giving every infantryman the ability to disable a MAX would render them even more useless than they are now in PS1, when the bases are flooded with decis.
good point , maybe not best idea. The thought of a max rush running into a gen, and shrowing a jammer at them always made me smile . Though dropping a motion sensor at the doorway trapping them all inside also made me chuckle .Oh well.
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Old 2011-11-02, 06:50 PM   [Ignore Me] #53
xSlideShow
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Re: One Man Armies


Originally Posted by Traak View Post
.
This
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Old 2011-11-02, 07:19 PM   [Ignore Me] #54
SgtMAD
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Re: One Man Armies


Originally Posted by DOUBLEXBAUGH View Post
The main point of these threads usually comes down to "1-man-armies" requiring no teamwork. But should teamwork override skill? (I know I know, PS requires no skillzz!!)

If I hot drop on a tower and I am able to kill the 6 people defending it and hack it, it has less to do with the amount of certs I can combine and more to do with them being bad at the game.

Lets say I get the drop on them and kill the first 2 before they can pull out their guns, I now have to reload while the other 4 have time to respond to me. With 4 enemies its a very good chance that at least 2 of them will have HA and at least 2 of them will have Rexo on, if not all since they were defending a tower, and thats assuming none are in a MAX. Now with my HA/agile, no amount of certs will give me more damage output or more hp than the 4 of them combined. If they let me run off and repair/heal, thats their fault, not my certs being OP. If I'm able to overcome their teamwork with skill why should I be nerfed, why shouldn't they try to get better?


If I'm assaulting a base and run through a door to find a MAX and a softy and I am able to kill the infantry then pull out my AV and kill the MAX, again how is that my certs giving me the win and not bad players failing? Did my certs give me more damage output to kill them faster than they can kill me? No. Did my certs give me more hp than the 2 of them combined allowing me to soak more hits than them? No
perfectly stated
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Old 2011-11-02, 07:31 PM   [Ignore Me] #55
SKYeXile
Major General
 
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Re: One Man Armies


Originally Posted by DOUBLEXBAUGH View Post
The main point of these threads usually comes down to "1-man-armies" requiring no teamwork. But should teamwork override skill? (I know I know, PS requires no skillzz!!)

If I hot drop on a tower and I am able to kill the 6 people defending it and hack it, it has less to do with the amount of certs I can combine and more to do with them being bad at the game.

Lets say I get the drop on them and kill the first 2 before they can pull out their guns, I now have to reload while the other 4 have time to respond to me. With 4 enemies its a very good chance that at least 2 of them will have HA and at least 2 of them will have Rexo on, if not all since they were defending a tower, and thats assuming none are in a MAX. Now with my HA/agile, no amount of certs will give me more damage output or more hp than the 4 of them combined. If they let me run off and repair/heal, thats their fault, not my certs being OP. If I'm able to overcome their teamwork with skill why should I be nerfed, why shouldn't they try to get better?


If I'm assaulting a base and run through a door to find a MAX and a softy and I am able to kill the infantry then pull out my AV and kill the MAX, again how is that my certs giving me the win and not bad players failing? Did my certs give me more damage output to kill them faster than they can kill me? No. Did my certs give me more hp than the 2 of them combined allowing me to soak more hits than them? No
thats what you get for using a lasher, should have picked a JH or MCG and mowed them all in 1 clip.
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Old 2011-11-03, 09:01 AM   [Ignore Me] #56
Traak
Colonel
 
Re: One Man Armies


However, in PS2, where cheating won't be rewarded, I doubt any of your fantasy scenarios of ownage will ever actually happen.
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Old 2011-11-03, 10:42 AM   [Ignore Me] #57
Vash02
Major
 
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Re: One Man Armies


I dont see much difference in one man armies between the PS1 system and the proposed PS2 system.
You only had so much space to put weapons into loadouts. It isnt as if you can pull out HA kill some guys whip out AV to shoot a tank, lay some mines, snipe some people and pull out SA for that tight bunch of enemies in one loadout in PS1.
You had to trot back to the equipment term each time to get a new loadout to suit the situation your facing and as far as i can see for PS2 the situation is the same.
Since characters can train all the skill trees and therefore be able to access all classes, all you have to do is replace the PS1 "loadouts" with PS2's fixed "classes". So instead of having a tank driver loadout in PS1 your going to have the engineer/pilot class in PS2, an outdoor class/loadout, an indoor class/loadout, etc.

The only difference I can see on the issue is that you can no longer heal yourself, but you can still use medpacks. Shields are regenerative apparently so you dont even need someone for that.
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Old 2011-11-03, 05:03 PM   [Ignore Me] #58
Talek Krell
Lieutenant Colonel
 
Re: One Man Armies


Originally Posted by Vash02 View Post
I dont see much difference in one man armies between the PS1 system and the proposed PS2 system.
The PS2 system at least seems to require a little bit of sacrifice in one area to excel in another. Someone carrying AV can't also have HA, and medkits will never replace the medapp.

In PS1 you couldn't reasonably carry enough to adapt to every possible situation, but HA and AV would cover 90% of the situations an infantryman would run into. If you've got rexo then you can squeeze in a thumper or battle rifle if you want, if you're bailing then just hotswap the deci from your inventory. Medapp and bank to refresh between fights, a medkit and pshield to extend your effective health in combat. Add surge to outrun what you can't immediately outfight or charge through defenses. You end up with more survivability than a max with none of the movement penalties (so you can still use adadada), plus the most effective infantry weapon for any given target.
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Old 2011-11-04, 03:08 AM   [Ignore Me] #59
Traak
Colonel
 
Re: One Man Armies


Actually, I think it's more along the lines of that you can't have PS, AudioAmp, HA, CE, AM, RExo, AV, and EE all in one toon on the battlefield at one time.

From what I gather, the toons can do a couple things at the same time, as far as what gear they carry, but they can't be a walking Swiss Army, c/w knife.
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