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Old 2012-06-07, 10:12 PM   [Ignore Me] #46
Zekeen
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Re: Noo! Reloading pet peeve


Animations are still in the works at this point, which makes posts like this a bit funny (relevant, but still funny). Currently even the animations of MAX units have been very twitchy up till E3, and animations for chainguns have not even been finished yet. It's safe to assume knowledge of the necessity to have animations differ for an empty or non empty magazine are still in the air at this time. Wait till things are balanced out, then see if there's plans to change it or not.
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Old 2012-06-07, 10:23 PM   [Ignore Me] #47
Troscus
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Re: Noo! Reloading pet peeve


How owuld "one in the chamber" work for Vanu? They shot lazars. Unless you go by them not ACTUALLY having lazers and instead having plasma slinging weapons. (Wouldn't account for the "no drop off" thing, though.
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Old 2012-06-07, 10:25 PM   [Ignore Me] #48
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Re: Noo! Reloading pet peeve


After being under the influence of friends who like far too much realism in their games I too now notice these sorts of things. I have a friend who hated the thumper because its magazines were huge and would be stupid to carry around individually. So yeah, these things matter. If you're worried about reload times I don't see why they can't speed up or slow down the animation in order for it to take the amount of time you've certed for.
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Old 2012-06-07, 10:31 PM   [Ignore Me] #49
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Re: Noo! Reloading pet peeve


Believe it or not, Planetside isn't realistic.

Shocking, I know.
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Old 2012-06-07, 10:44 PM   [Ignore Me] #50
Blackwolf
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Re: Noo! Reloading pet peeve


Originally Posted by nteger View Post
I think the OP makes a valid point. For those of you saying that it wouldn't affect gameplay, are you also saying that the drum magazines which increase capacity but slow down reload times don't affect gameplay?

If they were to include this, I would hope they would also make it so that reloading causes you to lose the rounds you just threw out, but that is a rather unpopular design.

As for it putting the VS at a disadvantage, maybe they could balance it by letting the VS use one ammo type for all of their weapons as discussed here.
Actually PS1 had VS using the same energy pack for all of their infantry weapons (except the AV weapon). This gave them the ability to switch between normal and AP rounds for gunning down MAX suits and vehicles. Tr and NC had to manually change out their magazine to switch from standard to AP rounds.

As for .05, it would add up more in the long run rather then making an immediate difference actually. It's not a major issue bit I agree it could be fixed very quickly and, why not?

Originally Posted by Troscus View Post
How owuld "one in the chamber" work for Vanu? They shot lazars. Unless you go by them not ACTUALLY having lazers and instead having plasma slinging weapons. (Wouldn't account for the "no drop off" thing, though.
Misspelling the word laser is a pet peeve of mine. Normally I don't really care about spelling, but laser was originally an acronym (Light Amplification by Stimulated Emission of Radiation). So it does make a difference.

Just saying, seen it a few times just in this thread alone.

Last edited by Blackwolf; 2012-06-07 at 10:51 PM.
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Old 2012-06-07, 10:47 PM   [Ignore Me] #51
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Re: Noo! Reloading pet peeve


Originally Posted by Fortress View Post
Believe it or not, Planetside isn't realistic.

Shocking, I know.
This is only partly about realism, but it's also about gameplay. Reload speed is very important in an fps. Otherwise, they wouldn't include mods that affect reload speed.

In Gears Of War, does it make sense that firing more bullets before reloading causes you to have more "super bullets" in your next magazine even though you just threw your remaining bullets away? Hell no! But it adds depth to the game.

Whether it's realistic or not, an idea should be considered on how it affects gameplay. Maybe players should be rewarded for paying attention to their ammo. On the other hand, maybe they should be punished for reloading after firing only a few shots (I'm guilty of this one). Maybe weapon mods and certs should be the only things that affects reload speed.
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Old 2012-06-07, 10:48 PM   [Ignore Me] #52
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Re: Noo! Reloading pet peeve


I would LOVE it if PS2's biggest issue was this nonsense. There are seriously far more important things to be worried about than how my cock cocks.
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Old 2012-06-07, 11:11 PM   [Ignore Me] #53
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Re: Noo! Reloading pet peeve


Pointless to fix. The reload time is balanced to be whatever it is. If they removed the cocking, they'd just have to lengthen the rest of the animation to compensate.


