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2012-05-24, 12:11 AM | [Ignore Me] #46 | |||
Corporal
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In BF3 once you hit 34% the bleed starts and you have to repair to 100% in order for the bleed to stop, but in BF2/2142 you would get disabled at 10% and the bleed would then begin, but if you repaired to 11% the bleed would stop and you would cease being disabled. Last edited by SoNaR; 2012-05-24 at 12:15 AM. |
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2012-05-24, 12:19 AM | [Ignore Me] #47 | ||||
Colonel
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If they really wanted to prevent that, they should have kept the 10% disable and it ends at 11%, but simply add the movement reduction to it. What BF3 does is just plain overkill and makes vehicle play suck.
Last edited by Stardouser; 2012-05-24 at 12:20 AM. |
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2012-05-24, 12:23 AM | [Ignore Me] #48 | |||
Major General
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2012-05-24, 12:30 AM | [Ignore Me] #50 | ||
Major General
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yea i think its that green resource that looks like the black ops/PS symbol. however the hell thats ernt, though they said some items like skins will only be available for purchase with SC, which is fair enough.
I was surprised when this resource wasn't on that screen we saw, i think its actually called auraxium anyway, which could not really be a resource but more like credits or money, perhaps earned by kills/XP, while resources are earned by land holding. Last edited by SKYeXile; 2012-05-24 at 12:33 AM. |
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2012-05-24, 01:03 AM | [Ignore Me] #52 | |||
Contributor First Sergeant
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Most of the icons in the interface looked like placeholders, the guns themselves, once clicked, showed a 3D model and also modified the liberator hologram to show how they would look if used/selected. A well thought out interface. I hope that cash-shop vid he took is allowed to be shown, i'm interested in the pricing and variety of sidegrades and customisations. TB is not the most methodical person so it may just be a rapid click, click through the pages (those 2 secondary guns guns he didn't click on in the Lib interface are already irritating my curiosity). Last edited by IMMentat; 2012-05-24 at 01:10 AM. |
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2012-05-24, 02:35 AM | [Ignore Me] #55 | ||
Major
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That's not my understanding. The Lib loadout screen showed Polymers, Catalysts and Alloys as required resources for spawning equipment. The 4th resource, Auraxium is the in-game "cash" and can be used in the cash shop to buy skins and sidegrades is what I've taken from Higby's interviews. So it made sense to me that it wasn't on the loadout screen.
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2012-05-24, 03:01 AM | [Ignore Me] #56 | |||
Major General
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2012-05-24, 04:47 AM | [Ignore Me] #57 | ||
Repairing on the field was never really an issue in PS1, and I don't see it being one in PS2. I also don't see this upgrade being a combat advantage, if you have time to wait for the self repair to kick in you have time to land.
It will probably only be used by people who do not fly in engineer gear Last edited by FastAndFree; 2012-05-24 at 04:48 AM. |
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2012-05-24, 01:03 PM | [Ignore Me] #58 | |||
Brigadier General
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It took no time at all to find an air tower or base to repair. Hell, or even a safe quiet place to land and repair it yourself with the gluegun you always keep in your trunk. Basically, it is easy to balance air with Anti-air units on the ground. A "Lock-On" alert will make pilots run away without a shot ever being fired at them. |
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