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Old 2012-05-25, 04:41 PM   [Ignore Me] #46
Mechzz
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Re: Flaws in F2P Design


*yawn*
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Old 2012-05-25, 04:41 PM   [Ignore Me] #47
Gogita
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
Nothing, it actually makes my point that its just opening it up further. I think one of the main reasons it wasn't so common was that PS1 wasn't as popular as EVE. But hey, trying to draw the COD and bf3 crowds in.. can't assure you there won't be problems. I'm betting it'll be widespread.
So your whole argument that the F2P model is causing is is completely false and your whole argument's basis is the fact that more people will play PS2? Waw....
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Old 2012-05-25, 04:44 PM   [Ignore Me] #48
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Re: Flaws in F2P Design


Could careless for any of these gameplay things. I just hope they come up with something to limit any attempting hackers to one account per computer or something.
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Old 2012-05-25, 04:46 PM   [Ignore Me] #49
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
Nothing, it actually makes my point that its just opening it up further. I think one of the main reasons it wasn't so common was that PS1 wasn't as popular as EVE.
Or..... Perhaps there just wasn't much point doing it in the first place? In the years i played PS i wasn't ever aware of spy alts... Any "intel" we got from other empires came from opposing outfits with whom we had some "connexions".

So really, some guys actually spent 50 euros/dollars to do that?
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Click here to go to the next VIP post in this thread.   Old 2012-05-25, 04:52 PM   [Ignore Me] #50
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Re: Flaws in F2P Design


I never said anything about people not being able to play on multiple accounts, in fact I've said several times we won't actively do anything to discourage that and that outfits would need to police their members themselves to avoid spies. I consider that meta-game. The difference now is that you don't have to pay a seperate monthly fee to spy on other empires, right? Is that the complaint? I don't get it.
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Old 2012-05-25, 04:53 PM   [Ignore Me] #51
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Re: Flaws in F2P Design


Originally Posted by Higby View Post
I never said anything about people not being able to play on multiple accounts, in fact I've said several times we won't actively do anything to discourage that and that outfits would need to police their members themselves to avoid spies. I consider that meta-game. The difference now is that you don't have to pay a seperate monthly fee to spy on other empires, right? Is that the complaint? I don't get it.

Your claim that people would be kept to 1 empire per server is false. period, doesnt matter what its used for.
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Old 2012-05-25, 04:53 PM   [Ignore Me] #52
Quovatis
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Re: Flaws in F2P Design


Similar thing existed with the Reserves for years in PS1. The world didn't end then.
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Old 2012-05-25, 04:54 PM   [Ignore Me] #53
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Re: Flaws in F2P Design


I'm not worried and no one else here has agreed with you on any of your points.

Even if this does happen, it won't change my empires gameplay and to be honest I'd rather people multi-client than use third party cheating software.

Hacking is a much bigger issue than this.
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Old 2012-05-25, 04:56 PM   [Ignore Me] #54
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
Your claim that people would be kept to 1 empire per server is false. period, doesnt matter what its used for.
He said 1 account per empire/server.. which is correct. Don't know why you are trying to call him out, but I suspect it has something to do with you and boredom.

Last edited by Satexios; 2012-05-25 at 04:58 PM.
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Old 2012-05-25, 04:57 PM   [Ignore Me] #55
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Re: Flaws in F2P Design


Higby, please don't put any effort in replying to nut jobs, you're way too important for this.
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This is the last VIP post in this thread.   Old 2012-05-25, 04:58 PM   [Ignore Me] #56
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
Your claim that people would be kept to 1 empire per server is false. period, doesnt matter what its used for.
I said that you would not be able to create multiple characters (of different empires, although with our cert design the distinction is sort of moot and we'll probably just say 1 character period) on the same server on a single account.