And did vanu cock anything? I can't recall. One would hope not.
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Old 2012-06-08, 02:51 AM   [Ignore Me] #54
Mr DeCastellac
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Re: Noo! Reloading pet peeve


Originally Posted by captainkapautz View Post
Vanu could get it to, I mean this shit IS half past the future, so they can easily explain it with some techno-babble about how VS weapons use "energybullets" were the gun inputs energy into the firing camber like a normal gun chambers a bullet, so if you switch mags the "energycharge" stays in the chamber like a normal bullet would, problem solved.
Explain why several thousand years in the future, we use a less efficient system than we already have the technology for.

Assuming we made laser guns now (Some are already in R&D), the 'magazine' would just be a battery, in which you wouldn't have to eject anything after each use, but only when the battery is depleted.
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Old 2012-06-08, 02:54 AM   [Ignore Me] #55
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Re: Noo! Reloading pet peeve


Originally Posted by Zhane View Post
That's about the most meaningless nitpicky thing I've ever seen. It does not matter at all, in any way.
As pointed out by others, it is far from meaningless, as the shorter reload can often make the difference between life and death.

I gave feedback on this same thing on the first gameplay video we saw and I still think the same, they really need to implement this.
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Old 2012-06-08, 06:22 AM   [Ignore Me] #56
GuyFawkes
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Re: Noo! Reloading pet peeve


I see no 'pizza' button on the ui , this game will fail
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Old 2012-06-08, 06:32 AM   [Ignore Me] #57
MBRicochet
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Re: Noo! Reloading pet peeve


I also share this pet peeve...

Needs weapon functional now...WHY AM I RACKING BACK THE CHARGING HANDLE WITH A ROUND IN THE PIPE!?!??!

The other thing that drives me nuts..is having to rack the charging handle on a weapon that has a bolt catch. Unless you are loading it for the first time, or for some reason are switching ammo types on the fly.... The M16, SCAR, and pretty much every other modern repeating rifle has a bolt catch for a reason. As long as guns fire prepacked cartridges from magazines I cannot imagine any rational sense in requiring additional steps to ready a weapon in a combat situation.

Plus slamming the bolt home on a fresh mag is 1000 times more satisfying then racking back on the charging handle. A nice solid metallic "THWACK." Locked n loaded. Quick and simple.

Last edited by MBRicochet; 2012-06-08 at 06:34 AM.
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Old 2012-06-08, 07:17 AM   [Ignore Me] #58
RedKnights
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Re: Noo! Reloading pet peeve


Originally Posted by MBRicochet View Post
I also share this pet peeve...

Needs weapon functional now...WHY AM I RACKING BACK THE CHARGING HANDLE WITH A ROUND IN THE PIPE!?!??!

The other thing that drives me nuts..is having to rack the charging handle on a weapon that has a bolt catch. Unless you are loading it for the first time, or for some reason are switching ammo types on the fly.... The M16, SCAR, and pretty much every other modern repeating rifle has a bolt catch for a reason. As long as guns fire prepacked cartridges from magazines I cannot imagine any rational sense in requiring additional steps to ready a weapon in a combat situation.

Plus slamming the bolt home on a fresh mag is 1000 times more satisfying then racking back on the charging handle. A nice solid metallic "THWACK." Locked n loaded. Quick and simple.
THIS. A million more times this. It bothered me the whole time XD

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Old 2012-06-08, 07:35 AM   [Ignore Me] #59
Redshift
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Re: Noo! Reloading pet peeve


Well most of your reasoning is pointless, and falls under the "who gives a fuck" catagory.

Originally Posted by Razicator View Post
It would reward you if you think tactically: do I fire all my bullets to kill this guy, or should I save a couple to reload faster?
However this part is actually a very good idea.
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Old 2012-06-08, 08:25 AM   [Ignore Me] #60
Huntsab
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Re: Noo! Reloading pet peeve


I want the ability to reload my ammo PS style, not BF of CoD. The feature the OP mentions belongs in Arma (probably already is) and not PS. The game is Alpha too and will change significantly over the next few months.
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