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Old 2011-11-02, 12:22 AM   [Ignore Me] #46
Traak
Colonel
 
Re: Screenshots and Concept Art


Originally Posted by EASyEightyEight View Post
Can't say I'm too hyped about engineers and medics getting stuck with carbine variants of weapons. I would think one should find a preference in modifying a rifle into a carbine, not simply get stuck with one.
Reminds me of ANY weapon-procurement process.

http://www.chuckhawks.com/ar_disgrace.htm
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Old 2011-11-02, 01:54 AM   [Ignore Me] #47
SKYeXile
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Re: Screenshots and Concept Art


Originally Posted by HELLFISH88 View Post
Watch the Scythe have a cloaking field.
Skythe is OP, can fly over water.
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This is the last VIP post in this thread.   Old 2011-11-02, 01:59 AM   [Ignore Me] #48
Kalyper
PlanetSide 2
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Re: Screenshots and Concept Art


Originally Posted by Gryphon View Post
Probably all the fun for the lurking devs
Indeed it is ^_^
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Old 2011-11-02, 02:25 AM   [Ignore Me] #49
Bags
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Re: Screenshots and Concept Art


Originally Posted by Kalyper View Post
Indeed it is ^_^
"Dance puppets, dance".
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Old 2011-11-02, 04:08 AM   [Ignore Me] #50
Brusi
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Re: Screenshots and Concept Art


So that BigFO tower in the concept art is the new air tower?

I would surely hope that it is a heck of a lot biger than what we had in Planetside... considering the posibility of 1000's of air vehicles landing (possibly repairing) and taking off.

We would however lose the puzzle minigame of how to fit max mosquitos and reavers on the tower roof.
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Old 2011-11-02, 04:57 AM   [Ignore Me] #51
Hyncharas
First Sergeant
 
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Re: Screenshots and Concept Art


I don't think we'd see a tower that holds thousands... a few dozen, maybe, though.

That base shield in one of those images looks rather pathetic IMHO - give me something like an eerie wall of fire any day

To clarify, I'd like a barrier that looks like a wall of flames corresponding in colour to each empire, which ripples when friendlies pass through it, and angrily deflects enemies like a proper forcefield.
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Old 2011-11-02, 05:10 AM   [Ignore Me] #52
Graywolves
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Re: Screenshots and Concept Art


I refuse to call it the Scythe.
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Old 2011-11-02, 06:14 AM   [Ignore Me] #53
L4G
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Re: Screenshots and Concept Art


Originally Posted by Graywolves View Post
I refuse to call it the Scythe.
I intend on calling it a wooshwooshpewpew

New screens are great!
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Old 2011-11-02, 09:04 AM   [Ignore Me] #54
Tikuto
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Supersonic speed and Hypersonic weapon!?


All PlanetSide2 aircraft being able to travel super-sonic would be amazing. Plus...


Originally Posted by Baron View Post
the Scythe:

It has ZERO hardpoints for weapons, however the wings can be energized... forming giant vibro-blade type weapons so it can then ram other vehicles cutting them to shreds.
... the Scythe being able to also travel at hyper-sonic speeds with this weapon would be like a missle. How awesome?!

Using up the energy for the 'hyper-sonic melee-missle attack' would only give two options left for the pilot to either fallback to regain gunner energy or super-sonic the hell out of there. I see that it could work!

Last edited by Tikuto; 2011-11-02 at 09:21 AM.
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Old 2011-11-02, 12:33 PM   [Ignore Me] #55
TacosWLove
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Re: Screenshots and Concept Art


Things are heating up. Thanks again for keeping those little tid bits coming. It soothes my PS craving. But sooo much for PS2 in 2011
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Old 2011-11-02, 12:53 PM   [Ignore Me] #56
Xyntech
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Re: Screenshots and Concept Art


I love how we are getting to see a lot of variance with different configurations of TR helmets and masks and goggles. It seems like you will really be able to find the look that suits you most, especially with the additional choices of the three empires.

Interesting that medics and engis will be limited to certain types of cycler variant. I hadn't consider this possible facet of balance options. Just goes to prove that they are keeping a close eye on everything, I just hope that it doesn't end up stifling customization options too much.

Bases and even towers are looking to be pretty epic. I'm so glad that towers are no longer cookie cutter variations on the same building.
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Old 2011-11-02, 01:40 PM   [Ignore Me] #57
LZachariah
First Lieutenant
 
Re: Screenshots and Concept Art


I'm curious about people saying that Medics and Engineers (the class I intend to play) get Carbine variants of weapons. Where did we hear that? And what does "Carbine variant" entail, exactly? I am, however, encouraged at one of PC Gamer's previous articles wherein Higby said (using the Medic as an example) that he could spec his Medic to lean more into combat, and be more of a 50-50 split between combat and healing, or he could lean his Medic heavily into healing, and be something more like an 80-20 split between healing and combat. (those numbers are my own estimations, but that's a summary of what he was talking about).

I'm definitely in agreement that Light Assault should have more stopping power than Engineers and Medics (and that's in addition to them presumably being by FAR the most mobile infantry on the battlefield).
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