Deployed Galaxy Spawning - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Do not make illegal copies of this website.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-04-11, 10:17 AM   [Ignore Me] #46
Tachyr
Private
 
Re: Deployed Galaxy Spawning


Main problem with having to man the turrets to defend the galaxy is that if there is no air activity gunners will get bored and move out.
All that is needed is a cloaker spotting when this happens and call in air cav to take it out.

I still argue that the Galaxy as a fat mans AMS is a bad decision and either go with the DSU idea or implement the old AMS cloaked concept.

It's a loose loose situation. If the Galaxy is to easy to kill the pilots will be frustrated and less prone to pull new ones.
If the deployed galaxies are to hard to kill then the defending force will cry foul as it is easy to swamp an area with Galaxies and deploy them.

Cloaking adds a much better tactical option and much easier to balance. That is why the original AMS idea worked so well in PS.
Tachyr is offline  
Reply With Quote
Old 2012-04-12, 07:56 AM   [Ignore Me] #47
atomos
Private
 
Re: Deployed Galaxy Spawning


Why can't they just give the galaxy a cloak when it's deployed like the old AMS? Make it part of the vehicle utility slot and disable the turrets when the cloak is enabled.
atomos is offline  
Reply With Quote
Old 2012-04-12, 09:14 AM   [Ignore Me] #48
StumpyTheOzzie
Second Lieutenant
 
Re: Deployed Galaxy Spawning


.

Last edited by StumpyTheOzzie; 2012-04-12 at 09:15 AM. Reason: I retract my statement
StumpyTheOzzie is offline  
Reply With Quote
Old 2012-04-12, 07:17 PM   [Ignore Me] #49
Xyntech
Brigadier General
 
Xyntech's Avatar
 
Re: Deployed Galaxy Spawning


Originally Posted by atomos View Post
Why can't they just give the galaxy a cloak when it's deployed like the old AMS? Make it part of the vehicle utility slot and disable the turrets when the cloak is enabled.
Maybe even make it so that the Galaxy can't even have guns when there is a cloak module on board, even while in flight. It would still have to deploy to activate the cloak bubble, but it would be far more vulnerable in transit, balancing it's greater survivability.
Xyntech is offline  
Reply With Quote
Old 2012-04-14, 07:26 PM   [Ignore Me] #50
Retrograde
Private
 
Re: Deployed Galaxy Spawning


Just throw MOAR GALS! at the problem.
Well, from the original, loading a gal was a pain. Had to be done at certain bases (if i remember right). Flys really slow and no one wants to defend you on that run.

In the new one, there's a spawn timer on it, so even less incentive to goof off with one.

That's my only point. One big issue when attacking was convincing someone to go and drive an AMS all the way to the front line. If some random enemy saw you, you were done. Can you imagine all that work getting the galaxy, the resource cost, and then seeing it get blown up within seconds of landing?

Main problem with having to man the turrets to defend the galaxy is that if there is no air activity gunners will get bored and move out.
Exactly. No one will hang around to even fix it after it lands, much less sit and wait while everyone else is having fun.

At this point, I'll take having a fixed spawn that it can hot drop near the front line.

Last edited by Retrograde; 2012-04-14 at 07:27 PM. Reason: Dyslexia
Retrograde is offline  
Reply With Quote
Old 2012-04-14, 08:00 PM   [Ignore Me] #51
Kipper
Captain
 
Kipper's Avatar
 


Originally Posted by Retrograde View Post
Exactly. No one will hang around to even fix it after it lands, much less sit and wait while everyone else is having fun.
You say that as though the only direction you can get attacked from is the enemy base. The enemies there are going to be tied up fighting your capture force. It's more likely the gal will be targeted by enemies from other bases trying to flank/relieve pressure.

...or the 3rd faction.
Kipper is offline  
Reply With Quote
Old 2012-04-14, 08:02 PM   [Ignore Me] #52
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
Re: Deployed Galaxy Spawning


Originally Posted by Kipper View Post
You say that as though the only direction you can get attacked from is the enemy base. The enemies there are going to be tied up fighting your capture force. It's more likely the gal will be targeted by enemies from other bases trying to flank/relieve pressure.

...or the 3rd faction.
...or the 4th.
__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com
EVILPIG is offline  
Reply With Quote
Old 2012-04-14, 09:31 PM   [Ignore Me] #53
ReallyBigSky
Private
 
Re: Deployed Galaxy Spawning


A flying fortress that would survive during 15 minutes on its own without repairs against sustained fire from 10 aircrafts who would all die due to the flying fortress' extremely threatening weapons.

A flying fortress that has landed in front of an enemy base.
There are aircrafts circling around it, trying to cause as much damage as they can while knowing that they will die long before they run out of munitions.
Tanks are doing the same, but they're getting shot by weapons that look a whole lot meaner than what the air sissies have to deal with.
Some foot soldiers manage to deal some damage to the structure before they die but they know it merely slows the engineers' work.

A heavy fortress that costs heavy resources, wields heavy weapons and is protected by the most impressive armor plating you have ever seen. It reminds you of 15 Prowlers from PS1 all put together within the same structure. With AA guns. And spawn tubes.

Now can you tell me why the FUCK you would want to put an invisibility bubble on THAT?


Stop thinking that the galaxy will just be a fat AMS.
Think BEYOND PS1.

Why are you all on this forum if you're all worried that the developers might be a bunch of brainless zombie morsels who don't know what they are doing?

