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View Poll Results: What should the options be for night fighting.
Length of sunrise to sunrise: 1-3.5 hours 86 28.57%
Length of sunrise to sunrise: 3.5-9 hours 162 53.82%
Length of sunrise to sunrise: 7-23 hours 41 13.62%
Different time zones in each continent: Yes. 223 74.09%
Different time zones in each continent: No. 30 9.97%
Should nights be shorter than days: Yes. 91 30.23%
Should nights be shorter than days: No 161 53.49%
Multiple Choice Poll. Voters: 301. You may not vote on this poll

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Old 2012-05-30, 06:45 PM   [Ignore Me] #46
Tiberius
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Re: Poll about the day/night issues.


I would find it annoying if I was playing in the dark (dusk-sunrise) for more than 2 hours.
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Old 2012-05-30, 10:24 PM   [Ignore Me] #47
Kaw
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Re: Poll about the day/night issues.


Even though I seem to be in the minority, I really hope nights are shorter than days. The engine is absolutely beautiful, but I see the novelty of "night ops" quickly fading into frustration as I am forced to strain my eyes to see what I'm shooting at. I will reserve final judgement until I can experience it first hand, but the nighttime combat in just about every other game makes me want to gouge my eyes out after a couple of hours.
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Old 2012-05-30, 10:48 PM   [Ignore Me] #48
capiqu
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Re: Poll about the day/night issues.


Originally Posted by Kaw View Post
Even though I seem to be in the minority, I really hope nights are shorter than days. The engine is absolutely beautiful, but I see the novelty of "night ops" quickly fading into frustration as I am forced to strain my eyes to see what I'm shooting at. I will reserve final judgement until I can experience it first hand, but the nighttime combat in just about every other game makes me want to gouge my eyes out after a couple of hours.
I'm sure SOE is aiming on pleasing the most over the majority.
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Old 2012-05-30, 10:53 PM   [Ignore Me] #49
Kaw
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Re: Poll about the day/night issues.


Originally Posted by capiqu View Post
I'm sure SOE is aiming on pleasing the most over the majority.
I think you mixed up a word but my point was that I think once the novelty fades, people are going to get sick of 3.5-9 hour nights very quickly.
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Old 2012-05-30, 11:00 PM   [Ignore Me] #50
Toppopia
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Re: Poll about the day/night issues.


Originally Posted by Kaw View Post
I think you mixed up a word but my point was that I think once the novelty fades, people are going to get sick of 3.5-9 hour nights very quickly.
I was trying to not have too many options because i can only have 10, so i think when most people voted for 3.5-9 hours, i think that is most of them thinking along the lines of maybe 5 hours or something. But we will have to see in Beta whether night fighting is as awesome as i think it will be or whether it will be annoying.
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Old 2012-05-30, 11:54 PM   [Ignore Me] #51
Rumblepit
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Re: Poll about the day/night issues.


3 hr cyc, 1 hr of dusk, 1 hr dark, 1 hr dawn. set it up a 1 hr different on each of the 3 conts and it will always be dark,light.dusk/dawn on 1 of the 3.
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Old 2012-05-31, 04:21 AM   [Ignore Me] #52
Jayballz
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Re: Poll about the day/night issues.


Length of sunrise to sunrise: 3.5-9 hours.
I think 3.5-9 hours is a good length of time. That is usually how much time I get in a day of gaming so I could see how it would work out really well playing through a whole in game 24hour cycle.

Different time zones in each continent: Yes.
I think it would help make the continents unique and would be good for lets say people who just like playing in the night, if all the continents were on different timezones I could just go the the next continent to keep playing in the night.

Should nights be shorter than days: No
I think that the game at night brings out all new content. you get to use flashlights, laser dot sights, night vision, headlights, tracer fire... The list goes on. I think it should be the same if not more!!!!!! I love the tracer fire in the night on this new game engine it looks AMAZING!!!!!
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Old 2012-06-03, 04:06 PM   [Ignore Me] #53
capiqu
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Re: Poll about the day/night issues.


Bringing this back up because I'm seeing question about this subject creeping up in other threads so before they Duplicate it I rather us build on what we already have.
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Old 2012-06-03, 05:10 PM   [Ignore Me] #54
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Re: Poll about the day/night issues.


I feel that nights should take a long time to pass, but not too much. Just enough so you'll look to the horizon across a canyon while the sun rises and think "wow, we've been fighting for this bridge all night... time to end this!" and heroically charge one last time.

So 7 hours sunrise to sunrise (3.5 hr of day, 3.5 hr of night).
Yes to different time zones on each continent in case some people want to escape the night (or day).

Last edited by Dagron; 2012-06-03 at 05:16 PM.
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Old 2012-06-03, 05:15 PM   [Ignore Me] #55
Xyntech
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Re: Poll about the day/night issues.


Nights that lasted about 2 hours would probably be long enough for that "I fought all night" feeling.

For the sake of not too short, not too long, and for the sake of players who play at the same time every day, or on the same single day every week, I think 5 hours is probably best.

The devs seem to be going for shorter day cycles than that right now. Easy to tweak in beta, so we'll see.
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Old 2012-06-03, 05:27 PM   [Ignore Me] #56
Dagron
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Re: Poll about the day/night issues.


I'd prefer it was a little longer than 2 hours but would be fine with it... what i'd really hate would be 30 minutes or so nights. It would be seriously disappointing.
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Old 2012-06-03, 07:25 PM   [Ignore Me] #57
Vancha
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Re: Poll about the day/night issues.


I'd be okay with shorter nights in a 7 hour day. You could still get 2-3 hour nights which is long enough to utilize, but there'd be less of them, making them more valuable.

Originally Posted by kaffis View Post
7 doesn't work for me, as it doesn't change week to week (dawn will always be at the same time each Saturday, for instance)
Why is this not a good thing?
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Old 2012-06-03, 07:40 PM   [Ignore Me] #58
SpcFarlen
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Re: Poll about the day/night issues.


I think 4-5 hours cycles would be the sweet spot for me. Thats about how much id be able to play on a good day. So it would be nice to play through the whole cycle at once. Though i feel any shorter and it would feel weird, so longer is okay with me.
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Old 2012-06-03, 10:05 PM   [Ignore Me] #59
Xyntech
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Re: Poll about the day/night issues.


Originally Posted by Vancha View Post
Why is this not a good thing?
It's the same problem as having a number that divides into 24 real life hours. Players who only play one day a week (like on the weekend) would potentially be stuck playing in the same time of day all of the time.

Better to have it rotating for everyone, around the day and around the week. There are reasons why it would be fun to have it synced with weeks or even days, but the bad probably outweighs the good in this case.
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Old 2012-06-03, 10:27 PM   [Ignore Me] #60
DirtyBird
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Re: Poll about the day/night issues.


It definitely has to rotate so its not dark at 5pm every Saturday etc.
The changes from a dawn to dawn cycle will be gradual anyway.
1hr sunrise
1hr morning mist
3hr daylight (weather permitting)
1hr sunset
1hr dark (as dark as it can get)
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