Noone ever said that players wouldn't be able to create multiple characters on multiple empires if they wanted to, how can you stop that with a pay-to-play game? Lock down IP addresses? So if you go to the starbucks you can play your other characters? Come on. This is like if I said "We won't let you chat with players on other empires" and you coming here calling me a liar because we're not preventing you from getting on the phone with your friend on another empire.

Gimme a break, man!
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Old 2012-05-25, 04:58 PM   [Ignore Me] #57
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Re: Flaws in F2P Design


Originally Posted by Satexios View Post
He said 1 account per empire/server.. which is correct. Don't know why you are trying to call him out, but I suspect it has something to do with you and boredom.
Its also stupid design, and fairly pointless given what I've said. There are too many loopholes for it to be worthwhile.

Originally Posted by Higby View Post
I said that you would not be able to create multiple characters (of different empires, although with our cert design the distinction is sort of moot and we'll probably just say 1 character period) on the same server on a single account.

Noone ever said that players wouldn't be able to create multiple characters on multiple empires if they wanted to, how can you stop that with a pay-to-play game? Lock down IP addresses? So if you go to the starbucks you can play your other characters? Come on. This is like if I said "We won't let you chat with players on other empires" and you coming here calling me a liar because we're not preventing you from getting on the phone with your friend on another empire.

Gimme a break, man!
You say it like its something you're putting in for a design goal or something, I can and have proven that it can be circumvented. What is the design reason for it? I cant see one beyond data created for/by characters. The only other logical reason for it is to say that there are x accounts playing your game, when half might as well be alts.

Hell, they say 300k people play EVE. I say its 150k tops.

Last edited by p0intman; 2012-05-25 at 05:02 PM.
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Old 2012-05-25, 04:59 PM   [Ignore Me] #58
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Re: Flaws in F2P Design


p0intman,

I totally get where you are coming from. I was one of the people that had a cloak scout alt for my corp - a necessity especially when it came to mining ops in 0.0.

However, in an FPS (even though it is persistent), I fail to see how this is really going to give so much of an advantage it can be classified as a cheat or exploit.

You reference EVE, so I'll go with that. In EVE, you have your alt triangulate several safe spots in a system and hop around in them - maybe even with Autohotkey so you don't have to worry about doing that manually. We all know this, right? It was a simple "set it and forget it" system that allowed for scouting systems and "warp to" points for fleets, so on.

The major difference you are neglecting is the method of travel methods between MMORPGs and MMOFPS/MMOTPS. Without getting into the nitty gritty of bot designing and other taboo software, you will have to manually maneuver and position yourself on the alternate account to be of any use. During that time, you would be "useless" on your main, I would imagine.
Once you're into position, sure, you might be able to lightly exploit your alt, but to the extent of changing the course of an entire battle? I highly doubt that.

Also, your argument seems to hinge on cloaking. EVE you could set yourself up to cloak indefinitely, and in PS1 (iirc) you could cloak nearly the same. Is that still going to be true in PS2? The brief encounter TB showed us with cloaking, it seemed to deplete at a significantly higher rate than what it was in PS1 - I could be wrong on this point though.

All in all, it honestly seems like you are blowing this way out of proportion, and taking some sort of personal vendetta to the devs. Seems like people need to calm down in this thread. As awesome as Planetside and Planetside 2 is/will be, they're games - no need to get personal with this stuff.

Last edited by ichebu; 2012-05-25 at 05:09 PM.
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Old 2012-05-25, 05:00 PM   [Ignore Me] #59
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Re: Flaws in F2P Design


Originally Posted by Gogita View Post
Higby, please don't put any effort in replying to nut jobs, you're way too important for this.
I think it is cool that he gets involved. Hopefully when beta rolls around he will join in on the trashtalk too, unofficially of course.
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Old 2012-05-25, 05:01 PM   [Ignore Me] #60
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Re: Flaws in F2P Design


Originally Posted by p0intman View Post
Its also stupid design, and fairly pointless given what I've said. There are too many loopholes for it to be worthwhile.
Stupid design?

Come up with a better one then.
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