ReallyBigSky is offline  
Reply With Quote
Old 2012-04-15, 01:28 AM   [Ignore Me] #54
Ertwin
Staff Sergeant
 
Re: Deployed Galaxy Spawning


Those concerned about the lack of stealth spawning. Drop from a galaxy and use leader spawn. The leader can easily hang back/stay cloaked to provide spawning for his/her squadmates.
Ertwin is offline  
Reply With Quote
Old 2012-04-17, 03:34 PM   [Ignore Me] #55
Sledgecrushr
Colonel
 
Re: Deployed Galaxy Spawning


Ok I know this isnt probably the place for this post but here it is. I know at this moment there wont be any vehicle entry animations, but the galaxy is huge and I think it would be cool if the back opened up and you could walk in and have a seat.

This is how I imagine a airborne drop going. At the base you and your company load up into the back of a galaxy, no windows, and the ramp goes up. Inside the galaxy you get a sense of flight, the way it moves and sways. Shortly you here the WUMP of anti air guns going off around you, the pilot says over the vox channel "drop in thirty seconds" outside the hail of anti air is pelting the airplane as the galaxy shakes and shudders under the incoming fire and you still cant see anything. The rear door goes down and you line up to do the drop and you get your first view of the battlefield, a riot of explosions and tracer rounds. This is what I want when I jump out of a galaxy into a hostile drop zone.
Sledgecrushr is offline  
Reply With Quote
Old 2012-04-18, 12:32 AM   [Ignore Me] #56
Vectorian
Private
 
Re: Deployed Galaxy Spawning


Why can't they have the AMS and the Gal deployment method I think they are missing a very important aspect when there is no cloaking spawn unit. They should have both in the game imo. That way ppl with gals can still make spawns if they want but I have a feeling that those will easily get spotted by the many enemy aircraft flying around. So having AMS as backup is going to be a vital strategy if they were in the game even though Gals will be easier to get into position. An AMS will allow more random spawn locations. I always liked those fights that happened out in the open in PS1 didn't happen to often though cause not enough random spawns. Most of the time it would be super close to a base. Gals alone I don't think are going to do it they are going to be priority targets for aircraft.

Last edited by Vectorian; 2012-04-18 at 12:34 AM.
Vectorian is offline  
Reply With Quote
Old 2012-04-18, 06:04 AM   [Ignore Me] #57
Kipper
Captain
 
Kipper's Avatar
 
Re: Deployed Galaxy Spawning


Originally Posted by Vectorian View Post
I have a feeling that those will easily get spotted by the many enemy aircraft flying around.
Let's hope so.... and I say that as someone who looks forward to flying the Galaxy as well as the other aircraft!

Easily spotted doesn't mean easily destroyed. From what we know it will take a fair sized co-ordinated attack to take out a Galaxy with its deployed defences, not to mention friendly troops will be pouring out of it and friendly air units will also be protecting it.

It just sits there on the ground outside your base saying "come and have a go if you think you're hard enough!". I like it.

Originally Posted by Vectorian View Post
An AMS will allow more random spawn locations. I always liked those fights that happened out in the open in PS1 didn't happen to often though cause not enough random spawns.
Ugh, a thousand times no. People appearing from random locations you can't detect is super annoying. That's why you have clearly defined spawn points, so you know that if you can take/surround/deactivate them your chances of being shot in the back from a place you thought was under friendly control are lessened.

Moveable spawns are important, but stealth ones not so much. Imagine you're defending a location, its a pretty heavy onslaught - you can't go out, because if you try, the enemy will get in. How does the enemy unlock your defences? Sending more vehicles maybe, hacking a door, doing an air drop - something to shake it up and break the stalemate. But how do you unlock the enemies offensive? If you can't see where they're spawning, not easily. If you can, you can also call in air support or vehicles to attack their spawns and force them back. Its more tactical.

Originally Posted by Vectorian View Post
Most of the time it would be super close to a base. Gals alone I don't think are going to do it they are going to be priority targets for aircraft.
Planetside 2 is "Epic battles on a massive scale."
It is not "Epic games of virtual hide and seek on a massive scale".
Kipper is offline  
Reply With Quote
Old 2012-04-18, 06:19 AM   [Ignore Me] #58
Traak
Colonel
 
Re: Deployed Galaxy Spawning


Originally Posted by MrBloodworth View Post
Galaxy as an AMS is about as sensible as putting the spawn tubes in the middle of a field with giant arrows next to it.

Galaxy's where the first target any time they entered any air space. Its not hard to hit a flying barn, even less hard to see one...over there.

I have no idea why the AMs was removed. If they feel it was "boring" (debatable) then it should be improved. Not removed.
Equipping the Galaxy with four flak guns that remain deployed when it is being used as an AMS would be desirable. I doubt the pilotophiles would like it, but not being able to rape a spawn point is bound to ruin the game for someone.

While making it much better for most.
__________________
Bagger 288
Traak is offline  
Reply With Quote
Old 2012-04-18, 06:29 AM   [Ignore Me] #59
HellsPanda
Corporal
 
Re: Deployed Galaxy Spawning


I look forward to parking an anti air galaxy with spawn tubes on top of a base roof.
HellsPanda is offline  
Reply With Quote
Old 2012-04-18, 06:39 AM   [Ignore Me] #60
Kipper
Captain
 
Kipper's Avatar
 
Re: Deployed Galaxy Spawning


Originally Posted by HellsPanda View Post
I look forward to parking an anti air galaxy with spawn tubes on top of a base roof.
I look forward to shooting it from underneath with rockets and tanks
Kipper is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
galaxy, resupply, spawn

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:18 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.