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Old 2011-11-03, 10:38 PM   [Ignore Me] #46
SKYeXile
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Re: My fear for PlanetSide 2


Originally Posted by Zulthus View Post
Fine reason I guess, but this is a game and you shouldn't be able to buy shortcuts. You bought it to play it, not jump ahead of everyone else because you have lots of $$$. Doesn't matter in the end anyway I guess. Just my opinion on the thing.
well this was one of my fears I posted earlier, maybe thats just my take on it and it wont work like that, but it does in other F2P games like world of tanks...kinda.
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Old 2011-11-03, 11:28 PM   [Ignore Me] #47
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Re: My fear for PlanetSide 2


Originally Posted by Zulthus View Post
Then why would we need a cash shop in the first place if they perform the same or worse? You'd pay $5 to have a gun that doesn't noticeably shoot faster, be more damaging, or fire more accurate? You're either selling power in a cash shop or there's no reason to have it aside from cosmetic items.
Originally Posted by SKYeXile View Post
Cash shop would bypass grnidng, for example the base skeeter, reaver and cythe might all just come with the 12 or 200mm guns on it, but to upgrade them for air - air might be the next leavel then air - tank then air - infantry, to bypass all that you could perhaps just buy the air - infantry loadout.

speculation offcourse but thats the typical thing with cash shops, you're buying shortcuts.
Options. Allows for a PS1 Reserves type scenario, but better. Because the objective is to pull the player into the game, getting them to ultimately want to play it to the point that they do end up spending money to play.
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Old 2011-11-04, 06:17 PM   [Ignore Me] #48
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Re: My fear for PlanetSide 2


Originally Posted by Hamma View Post
My basic beef with gaming these days is all they do is appeal to selfishness. People are more concerned with unlocking attachment Y for weapon X than they are playing a game.
If nothing else Hamma, you can probably stop worrying about people focusing too much on progressing themselves. One of the benefits of a skill system that isn't related to how or how often you play is that you can do whatever you want and not feel like you're slowing yourself down.

Originally Posted by Brusi View Post
I loved the Warhammer 40K Spess Marheen system, where you can use your killers loadout for for one life at next spawn. Really evens the playing field, and also gives you a taste of what you are grinding XP for...
That's probably wouldn't work as well for PS2, but it was fucking brilliant for Space Marine.
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